Grimoire:Activities/Crucible Playlists: Difference between revisions

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The Cult invites only select Guardians to their tournament, and only in teams of three. The Cult wants effortless teamwork, inexorable momentum, and something else: consistency, perhaps, or luck, or fate. Any fireteam that loses three matches is ejected from the tournament. Fireteams that win again and again earn spectacular rewards.
The Cult invites only select Guardians to their tournament, and only in teams of three. The Cult wants effortless teamwork, inexorable momentum, and something else: consistency, perhaps, or luck, or fate. Any fireteam that loses three matches is ejected from the tournament. Fireteams that win again and again earn spectacular rewards.
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==Rift==
[[File:Grimoire Rift.jpg|right|150px]]
{{Quote|Warlocks may be thinkers, but most I know can hold their own.|Lord Shaxx}}
6v6. Cyclical objective-based team combat. Battle to capture the Spark and run it to your enemies' Rift to score. Hunt down the Runner and shut them down to reset the Spark and attempt a new run.
In trying times, the Vanguard must look inward for new ways to prepare their Guardians for the threats that face the City. The newest introduction to the Crucible came about when a little-known experimental Warlock focus exercise was discovered by Ikora Rey and modified as a sanctioned training drill for all varieties of the Light.
The highest members of the Warlock orders are too proud to acknowledge it, but it's clear a few resented giving up their private game of light-sport. Anything in the name of the Traveler, of course, but If there's anything a Warlock loves, it's a good secret.
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==Mayhem==
[[File:Grimoire Mayhem.jpg|right|150px]]
{{Quote|Tough world out there, Guardian. Good Luck.|Lord Shaxx}}
A new set of modifiers on existing Crucible match structures, Mayhem tests a Guardian's resolve with less restrictions on the usual rules of engagement.
Faster ability charges, more special and heavy ammunition drops, no delay on respawns and multiplied score values make this playlist feel true to its name.
Take care— your ability to wreak havoc on the competition may feel like a blessing, but your opponents have all the same advantages. Don't lose focus, wish yourself luck and prepare for pure Mayhem.
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==Zone Control==
[[File:Grimoire Zone Control.jpg|right|150px]]
{{Quote|Only one path to victory, Guardians!|Lord Shaxx}}
6v6 team engagements. Seize pre-selected vantage points, and dig in to defend them against the opposing team. Zones under team control score points over time.
Sometimes holding your ground is all that matters. A rare concession to Commander Zavala, Shaxx offers up this variant of Control as an exercise in battlefield terrain acquisition and defense. Lay claim to the territory, go shoulder-to-shoulder with your allies, and keep it yours.
Either Titan would tell you the best offense is a flawless defense, but take note— Cayde-6 might just point out that sometimes that works the other way around.
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[[Category:Grimoire]]
[[Category:Grimoire]]