Zero Hour: Difference between revisions
From Destinypedia, the Destiny wiki
mNo edit summary |
(→Obtaining the Fallen Transponder and activating the nodes: article was not correct when it came to all the nodes) |
||
Line 9: | Line 9: | ||
==Obtaining the Fallen Transponder and activating the nodes== | ==Obtaining the Fallen Transponder and activating the nodes== | ||
In order to start this quest, there will be a heroic Adventure that will have to be active in order to start this quest, after proceeding through the quest there'll be a shrieker that will need to be killed, after killing it, make a left in the room behind it (The room will have a red tint to it) There will be a door with a prompt that reads "Unlocked" when you kill the shrieker. Interact with the door then proceed through the room and there will be a red node right next to a table, interact with the node and | In order to start this quest, there will be a heroic Adventure that will have to be active in order to start this quest, after proceeding through the quest there'll be a shrieker that will need to be killed, after killing it, make a left in the room behind it (The room will have a red tint to it) There will be a door with a prompt that reads "Unlocked" when you kill the shrieker. Interact with the door then proceed through the room and there will be a red node right next to a table, interact with the node and the player will obtain the [[Fallen Transponder]]. The [[Fallen Transponder]] requires the player to collect six nodes in order to make progress. Four of the nodes are located on [[Earth]] and the other 2 nodes are located on [[Nessus]]. All of the nodes will be in lost sectors. After collecting all the nodes, go to [[The Farm]] and take a right from the spawn point toward a cellar right next to the hangar and go down the stairs, at the very bottom, [[Mithrax, the Forsaken]] will be crouched down at the end of a hallway, and then the actual quest will begin. [[Category:Stubs]] | ||
==References== | ==References== |