King's Fall: Difference between revisions
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==Master Mode== | ==Master Mode== | ||
As with other Master difficulty content, the recommended power level is 20 above the Pinnacle Cap. The | As with other Master difficulty content, the recommended power level is 20 above the Pinnacle Cap. The Extra Champions and Extra Shields modifiers are applied, as well as a selection of surges and weapon overcharge. However, while all [[Taken Acolyte]]s gain [[Void]] [[Absorption Shield]]s, [[Minor]] and Elite [[Knight]]s and the Blightguards do not gain their usual shields. | ||
During the Hall encounter, one [[Unstoppable Taken Phalanx]] will appear on each side, and an [[Overload Taken Hobgoblin]] will appear in the main room. | During the Hall encounter, one [[Unstoppable Taken Phalanx]] will appear on each side, and an [[Overload Taken Hobgoblin]] will appear in the main room. | ||
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During the Oryx encounter, the Taken Knights on the plates will be Overload Taken Hobgoblins. Light-Eater Knights and the Vessel of Oryx will also have [[Arc]] shields. | During the Oryx encounter, the Taken Knights on the plates will be Overload Taken Hobgoblins. Light-Eater Knights and the Vessel of Oryx will also have [[Arc]] shields. | ||
===Master Challenges=== | |||
During the Basilica encounter, "The Grass is Always Greener" prevents any player from collecting the same side's brand twice in a row, effectively meaning runners must make a full cross with each pass through the middle. | |||
During the Warpriest encounter, "Devious Thievery" requires no player to hold the Brand Claimer for more than 5 seconds. This can be difficult to coordinate and may require the current brand ''holder'' to move toward the incoming claimant. | |||
During the Golgoroth encounter, "Gaze Amaze" requires that the current gaze holder be within a Pool of Reclaimed Light when their partner relieves them. | |||
During the Transept encounter, "Under Construction" stops players from stepping on a plate more than one time for each piece of the brand claimer. Assuming everything goes smoothly, this should be no different from simply completing the encounter. | |||
During the Oryx encounter, "Hands Off" means that each Light-Eater Ogre and Knight can only be killed by a given player once. Depending on how many damage phases are required, the Fireteam may need to rotate or swap sides in order to have enough sets to kill. | |||
==Unique enemies== | ==Unique enemies== |