Vault of Glass (raid): Difference between revisions

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Follow the passageway down into the first major room, and jump down. This is the area of the first boss, but the boss will not be open to attack yet. Firstly, the players must eliminate all the lesser enemies. Be warned, there are also a unique vex type called [[Fanatic]]s in this room. They are headless [[Goblin]]s that glow green; if the player touches them, or steps into the green pool they leave behind, the player gets the mark of negation, and has a few seconds before they are killed. Players who are debuffed need to enter the pool of light in the middle of the map to cleanse themselves; be warned that this takes a small amount of damage. The pool will sometimes disappear, as well.
Follow the passageway down into the first major room, and jump down. This is the area of the first boss, but the boss will not be open to attack yet. Firstly, the players must eliminate all the lesser enemies. Be warned, there are also a unique vex type called [[Fanatic]]s in this room. They are headless [[Goblin]]s that glow green; if the player touches them, or steps into the green pool they leave behind, the player gets the mark of negation, and has a few seconds before they are killed. Players who are debuffed need to enter the pool of light in the middle of the map to cleanse themselves; be warned that this takes a small amount of damage. The pool will sometimes disappear, as well.


After a few waves, the players are prompted to defend the two vex Conflux on the left and right sides of the room from Vex attempting to sacrifice themselves into the conflux. Each conflux will allow tree sacrifices before the mission fails. Vex will appear in three places; the middle, and a cave area near the two confluxes.
After a few waves, the players are prompted to defend the two vex Conflux on the left and right sides of the room from Vex attempting to sacrifice themselves into the conflux. Each conflux will allow three sacrifices before the mission fails. Vex will appear in three places; the middle, and a cave area near the two confluxes.


Once the two confluxes have been successfully defended, players will be prompted to kill a Vex enemy called the [[Oracle]]. Oracles will spawn in one of six places, three on each side, and every time an Oracle spawns, it makes a distinct musical sound. Players need to kill all the oracles that spawn as quickly as possible, or else all players will be marked for negation. There will also be [[Hobogoblin]]s appearing on the edges of the room, so be careful of stray sniper shots.
Once the two confluxes have been successfully defended, players will be prompted to kill a Vex enemy called the [[Oracle]]. Oracles will spawn in one of six places, three on each side, and every time an Oracle spawns, it makes a distinct musical sound. Players need to kill all the oracles that spawn as quickly as possible, or else all players will be marked for negation. There will also be [[Hobogoblin]]s appearing on the edges of the room, so be careful of stray sniper shots.