A Swift Verdict: Difference between revisions

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(Added weapon lore category, added Trivia section, added list of appearances section and updated description. Added Verbatim to lore given the weird way it's written.)
(Added perk sexton and perks of the weapon.)
Tag: Mobile edit
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{{Quote|Judgement is final.|[[Orin|Emissary of The Nine]]}}
{{Quote|Judgement is final.|[[Orin|Emissary of The Nine]]}}
'''A Swift Verdict''' is a Legendary [[Sidearm]] introduced in ''[[Destiny 2]]'', previously available from [[The Emissary]] by completing matches of [[Trials of the Nine]]. With the release of ''[[Season of the Lost]]'', it was added to the loot pool of the [[Prophecy]] [[Dungeon|dungeon]] due to Trials of the Nine no longer being in the game.
'''A Swift Verdict''' is a Legendary [[Sidearm]] introduced in ''[[Destiny 2]]'', previously available from [[The Emissary]] by completing matches of [[Trials of the Nine]]. With the release of ''[[Season of the Lost]]'', it was added to the loot pool of the [[Prophecy]] [[Dungeon|dungeon]] due to Trials of the Nine no longer being in the game.
==Perks==
===Intrinsic traits===
*'''Precision Frame''' - This weapon's recoil pattern is more predictably vertical.
===Sights===
*'''Quickdot SAS''' - +15 handling, +5 stability, +5 aim assist
*'''Control SAS''' - +10 handling, +10 stability, +5 aim assist
*'''Shortspec SAS''' - +3 range, +3 handling, +3 stability, +5 aim assist
*'''Farpoint SAS''' - +13 range, -10 handling, -10 stability, +5 aim assist
*'''Tactic SAS'''- +5 range, +5 aim assist
*'''Target SAS''' - +8 range, -5 handling, -5 stability, -5 aim assist


===Magazine upgrade===
*'''Armor piercing rounds''' - +5 range, extra damage to shields and over penetration.
*'''High caliber rounds''' - +5 range, increased flinch.
*'''Richochet rounds''' - +5 range, +10 stability, rounds bounce off surfaces.
*'''Flared magwell'''  - +15 reload, +5 stability
*'''Extended mag''' - +3 magazine, -20 reload, +10 airborne
*'''Appended mag''' -  +3 magazine
*'''Alloy magazine''' - +.85 reload(when magazine is empty)
*'''Light mag''' - +10 reload, +5 range
===1st perk slot===
*'''Surplus''' - Increased handling, stability, and reload speed for each charged ability.
*'''Tunnel vision''' - Reloading after a kill increases target acquisition and aim down sight speed.
*'''Threat detector''' - Increased handling, reload speed, and stability when near enemies.
*'''Slideshot''' - Sliding partially reloads magazine and increases range and stability.
*'''Killing wind''' - Final blows increase mobility, range, and handling.
*'''Full auto trigger system''' - Holding down the trigger will fire full auto.
===2nd perk slot===
*'''Kill clip''' - Reloading after a kill increases damage.
*'''Wellspring''' - Kills generate ability energy. Energy is divided between uncharged abilities.
*'''Disruption break''' - Breaking an enemies shield makes them more vulnerable to kinetic damage.
*'''Surrounded''' - Increased damage when near three or more enemies.
*'''Zen moment''' - Damaging enemies reduces recoil and flinch.
*'''Rangefinder''' - Aiming down sights increases range and magnification. Increased projectile velocity while aiming rocket launchers, grenade launchers, and bows.
==Lore==
==Lore==
{{Verbatim}}
{{Verbatim}}