Editing Sahara-AR5

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{{Quote|This extraordinary multirole rifle boasts a smartmatter frame, the key to remarkable capabilities.|Weapon description}}
{{Quote|This extraordinary multirole rifle boasts a smartmatter frame, the key to remarkable capabilities.|Weapon description}}
{{Weapon infobox
{{Weapon infobox
|image= [[File:Sahara-AR5 Destiny Year One Rare Auto Rifle 01.jpg|300px]]
|image= [[File:Sahara-AR5 Destiny Year One Rare Auto Rifle 01.jpg|thumb|right|300px|A fully upgraded Sahara-AR5 Auto rifle]]
|manufacturer=  
|manufacturer=  
|class= ''Rare''
|class= ''Rare''
|type= [[Auto Rifle]]
|type= [[Auto rifle]]
|level= 11
|level= 11
|accuracy=  
|accuracy=  
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|affiliation=
|affiliation=
}}
}}
The Sahara-AR5 is a [[Rare]] Year One [[Auto Rifle]]<ref>[https://www.bungie.net/en/Armory/Detail?type=item&item=3074762909&itemname=Sahara-AR5]</ref>.  
The Sahara-AR5 is a [[Rare]] Year One [[Auto rifle]]<ref>[https://www.bungie.net/en/Armory/Detail?type=item&item=3074762909&itemname=Sahara-AR5]</ref>.  


==Gameplay==
====Gameplay====
It is a Year One primary that does Kinetic damage. Its extremely high rate of fire allows it to shred through cannon fodder, and possesses a very generous magazine size to further aid this process, but its low impact, poor range, and high recoil reduce its overall effectiveness. Nonetheless, it still remains a good choice for delivering suppressive fire, and it also works well when mag-dumping in a panic, since the high rate of fire allows the player to react to and quickly retaliate against enemies that catch them off guard.
It is a Year One primary that does Kinetic damage. Its extremely high rate of fire allows it to shred through cannon fodder, and possesses a very generous magazine size to further aid this process, but its low impact, poor range, and high recoil reduce its overall effectiveness. Nonetheless, it still remains a good choice for delivering suppressive fire, and it also works well when mag-dumping in a panic, since the high rate of fire allows the player to react to and quickly retaliate against enemies that catch them off guard.


==Perks==
===Perks:===
===Column 1===
*Column 1: Weapon damage: <span style="color:blue;">Kinetic</span>
Weapon damage—Kinetic


===Column 2===
*Column 2: (has a random chance of having either group in the tree)  
(''has a random chance of having either group in the tree'')  
*#SteadyHand IS : optimized and excellent for recoil control
*SteadyHand IS—optimized and excellent for recoil control
*#QuickDraw IS: Agile sight, lightning-fast handling
*QuickDraw IS—agile sight, lightning-fast handling
*#SureShot IS : Snapchat sight. Excellent handling. Superb target Acquisition.
*SureShot IS—snapchat sight. Excellent handling. Superb target acquisition
*#Red Dot OES: Agile sight. For smooth engagement in close quarters.
*Red Dot OES—agile sight. For smooth engagement in close quarters
*#Red Dot ORS: Accurized sight. For precise fire.
*Red Dot ORS—accurized sight. For precise fire
*#Red Dot OAS: Snapchat sight. Enhanced target acquisition.
*Red Dot OAS—snapchat sight. Enhanced target acquisition


===Column 3===
*Column 3: (random chance of one)
(''random chance of one'')
*#Cascade: Melee kills increase the reload speed of this weapon for a short time.
*Cascade—melee kills increase the reload speed of this weapon for a short time
*#Counterbalance: This weapon has increased stability.
*Counterbalance—this weapon has increased stability
*#Focused Fire: When zoomed in, this weapon fires slower, but does additional damage.
*Focused Fire—when zoomed in, this weapon fires slower, but does additional damage
*#Hip Fire: This weapon has bonus accuracy when firing from the hip.
*Hip Fire—this weapon has bonus accuracy when firing from the hip
*#Glass Half Full: The bottom half of each magazine does additional damage.
*Glass Half Full—the bottom half of each magazine does additional damage
*#Grenadier: Kills with this weapon reduce the cooldown of your grenade.
*Grenadier—kills with this weapon reduce the cooldown of your grenade
*#Unflinching: It's easier to aim under fire with this weapon.
*Unflinching—it's easier to aim under fire with this weapon
*#Feeding Frenzy: Kills with this weapon increase reload speed for a short time.
*Feeding Frenzy—kills with this weapon increase reload speed for a short time
*#Life Support: Recovering form near death grants additional ammo and briefly increases reload speed.
*Life Support—recovering form near death grants additional ammo and briefly increases reload speed
*#Rangefinder: Aiming this weapon increases its effecting range
*Rangefinder—aiming this weapon increases its effecting range
*#Reactive Reload: Reloading this weapon after a kill grants bonus damage for a short time.
*Reactive Reload—reloading this weapon after a kill grants bonus damage for a short time
*#Spray and Play: Increases the reload speed of this gun when mag. is empty.
*Spray and Play—increases the reload speed of this gun when mag. is empty
*#Persistence: The weapon grows more accurate the longer it is fired.
*Persistence—the weapon grows more accurate the longer it is fired
*#Take a Knee: Gain bonus accuracy when crouched.
*Take a Knee—gain bonus accuracy when crouched


===Column 4===
*Column 4:
*Upgrade damage—increases attack power allowing this weapon to cause more damage
*#Upgrade damage: Increases attack power allowing this weapon to cause more damage.


===Column 5===
*Column 5: (random chance of either one)  
(''random chance of either one'')  
*#Lightweight: When held this weapon grants 2+ character agility
*Lightweight—when held this weapon grants 2+ character agility
*#Fitted Stock: Increase weapon stability
*Fitted Stock—increase weapon stability
*#Skip Rounds: Ceramic-Jacketed rounds ricochet on hard surfaces. Their extreme density allows you to carry more rounds in reserve. Added mass slows down weapon handling.
*Skip Rounds—ceramic-Jacketed rounds ricochet on hard surfaces. Their extreme density allows you to carry more rounds in reserve. Added mass slows down weapon handling
*#Upgrade damage:  Increases attack power allowing this weapon to cause more damage.
*Upgrade damage—increases attack power allowing this weapon to cause more damage


===Column 6===
*Column 6:
*Upgrade Damage—increases attack power, allowing this weapon to do more damage
*#Upgrade Damage: Increases attack power, allowing this weapon to do more damage.


==List of appearances==
==List of appearances==
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==References==
==References==
<references/>
<references/>
{{Rifles}}


{{Primary weapons|Y1}}
[[Category: Weapons]]
 
[[Category: Auto rifles]]
[[Category:Weapons]]
[[Category:Auto Rifles]]

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