Berserker, Kell's Scourge: Difference between revisions

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|mission= [[Scourge of the Past]]
|mission= [[Scourge of the Past]]
|weapon(s)= [[Shieldbreaker]]
|weapon(s)= [[Shieldbreaker]]
|abilities= High Durability <br> Rapid Movement <br> Teleportation <br> Slowed Debuff <br> Initial Immunity <br> Fallen Melee <br> Drop Radiant Battery
|abilities= Immunity Shield <br> Suppression Pulse <br> Teleportation <br> High Durability <br> Rapid Movement <br> Fallen Melee <br> Guard Battery
}}
}}
'''Berserkers''' are larger, and more powerful variants of Captains armed with repurposed Black Armory weaponry. Only seen in the [[Scourge of the Past]] [[Raid]], they are crucial to many of the encounters.
'''Berserkers''' are elite [[The Kell's Scourge Syndicate|Kell's Scourge]] strike units equipped with Black Armory technology. Only seen in the [[Scourge of the Past]] [[Raid]], they are crucial to many of the encounters.
 
==Gameplay==
Berserkers are armed with a [[Shieldbreaker]] pulse rifle that fires an accurate volley of [[Arc]] bolts, which are capable of dealing high burst damage to their targets. They are normally immune to damage due to shield generators on their armor. When approached, Berserkers will release a pulse that suppresses all [[Light]]-based abilities within its radius; the suppression effect will remain until the shield generators are shot down with concentrated fire. Berserkers will attempt to teleport away when their shield breaks and will find cover until they recharge. Their armor grants them a significant amount of health, and it is recommended to kill them with close-range weaponry capable of high burst damage so they can drop the radiant battery that needs to be deposited throughout the raid's encounters.


==List of appearances==
==List of appearances==