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This article contains content that is exclusive to Destiny: Rising, and is not connected to the main Destiny universe.
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| Makeshift Ending
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| Production overview
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Manufacturer:
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Eclipse Monolith
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Rarity class:
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Mythic
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Weapon type:
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Sword
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Archetype:
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Impact
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| Specifications
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Ammunition type:
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Heavy
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Damage:
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400
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Charge rate:
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20
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Swing speed:
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40
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Guard resistance:
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0
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Guard endurance:
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0
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| Hidden stats
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Inventory size:
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60
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- "The Stockades's few escapees build weapons from any scrap they find. These are confiscated on recapture."
Makeshift Ending is a Mythic Sword introduced in Destiny: Rising. It can be acquired as a random reward through Gauntlet: Blitz and Gauntlet: Onslaught, and through decryptions of certain Engrams.
Traits & Perks[edit]
- Adaptive Frame - [Heavy Attack]: Launch a heavy uppercut attack. Heavy attacks are stronger with full energy.
- Disturbance - When your shield is broken, final blows reload 20% of the magazine, and Sword final blows restore 20% Sword energy. Can trigger up to 3 times in 10s.
- Damage +2.5% (Eclipse Monolith foundry completion)
Perk 1 Mythic
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Perk 2 Mythic
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Relentless Strikes
- Landing three light-attack hits within 3s grants Sword ammo.
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Black Body
- Final blows grant +9% damage. Stacks 5x, with all stacks being cleared upon death.
- Each stack grants an additional +2.4% damage.
- Damage to Lightbearers is greatly reduced.
- Defeating a Lightbearer or a powerful combatant counts as multiple kills.
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Fraternity
- This weapon deals +35% damage when all fireteam members are alive.
- This weapon gains +20 handling and reload speed when all fireteam members are alive.
- The wielder's movement speed is increased by 15% when all fireteam members are alive.
- Damage to Lightbearers is greatly reduced.
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Glutton
- Final blows made with this weapon grant it +2.5% damage bonus. Stacks 20x. The effect lasts until the current stage is cleared.
- Stack limit +4.
- The number of stacks granted by the first 5 final blows are doubled.
- Damage to Lightbearers is greatly reduced.
- Defeating a Lightbearer or a powerful combatant counts as multiple kills.
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Annihilation
- This weapon deals increased damage based on how low the target's health is, up to 45%.
- This weapon deals +20% damage against targets with less than 33% health.
- The first instance of damage dealt to targets is increased by 30%.
- Damage to Lightbearers is greatly reduced.
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Coup de Grâce
- Landing 2 charged heavy attacks instantly recharges Sword energy and grants +160% charged heavy attack damage.
- Landing charged heavy attacks instantly restores 25 Sword energy.
- The number of rounds consumed by buffed charged heavy attacks is reduced by 50%.
- Damage to Lightbearers is greatly reduced.
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| Legendary
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Legendary
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Frenzy
- Being in combat for 12s grants +20% damage, +20 handling, and +20 reload speed for this weapon until you exit combat.
- Damage to Lightbearers is greatly reduced.
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Flash Mob
- Final blows made by yourself and allies grant this weapon +2% damage bonus. Stacks 20x. The effect lasts until the current stage is completed.
- Damage to Lightbearers is greatly reduced.
- Defeating a Lightbearer or a powerful combatant counts as multiple kills.
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Tireless Blade
- Grants 1 sword ammo for every other powered Sword final blow, with a 25% chance for additional ammo to be provided.
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Assassin's Blade
- Sword kills grant +40% damage and +20% movement speed for 4s.
- Damage to Lightbearers is greatly reduced.
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Last Stand
- Taking a large amount of damage over a short period of time grants this weapon +30% damage bonus for 6s.
- Damage to Lightbearers is greatly reduced.
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Trifecta
- Every other charged heavy attack deals +120% damage.
- Damage to Lightbearers is greatly reduced.
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| Rare
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Rare
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Counterattack
- Blocking an attack immediately after guarding grants +50% damage bonus for a short duration.
- Damage to Lightbearers is greatly reduced.
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Adrenaline
- Triggering health regeneration grants the currect weapon +30% damage for 8s.
- Damage to Lightbearers is greatly reduced.
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Hound the Broken
- Deals +30% damage to targets below 50% health.
- Damage to Lightbearers is greatly reduced.
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One For All
- Hitting three separate targets grants +45% damage bonus for 10s.
- Damage to Lightbearers is greatly reduced.
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Hand-to-Hand
- Grants +25% body shot damage against targets at close range.
- Damage to Lightbearers is greatly reduced.
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En Garde
- Attacks launched within 3s after swapping to this Sword deal +40% additional damage.
- Damage to Lightbearers is greatly reduced.
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Appearance[edit]