Editing INSURRECTION PRIME, Kell's Scourge

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When the fireteam exits the [[Botza Underground]] and proceeds into the combat area, they will encounter a massive [[Insurrection Defender, Kell's Scourge|Insurrection Defender]] [[Servitor]]. They should leave it alive for now and split into two teams of three: a bottom team and a surface team.  
When the fireteam exits the [[Botza Underground]] and proceeds into the combat area, they will encounter a massive [[Insurrection Defender, Kell's Scourge|Insurrection Defender]] [[Servitor]]. They should leave it alive for now and split into two teams of three: a bottom team and a surface team.  


The team at the surface has a simple task: kill the [[Brutal Shank]]s with elemental [[Absorption shield]]s before they enter the bottom area, as well as the [[Insurrection Defender, Kell's Scourge|Insurrection Defender]] [[Servitor]] when the bottom team calls it out.  
The team at the surface has a simple task: kill the [[Brutal Shank]]s with elemental [[Absorption shield]]s before they enter the bottom area, as well as the [[Insurrection Defender, Kell's Scourge|Insurrection Defender]] [[Servitor]] when the bottom team calls it out. Multi-element weapons are recommended for this role, preferrably [[Hard Light]] or [[Borealis]] to quickly deal with the elemental shields of the Shanks.  


The bottom team has to run into the holes located in the four corners of the inner house structures and enter the tunnel underneath as soon as the Servitor is killed. Four different terminals that can be punched can be found down there, all sporting a different symbol and color: Triangle (blue), which gives the Angular Phase Radiance, Square (white) which gives the Parallel Phase Radiance, and Circle (pink), which gives the Continuous Phase Radiance. The fourth terminal pulsates in red and flickers between all three previously mentioned shapes; hitting this terminal triggers a wipe mechanic, so it should be left alone.
The bottom team has to run into the holes located in the four corners of the inner house structures and enter the tunnel underneath as soon as the Servitor is killed. Four different terminals that can be punched can be found down there, all sporting a different symbol and color: Triangle (blue), which gives the Angular Phase Radiance, Square (white) which gives the Parallel Phase Radiance, and Circle (pink), which gives the Continuous Phase Radiance. The fourth terminal pulsates in red and flickers between all three previously mentioned shapes; hitting this terminal triggers a wipe mechanic, so it should be left alone.
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A map similar to the one from the first encounter will appear in front of the entrance. The players once again have to locate the right Berserker and place the Batteries in the right places based on the callouts from the person monitoring the map. While this is going on, the Insurrection Prime will walk around in the middle, bombarding everyone within reach with rapid-fire Arc blasts. It also has multiple stronger abilities that it will occasionally use throughout the battle:  
A map similar to the one from the first encounter will appear in front of the entrance. The players once again have to locate the right Berserker and place the Batteries in the right places based on the callouts from the person monitoring the map. While this is going on, the Insurrection Prime will walk around in the middle, bombarding everyone within reach with rapid-fire Arc blasts. It also has multiple stronger abilities that it will occasionally use throughout the battle:  


The first one is a volley of missiles launched into the air identical to those used by [[Elykris, the Machinist]] that track the location of the nearest player.The second one is a cannon that shoots powerful Void blasts in rapid succession, much like the ones fired by [[Servitor]]s. The third one is a charged explosive shot similarly to the one on [[Fallen Walker]]s. This attack deals massive damage to players and can potentially one-shot a Guardian at lower Power Levels.
The first one is a volley of missiles launched into the air identical to those used by [[Elykris, the Machinist]] that track the location of the nearest player.
 
The second one is a cannon that shoots powerful Void blasts in rapid succession, much like the ones fired by [[Chimera]]s.  
 
The third one is a charged explosive shot similarly to the one on [[Spider Tank]]s. This attack deals massive damage to players and can potentially one-shot a Guardian at lower Power Levels.


[[File:Insurrectionprime1.jpg|thumb|right|300px|Insurrection Prime preparing to fight.]]
[[File:Insurrectionprime1.jpg|thumb|right|300px|Insurrection Prime preparing to fight.]]
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When any of these attacks are being used, an orange-red tank will appear somewhere on its back. Breaking this will stagger the Insurrection Prime, cancelling the attack and giving the fireteam more time to reach the damage phase.
When any of these attacks are being used, an orange-red tank will appear somewhere on its back. Breaking this will stagger the Insurrection Prime, cancelling the attack and giving the fireteam more time to reach the damage phase.


After four Radiant Batteries have been successfully placed, a Drake Tank will spawn at all the tank plates around the area. One player needs to grab a tank and shoot the Insurrection Prime once to start the damage phase. The mech will kneel and the Servitor will reveal itself and its critical spot.  
After four Radiant Batteries have been successfully placed, a Drake Tank will spawn at all the tank plates around the area. One player needs to grab a tank and shoot the Insurrection Prime once to start the damage phase. The mech will kneel and the Servitor will reveal itself and its critical spot. Standing at the very back with [[Whisper of the Worm]] or [[D.A.R.C.I.]] is recommended for maximum DPS.  


After a couple of seconds, the Servitor will send out an EMP blast that gives all Guardians a random debuff: Continuous, Parallel or Angular Phase Radiance. Standing together with a player with a different debuff creates a tether between them and causes damage over time, while standing together with someone with the same debuff triples the damage output. The most efficient way to utilize this is to create a triangle with three spots: C, P and A, with C to the left, P to the right and A in the back and having people switch as their debuffs changes throughout the damage phase.  
After a couple of seconds, the Servitor will send out an EMP blast that gives all Guardians a random debuff: Continuous, Parallel or Angular Phase Radiance. Standing together with a player with a different debuff creates a tether between them and causes damage over time, while standing together with someone with the same debuff triples the damage output. The most efficient way to utilize this is to create a triangle with three spots: C, P and A, with C to the left, P to the right and A in the back and having people switch as their debuffs changes throughout the damage phase.  

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