Editing King's Fall
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When someone steps on a plate, a one minute timer starts. At 0:40 seconds, a Taken Vandal will spawn. The player who was torn must step on a jumping puzzle made by the plates. They then must jump to the sleeping Daughter, who on all odd runs, will be [[Ir Anûk, Deathsinger|Ir Anûk]], and on all even runs will be [[Ir Halak, Deathsinger|Ir Halak]]. Then, for the rest of the timer, all players must damage the Daughter whose brand was stolen. This repeats itself until both daughters are dead. On hard, the timer starts after a blinding white light is gone.<br> | When someone steps on a plate, a one minute timer starts. At 0:40 seconds, a Taken Vandal will spawn. The player who was torn must step on a jumping puzzle made by the plates. They then must jump to the sleeping Daughter, who on all odd runs, will be [[Ir Anûk, Deathsinger|Ir Anûk]], and on all even runs will be [[Ir Halak, Deathsinger|Ir Halak]]. Then, for the rest of the timer, all players must damage the Daughter whose brand was stolen. This repeats itself until both daughters are dead. On hard, the timer starts after a blinding white light is gone.<br> | ||
'''Destiny 2''': The Daughters encounter functions similarly to D1, however with some changes, for instance the timer is a 2-minute timer now. You also only need 2 people on plates but require more than one run for the brand claimer to steal the aura to survive the wipe. In detail; As soon as the fight starts, one of the daughters will immediately begin singing their deathsong, which lasts about two minutes. You’ll need to complete the mechanics below in about a minute and a half if you want to deal damage, and within the two minutes if you just want to survive. If the daughter finishes her song before you’re able to steal one of their immunity bubbles, she will wipe the team. With the fight started, work with your team to kill any Knights on the plates. When they are dead, the player who owns the plate that should now be dimly glowing should jump up on top of it. This will cause one random player on the team (excluding the person currently on their plate) to become '''Torn Between Dimensions'''. While Torn Between Dimensions, just like in the first game the Guardian will not be able to shoot or attack and will instead need to collect a special item to progress the fight. The Torn player must make their way along a path made of platforms only they can see and interact with, these platforms are made physical by two guardians on separate plates. As soon as one plate is stepped | '''Destiny 2''': The Daughters encounter functions similarly to D1, however with some changes, for instance the timer is a 2-minute timer now. You also only need 2 people on plates but require more than one run for the brand claimer to steal the aura to survive the wipe. In detail; As soon as the fight starts, one of the daughters will immediately begin singing their deathsong, which lasts about two minutes. You’ll need to complete the mechanics below in about a minute and a half if you want to deal damage, and within the two minutes if you just want to survive. If the daughter finishes her song before you’re able to steal one of their immunity bubbles, she will wipe the team. With the fight started, work with your team to kill any Knights on the plates. When they are dead, the player who owns the plate that should now be dimly glowing should jump up on top of it. This will cause one random player on the team (excluding the person currently on their plate) to become '''Torn Between Dimensions'''. While Torn Between Dimensions, just like in the first game the Guardian will not be able to shoot or attack and will instead need to collect a special item to progress the fight. The Torn player must make their way along a path made of platforms only they can see and interact with, these platforms are made physical by two guardians on separate plates. As soon as one plate is stepped, a toland like orb will appear above the plate that you need to have another player stand on. Both plate players must stay on till the torn player reaches the orb and claims the piece of the blightguard; this will be announced by the message: ''a piece of the Blightguard has been found'', this means its safe to hop off plates and progress the mechanics. You will do this twice before on the third time the torn player gets to pick up the Brand Claimer buff seen in previous encounters thus far. With this buff the torn player should preferably steal the brand of the one shooting at everyone as unlike in D1 where one was "asleep" and one was singing, that is not the case, the sleeper is instead very active. After you’ve stolen the Daughter’s Brand, its damage time. This is point where dump everything into the sister who you just stole the brand from, however be warned as it was the case in D1 it remains in D2, if you kill one daughter you must kill the other in the next damage phase otherwise you wipe. When you finish the mechanics, you have the remaining time on the deathsong to deal damage, before mechanics repeat. | ||
===Confronting Oryx=== | ===Confronting Oryx=== | ||