Makeshift Ending/Rising

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This article contains content that is exclusive to Destiny: Rising, and is not connected to the main Destiny universe.
Makeshift Ending
Makeshift Ending.png
Production overview

Manufacturer:

Eclipse Monolith

Rarity class:

Mythic

Weapon type:

Sword

Archetype:

Shinka Impact

Specifications

Ammunition type:

Weapon Heavy

Damage:

Solar/Rising 400

Charge rate:

20

Swing speed:

40

Guard resistance:

0

Guard endurance:

0

Hidden stats

Inventory size:

60

 

"The Stockades's few escapees build weapons from any scrap they find. These are confiscated on recapture."

Makeshift Ending is a Mythic Sword introduced in Destiny: Rising. It can be acquired as a random reward through Gauntlet: Blitz and Gauntlet: Onslaught, and through decryptions of certain Engrams.

Traits & Perks[edit]

  • Adaptive Frame - [Heavy Attack]: Launch a heavy uppercut attack. Heavy attacks are stronger with full energy.
  • Disturbance - When your shield is broken, final blows reload 20% of the magazine, and Sword final blows restore 20% Sword energy. Can trigger up to 3 times in 10s.
    • Damage +2.5% (Eclipse Monolith foundry completion)


Perk 1
Mythic
Perk 2
Mythic
Relentless Strikes
  • Landing three light-attack hits within 3s grants Sword ammo.
Black Body
  • Final blows grant +9% damage. Stacks 5x, with all stacks being cleared upon death.
  • Each stack grants an additional +2.4% damage.
  • Damage to Lightbearers is greatly reduced.
  • Defeating a Lightbearer or a powerful combatant counts as multiple kills.
Fraternity
  • This weapon deals +35% damage when all fireteam members are alive.
  • This weapon gains +20 handling and reload speed when all fireteam members are alive.
  • The wielder's movement speed is increased by 15% when all fireteam members are alive.
  • Damage to Lightbearers is greatly reduced.
Glutton
  • Final blows made with this weapon grant it +2.5% damage bonus. Stacks 20x. The effect lasts until the current stage is cleared.
  • Stack limit +4.
  • The number of stacks granted by the first 5 final blows are doubled.
  • Damage to Lightbearers is greatly reduced.
  • Defeating a Lightbearer or a powerful combatant counts as multiple kills.
Annihilation
  • This weapon deals increased damage based on how low the target's health is, up to 45%.
  • This weapon deals +20% damage against targets with less than 33% health.
  • The first instance of damage dealt to targets is increased by 30%.
  • Damage to Lightbearers is greatly reduced.
Coup de Grâce
  • Landing 2 charged heavy attacks instantly recharges Sword energy and grants +160% charged heavy attack damage.
  • Landing charged heavy attacks instantly restores 25 Sword energy.
  • The number of rounds consumed by buffed charged heavy attacks is reduced by 50%.
  • Damage to Lightbearers is greatly reduced.

Legendary Legendary
Frenzy
  • Being in combat for 12s grants +20% damage, +20 handling, and +20 reload speed for this weapon until you exit combat.
  • Damage to Lightbearers is greatly reduced.
Flash Mob
  • Final blows made by yourself and allies grant this weapon +2% damage bonus. Stacks 20x. The effect lasts until the current stage is completed.
  • Damage to Lightbearers is greatly reduced.
  • Defeating a Lightbearer or a powerful combatant counts as multiple kills.
Tireless Blade
  • Grants 1 sword ammo for every other powered Sword final blow, with a 25% chance for additional ammo to be provided.
Assassin's Blade
  • Sword kills grant +40% damage and +20% movement speed for 4s.
  • Damage to Lightbearers is greatly reduced.
Last Stand
  • Taking a large amount of damage over a short period of time grants this weapon +30% damage bonus for 6s.
  • Damage to Lightbearers is greatly reduced.
Trifecta
  • Every other charged heavy attack deals +120% damage.
  • Damage to Lightbearers is greatly reduced.

Rare Rare
Counterattack
  • Blocking an attack immediately after guarding grants +50% damage bonus for a short duration.
  • Damage to Lightbearers is greatly reduced.
Adrenaline
  • Triggering health regeneration grants the currect weapon +30% damage for 8s.
  • Damage to Lightbearers is greatly reduced.
Hound the Broken
  • Deals +30% damage to targets below 50% health.
  • Damage to Lightbearers is greatly reduced.
One For All
  • Hitting three separate targets grants +45% damage bonus for 10s.
  • Damage to Lightbearers is greatly reduced.
Hand-to-Hand
  • Grants +25% body shot damage against targets at close range.
  • Damage to Lightbearers is greatly reduced.
En Garde
  • Attacks launched within 3s after swapping to this Sword deal +40% additional damage.
  • Damage to Lightbearers is greatly reduced.

Appearance[edit]