Editing Nightmare of Navôta, Eir-Spawn
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After the first two tiers of the event have finished, participants must head to the large gates on the side of the area opposite the spawn point. There, you must plant the Nightmare Harvester to begin the final boss encounter, and the Nightmare of Navôta will spawn with several reinforcements. The Nightmare will fight like other Wizards, firing multiple darkness blasts from its hands to attack foes and deploy a cloud of darkness to slow and damage any Guardian that gets too close. | After the first two tiers of the event have finished, participants must head to the large gates on the side of the area opposite the spawn point. There, you must plant the Nightmare Harvester to begin the final boss encounter, and the Nightmare of Navôta will spawn with several reinforcements. The Nightmare will fight like other Wizards, firing multiple darkness blasts from its hands to attack foes and deploy a cloud of darkness to slow and damage any Guardian that gets too close. | ||
After losing a third of her health, the Nightmare of Navôta will become immune and spawn a pair of [[Dread Bearer]] [[Raider]]s. Killing both of them and dunking the Cores of Dread at the [[Nightmare Harvester]] will | After losing a third of her health, the Nightmare of Navôta will become immune and spawn a pair of [[Dread Bearer]] [[Raider]]s. Killing both of them will allow the Nightmare to be damageable again, and dunking the Cores of Dread at the [[Nightmare Harvester]] will provide [[Scythe]]s to more easily deal with the boss' health. This will be repeated when the Nightmare loses another third of its health. | ||
==List of appearances== | ==List of appearances== |