Arc: Difference between revisions
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*'''Spark of Focus''': After sprinting for a short duration, your class ability regeneration is increased. -10 Mobility. | *'''Spark of Focus''': After sprinting for a short duration, your class ability regeneration is increased. -10 Mobility. | ||
*'''Spark of Frequency''': Melee hits greatly increase your reload speed for a short duration. | *'''Spark of Frequency''': Melee hits greatly increase your reload speed for a short duration. | ||
*'''Spark of Hope''': You have greatly increased mobility, resilience, and recovery while sprinting. | |||
*'''Spark of Instinct''': When critically wounded, taking damage from nearby targets emits a burst of damaging Arc energy that '''jolts''' targets. | |||
*'''Spark of Ions''': Defeating a '''jolted''' target creates an '''Ionic Trace'''. | *'''Spark of Ions''': Defeating a '''jolted''' target creates an '''Ionic Trace'''. | ||
*'''Spark of Magnitude''': Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration. | *'''Spark of Magnitude''': Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration. | ||
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*'''Spark of Shock''': Your grenades '''jolt''' targets. -10 Discipline. | *'''Spark of Shock''': Your grenades '''jolt''' targets. -10 Discipline. | ||
*'''Spark of Volts''': Finishers make you '''amplified'''. +10 Recovery. | *'''Spark of Volts''': Finishers make you '''amplified'''. +10 Recovery. | ||
===Enemies=== | ===Enemies=== |