Bane of the Taken: Difference between revisions
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{{Stub}} | {{Stub}} | ||
{{Weapon infobox | {{Weapon infobox | ||
|image= | |image=[[File:Bane of the Taken.png|300px]] | ||
|manufacturer= | |manufacturer= | ||
|style= | |style= | ||
|class=[[Legendary]] | |class=[[Legendary]] | ||
|type=[[Machine gun]] | |type=[[Machine gun]] | ||
|level= | |level=40 | ||
|accuracy= | |accuracy= | ||
|impact= | |impact=59 - 65 | ||
|stability= | |stability=2 - 73 | ||
|handling= | |handling= | ||
|magazine=20 | |magazine=20 - 23 | ||
|feed= | |feed= | ||
|ammo= | |ammo=Heavy | ||
|mode= | |mode=Full auto | ||
|rate= | |rate=59 | ||
|damage= | |damage= 300 - 400 | ||
|range= | |range=14 - 52 | ||
|aim=14 - 39 | |||
|inventory= | |||
|zoom=15 | |||
|recoil=66 - 86 | |||
|intensity= | |||
|direction= | |||
|service= | |service= | ||
|affiliation=[[ | |affiliation=[[Reef]] | ||
}} | }} | ||
{{Quote|The king is dead.|Weapon description}} | {{Quote|The king is dead.|Weapon description}} | ||
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==Perks== | ==Perks== | ||
===Column 0=== | |||
*Randomly Selected Perk - This could be one of three randomly selected perks. | |||
**Void Damage - This weapon causes Void Damage. | |||
**Solar Damage - This weapon causes Solar Damage. | |||
**Arc Damage - This weapon causes Arc Damage. | |||
*Infuse - Consume a more powerful Weapon to boost the Attack value of this Weapon. | |||
===Column 1=== | |||
*Randomly Selected Perk - This could be one of seven randomly selected perks. | |||
**Red Chroma - Activates a Red Chroma glow. | |||
**Blue Chroma - Activates a Blue Chroma glow. | |||
**Yellow Chroma - Activates a Yellow Chroma glow. | |||
**White Chroma - Activates a White Chroma glow. | |||
**Orange Chroma - Activates an Orange Chroma glow. | |||
**Magenta Chroma - Activates a Magenta Chroma glow. | |||
**Green Chroma - Activates a Green Chroma glow. | |||
*Deactivate Chroma - Deactivates Chroma glow and randomly resets the Chroma node. Any active Chroma on this item will be lost. | |||
===Column 2=== | |||
*Randomly Selected Perk - This could be one of four randomly selected perks. | |||
**Accurized Ballistics - More range and impact. Increased recoil. | |||
**CQB Ballistics - Greatly reduced recoil. Significant penalty to range. | |||
**Aggressive Ballistics - More predictable recoil. Enhanced impact. Shorter range and more recoil. | |||
**Soft Ballistics - Less recoil. Penalty to Impact. | |||
*Randomly Selected Perk - This could be one of four randomly selected perks. | |||
**Smooth Ballistics - Increased recoil. Boost to range. | |||
**Linear Compensator - More predictable recoil. Slight boosts to range and impact. More recoil. | |||
**Smart Drift Control - Predictable and controllable recoil. Penalty to range. | |||
**Field Choke - More range and impact. Increased recoil. | |||
===Column 3=== | |||
*Randomly Selected Perk - This could be one of nine randomly selected perks. | |||
**Guerilla Fighter - Increased accuracy, handling and damage resistance when shooting this weapon from behind cover. | |||
**Underdog - This weapon gains a boost to range and handling when health is low. | |||
**Eye of the Storm - This weapon becomes more accurate as your health gets lower. | |||
**Life Support - Kills with this weapon while critically wounded have a chance to start regenerating health. | |||
**Danger Close - This weapon gains increased reload and handling when two or more enemies are in close proximity. | |||
**Surrounded - This weapon gains bonus damage when three or more enemies are in close proximity. | |||
**Hip Fire - This weapon has bonus accuracy while firing from the hip. | |||
**Spray and Play - Increases the reload speed of this weapon when its mag is empty. | |||
**Counterbalance - This weapon has increased stability. | |||
===Column 4=== | |||
*Randomly Selected Perk - This could be one of six randomly selected perks. | |||
**Perfect Balance - This weapon has extremely low recoil. | |||
**Fitted Stock - Increases weapon stability. | |||
**Speed Reload - Reload this weapon quickly. | |||
**High Caliber Rounds - Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle. | |||
**Skip Rounds - Ceramic-jacketed rounds ricochet on hard surfaces. Their extreme density lets you carry more rounds in reserve. Added mass slows down weapon handling. | |||
**Quickdraw - This weapon can be drawn unbelievably fast. | |||
*Randomly Selected Perk - This could be one of four randomly selected perks. | |||
**Injection Mold - Increased Stability, Faster Handling. Reduced Range. | |||
**Oiled Frame - Faster Reload. Reduced Range. | |||
**Hand-laid Stock - Increased Stability. Reduced Range. | |||
**Braced Frame - Increased Stability. Reduced Magazine Size. | |||
*Randomly Selected Perk - This could be one of four randomly selected perks. | |||
**Armor Piercing Rounds - These iridium-core rounds overpenetrate targets. Their mass slows down weapon handling. | |||
**Rifled Barrel - Increased Range. Slower Reload. | |||
**Reinforced Barrel - Increased Range. Reduced Stability. | |||
**Smallbore - Increased Range and Stability. Slower Reload, Reduced Magazine Size. | |||
===Column 5=== | |||
*Randomly Selected Perk - This could be one of nine randomly selected perks. | |||
**Rangefinder - Aiming this weapon increases its effective range. | |||
**Last Resort - This weapon handles and reloads faster when the wielder is the last living player of their Fireteam. | |||
**Hot Swap - Readying this weapon grants a brief period of bonus accuracy. | |||
**Army of One - Quick unassisted kills with this weapon reduce grenade and melee cooldown. | |||
**Persistence - This weapon grows more accurate the longer it is fired. | |||
**Grenadier - Kills with this weapon reduce the cooldown of your grenade. | |||
**Hidden Hand - This weapon gains better target acquisition. | |||
**Crowd Control - Kills with this weapon grant bonus damage for a short time. | |||
**Feeding Frenzy - Kills with this weapon increase reload speed for a short time. | |||
==List of appearances== | ==List of appearances== | ||
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[[Category:Machine guns]] | [[Category:Machine guns]] | ||
[[Category:Year Two weapons]] | [[Category:Year Two weapons]] | ||
[[Category:Weapons]] |
Revision as of 08:29, October 28, 2021
- This article is a stub. You can help Destinypedia by expanding it.
- "The king is dead."
- — Weapon description
Bane of the Taken is an Legendary Machine gun in The Taken King. It can be acquired through the Challenge of the Elders.
Perks
Column 0
- Randomly Selected Perk - This could be one of three randomly selected perks.
- Void Damage - This weapon causes Void Damage.
- Solar Damage - This weapon causes Solar Damage.
- Arc Damage - This weapon causes Arc Damage.
- Infuse - Consume a more powerful Weapon to boost the Attack value of this Weapon.
Column 1
- Randomly Selected Perk - This could be one of seven randomly selected perks.
- Red Chroma - Activates a Red Chroma glow.
- Blue Chroma - Activates a Blue Chroma glow.
- Yellow Chroma - Activates a Yellow Chroma glow.
- White Chroma - Activates a White Chroma glow.
- Orange Chroma - Activates an Orange Chroma glow.
- Magenta Chroma - Activates a Magenta Chroma glow.
- Green Chroma - Activates a Green Chroma glow.
- Deactivate Chroma - Deactivates Chroma glow and randomly resets the Chroma node. Any active Chroma on this item will be lost.
Column 2
- Randomly Selected Perk - This could be one of four randomly selected perks.
- Accurized Ballistics - More range and impact. Increased recoil.
- CQB Ballistics - Greatly reduced recoil. Significant penalty to range.
- Aggressive Ballistics - More predictable recoil. Enhanced impact. Shorter range and more recoil.
- Soft Ballistics - Less recoil. Penalty to Impact.
- Randomly Selected Perk - This could be one of four randomly selected perks.
- Smooth Ballistics - Increased recoil. Boost to range.
- Linear Compensator - More predictable recoil. Slight boosts to range and impact. More recoil.
- Smart Drift Control - Predictable and controllable recoil. Penalty to range.
- Field Choke - More range and impact. Increased recoil.
Column 3
- Randomly Selected Perk - This could be one of nine randomly selected perks.
- Guerilla Fighter - Increased accuracy, handling and damage resistance when shooting this weapon from behind cover.
- Underdog - This weapon gains a boost to range and handling when health is low.
- Eye of the Storm - This weapon becomes more accurate as your health gets lower.
- Life Support - Kills with this weapon while critically wounded have a chance to start regenerating health.
- Danger Close - This weapon gains increased reload and handling when two or more enemies are in close proximity.
- Surrounded - This weapon gains bonus damage when three or more enemies are in close proximity.
- Hip Fire - This weapon has bonus accuracy while firing from the hip.
- Spray and Play - Increases the reload speed of this weapon when its mag is empty.
- Counterbalance - This weapon has increased stability.
Column 4
- Randomly Selected Perk - This could be one of six randomly selected perks.
- Perfect Balance - This weapon has extremely low recoil.
- Fitted Stock - Increases weapon stability.
- Speed Reload - Reload this weapon quickly.
- High Caliber Rounds - Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.
- Skip Rounds - Ceramic-jacketed rounds ricochet on hard surfaces. Their extreme density lets you carry more rounds in reserve. Added mass slows down weapon handling.
- Quickdraw - This weapon can be drawn unbelievably fast.
- Randomly Selected Perk - This could be one of four randomly selected perks.
- Injection Mold - Increased Stability, Faster Handling. Reduced Range.
- Oiled Frame - Faster Reload. Reduced Range.
- Hand-laid Stock - Increased Stability. Reduced Range.
- Braced Frame - Increased Stability. Reduced Magazine Size.
- Randomly Selected Perk - This could be one of four randomly selected perks.
- Armor Piercing Rounds - These iridium-core rounds overpenetrate targets. Their mass slows down weapon handling.
- Rifled Barrel - Increased Range. Slower Reload.
- Reinforced Barrel - Increased Range. Reduced Stability.
- Smallbore - Increased Range and Stability. Slower Reload, Reduced Magazine Size.
Column 5
- Randomly Selected Perk - This could be one of nine randomly selected perks.
- Rangefinder - Aiming this weapon increases its effective range.
- Last Resort - This weapon handles and reloads faster when the wielder is the last living player of their Fireteam.
- Hot Swap - Readying this weapon grants a brief period of bonus accuracy.
- Army of One - Quick unassisted kills with this weapon reduce grenade and melee cooldown.
- Persistence - This weapon grows more accurate the longer it is fired.
- Grenadier - Kills with this weapon reduce the cooldown of your grenade.
- Hidden Hand - This weapon gains better target acquisition.
- Crowd Control - Kills with this weapon grant bonus damage for a short time.
- Feeding Frenzy - Kills with this weapon increase reload speed for a short time.
List of appearances
- Destiny: The Taken King - April Update (First appearance)