Editing Valus Tlu'urn

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|ability= {{icon|Kinetic}} Jetpack Charge <br> {{icon|Solar}} Burning Spots <br> Limited Flight <br> Projection Shield <br> High Durability <br> {{icon|Kinetic}} Quake Attack <br> Summon Cabal <br> Absorb Power
|ability= {{icon|Kinetic}} Jetpack Charge <br> {{icon|Solar}} Burning Spots <br> Limited Flight <br> Projection Shield <br> High Durability <br> {{icon|Kinetic}} Quake Attack <br> Summon Cabal <br> Absorb Power
}}
}}
{{Quote|Reports suggest he is commanded by Primus Ta'aun and shares battalion duties with Valus Mau'ual. Together, this Cabal triumvirate is responsible for the deaths of countless Guardians on the Martian battlefields|[[Grimoire]] description}}
{{Quote|Reports suggest he is commanded by Primus Ta'aun and shares battalion duties with Valus Mau’ual. Together, this Cabal triumvirate is responsible for the deaths of countless Guardians on the Martian battlefields|[[Grimoire]] description}}


'''Valus Tlu'urn''' is a [[Cabal]] commander encountered in the [[Shield Brothers]] [[Strike]]. He is a bond-brother with both [[Primus Ta'aun]] and [[Valus Mau'ual]], and is part of the landing party aboard [[Dantalion Exodus VI]], the [[Cabal warship|warship]] that the [[Skyburners]] ram into the [[Dreadnaught]]. Either as a gambit to compel the [[Hive]] to surrender or to avenge the loss of Primus Ta'aun, Tlu'urn and Mau'ual breach the Dreadnaught's [[The Narthex|power core]] and threaten to destroy it, which would destroy the Hive vessel and take most of the [[Solar System]] with it. For those who face Valus Tlu'urn, he wields a massive back-mounted Arc-cannon which delivers a payload so powerful the Vanguard estimates Tlu'urn could face a [[Goliath Tank]] himself.
'''Valus Tlu'urn''' is a [[Cabal]] commander encountered in the [[Shield Brothers]] [[Strike]]. He is a bond-brother with both [[Primus Ta'aun]] and [[Valus Mau'ual]], and is part of the landing party aboard [[Dantalion Exodus VI]], the [[Cabal warship|warship]] that the [[Skyburners]] ram into the [[Dreadnaught]]. Either as a gambit to compel the [[Hive]] to surrender or to avenge the loss of Primus Ta'aun, Tlu'urn and Mau'ual breach the Dreadnaught's [[The Narthex|power core]] and threaten to destroy it, which would destroy the Hive vessel and take most of the [[Solar System]] with it. For those who face Valus Tlu'urn, he wields a massive back-mounted Arc-cannon which delivers a payload so powerful the Vanguard estimates Tlu’urn could face a [[Goliath Tank]] himself.


==Gameplay==
==Gameplay==
{{quote|Martian battlefield reports note that Valus Tlu'urn's weapon of choice is a back-mounted Arc cannon. The device delivers a payload so powerful the Vanguard estimates Tlu'urn could face a [[Goliath Tank]] himself.|Grimoire description}}
{{quote|Martian battlefield reports note that Valus Tlu'urn's weapon of choice is a back-mounted Arc cannon. The device delivers a payload so powerful the Vanguard estimates Tlu’urn could face a [[Goliath Tank]] himself.|Grimoire description}}


Tlu'urn and Mau'ual aid each other in battle against a [[Guardian]] strike team; if Mau'ual falls first, Tlu'urn gains his sword and Jetpack charge ability for the remainder of the battle.<ref>[http://www.twitch.tv/bungie/v/12926414 '''Twitch''' - ''Bungie - Strike the Dreadnaught'']</ref> Unlike Mau'ual he will continue to use his Arc Mortar and Projection Shield, but if attacked at close range use his Bond brother's sword for defense. It is recommended to leave him for the last, as he will not move unless a player steps within his shield at which points he relocates.
Tlu'urn and Mau'ual aid each other in battle against a [[Guardian]] strike team; if Mau'ual falls first, Tlu'urn gains his sword and Jetpack charge ability for the remainder of the battle.<ref>[http://www.twitch.tv/bungie/v/12926414 '''Twitch''' - ''Bungie - Strike the Dreadnaught'']</ref> Unlike Mau'ual he will continue to use his Arc Mortar and Projection Shield, but if attacked at close range use his Bond brother's sword for defense. It is recommended to leave him for the last, as he will not move unless a player steps within his shield at which points he relocates.

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