Editing Homecoming
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*'''Ghost''': We should really grab a gun and get moving. | *'''Ghost''': We should really grab a gun and get moving. | ||
''The player acquires the [[Auto Rifle]] ''[[Origin Story]]'' and the [[Sidearm]] ''[[The Last Dance]]''. Player opens armoury door and continues through Tower Military District, fighting the few Cabal as they go. The area is filled with munitions, missiles and other armaments from [[Dead Orbit]], [[New Monarchy]] and the [[Future War Cult]], and foundries such as [[ | ''The player acquires the [[Auto Rifle]] ''[[Origin Story]]'' and the [[Sidearm]] ''[[The Last Dance]]''. Player opens armoury door and continues through Tower Military District, fighting the few Cabal as they go. The area is filled with munitions, missiles and other armaments from [[Dead Orbit]], [[New Monarchy]] and the [[Future War Cult]], and foundries such as [[Hakke]], [[Suros]], [[Omolon]], [[Daito]] and [[Tex Mechanica]].'' | ||
*'''Tower PA''' (in background): Evacuation order seven-seven is in effect. This is not a drill. All civilians report to designated evacuation areas immediately. | *'''Tower PA''' (in background): Evacuation order seven-seven is in effect. This is not a drill. All civilians report to designated evacuation areas immediately. | ||