Prophecy: Difference between revisions

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==Walkthrough==
==Walkthrough==
===Entrance===
===Entrance===
[[file:Prophecy4.jpg|thumb|right|300px|Heaven/Hell]]
This encounter is the easiest encounter due to the lack of a [[Darkness Zone]]. That being said, this encounter introduces the players to the recurring gameplay mechanic throughout the Dungeon. After entering the fragment of the Nine's realm, players will see two founts at the end of the tunnel (one of Light and one of Darkness). These founts are also prominent throughout the Dungeon and must be dispersed in order to progress. To do so, players must gather motes from [[Knight Echo]]es scattered across the tunnels. However, in order to get the different types of motes, players should situate themselves in the appropriate areas in order to get the same class of motes (stand in areas that are bright and kill the Knight Echoes for Light Motes and stand in areas that are dark and kill the Knights for Dark Motes). Note that collecting a different class of mote will replace the motes the player has with the new class of them. After collecting a total of 5, players will lose their ability to shoot and can be seen carrying a massive version of the Mote they were originally carrying. The players should take these paracausal motes to their respective founts (light motes to light and dark motes to dark) and then players should activate their "fire" button to trigger a blast that will disperse the fount. Once the two founts are dispersed, the door will open, revealing another set of the paracausal pillars and another locked door, where players must repeat the process of positioning themselves in light or dark areas to kill the Knight Echoes, pick up their motes and disperse the founts with said motes.
This encounter is the easiest encounter due to the lack of a [[Darkness Zone]]. That being said, this encounter introduces the players to the recurring gameplay mechanic throughout the Dungeon. After entering the fragment of the Nine's realm, players will see two founts at the end of the tunnel (one of Light and one of Darkness). These founts are also prominent throughout the Dungeon and must be dispersed in order to progress. To do so, players must gather motes from [[Knight Echo]]es scattered across the tunnels. However, in order to get the different types of motes, players should situate themselves in the appropriate areas in order to get the same class of motes (stand in areas that are bright and kill the Knight Echoes for Light Motes and stand in areas that are dark and kill the Knights for Dark Motes). Note that collecting a different class of mote will replace the motes the player has with the new class of them. After collecting a total of 5, players will lose their ability to shoot and can be seen carrying a massive version of the Mote they were originally carrying. The players should take these paracausal motes to their respective founts (light motes to light and dark motes to dark) and then players should activate their "fire" button to trigger a blast that will disperse the fount. Once the two founts are dispersed, the door will open, revealing another set of the paracausal pillars and another locked door, where players must repeat the process of positioning themselves in light or dark areas to kill the Knight Echoes, pick up their motes and disperse the founts with said motes.