Editing Helhest/Rising

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===Relic Abilities===
===Relic Abilities===
;Passive
;Passive
*'''Data Conversion''': When Boosting/Healing Drones buff/heal allies, they also grant the '''Assisted Calculation'''<ref name="Calculation" group="Key Word">'''[Assisted Calculation]''': Dealing damage to combatants also inflicts '''Data Analysis''' for '''20'''s.</ref> effect for '''20'''s. Helhest herself will always have the '''Assisted Calculation''' effect.
*'''Data Conversion''': When Boosting/Healing Drones buff/heal allies, they also grant the '''Assisted Calculation'''<ref name="Calculation" group="Key Word">'''[Assisted Calculation]''': Dealing damage to combatants also inflicts '''Data Analysis''' for '''20'''s.</ref> effect for '''20'''s. Helhest herself will always have the '''Assisted Calculation'''<ref name="Calculation" group="Key Word"/> effect.
 


;Signatures
;Signatures
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When the volley is fired, Helhest's prosthetic and all mini drones on the battlefield will fire '''1''' Arc projectile at the reticle position, exploding on hit and dealing '''370'''<ref name="SkillSigArcSalvo" group="Parameter">This value is affected by '''[Skill Strength][Signature Boost][Arc Boost]''' - This damage scales with '''Salvo''''s level.</ref> Arc damage to combatants within a '''6'''-meter radius. If the max number of drones haven't been deployed, the Arc projectile fired by the prosthetic will gain a damage bonus, dealing up to an additional '''1109.92'''<ref name="SkillSigArcSalvo" group="Parameter"/> Arc damage.
When the volley is fired, Helhest's prosthetic and all mini drones on the battlefield will fire '''1''' Arc projectile at the reticle position, exploding on hit and dealing '''370'''<ref name="SkillSigArcSalvo" group="Parameter">This value is affected by '''[Skill Strength][Signature Boost][Arc Boost]''' - This damage scales with '''Salvo''''s level.</ref> Arc damage to combatants within a '''6'''-meter radius. If the max number of drones haven't been deployed, the Arc projectile fired by the prosthetic will gain a damage bonus, dealing up to an additional '''1109.92'''<ref name="SkillSigArcSalvo" group="Parameter"/> Arc damage.


The Arc projectiles her prosthetic launches inflict '''Confined''' for '''3'''s when they explode.
The Arc projectiles her prosthetic launches inflict '''Confined'''<ref name="Confinement" group="Key Word"/> for '''3'''s when they explode.


The '''Boosting Drone''''s Arc projectiles inflict '''Arc Residue'''<ref name="Residue" group="Key Word">'''[Arc Residue]''': Damages combatants over time, dealing '''55'''<small>[Parameter 4]</small> Arc damage per second. Stacks '''4'''x.</ref> for '''3'''s when they explode.
The '''Boosting Drone''''s Arc projectiles inflict '''Arc Residue'''<ref name="Residue" group="Key Word">'''[Arc Residue]''': Damages combatants over time, dealing '''55'''<small>[Parameter 4]</small> Arc damage per second. Stacks '''4'''x.</ref> for '''3'''s when they explode.


The '''Healing Drone''' will fire a homing healing projectile after a short delay, granting the ally with the lowest health within a '''70'''-meter radius the '''Arc Recovery'''<ref name="Recovery" group="Key Word">'''[Arc Recovery]''': Restores '''111'''<small>[Variable]</small> health per second. Stacks '''4'''x. <br> '''[Variable]''': This value is affected by '''[Healing Enhancement]''' - This effect scales with '''Salvo''''s level.</ref> effect for '''3'''s.
The '''Healing Drone''' will fire a homing healing projectile after a short delay, granting the ally with the lowest health within a '''70'''-meter radius the '''Arc Recovery'''<ref name="Recovery" group="Key Word">'''[Arc Recovery]''': Restores '''111'''<small>[Variable]</small> health per second. Stacks '''4'''x. <br> '''[Variable]''': This value is affected by '''[Healing Enhancement]''' - This effect scales with '''Salvo''''s level.</ref> effect for '''3'''s.


;Super
;Super
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When the '''Super Drone''' is summoned, it will immediately trigger an auto-fire attack from the '''Boosting Drone'''/'''Healing Drone''' on the field. Afterwards, it will reduce the firing interval of their auto-attacks by '''50%'''.
When the '''Super Drone''' is summoned, it will immediately trigger an auto-fire attack from the '''Boosting Drone'''/'''Healing Drone''' on the field. Afterwards, it will reduce the firing interval of their auto-attacks by '''50%'''.


;Relic Traits
;Relic Traits
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*'''Highlights''': Releasing the '''Super Drone''' upgrades the '''Boosting Drone'''/'''Healing Drone''' present to max level and refreshes their duration. Additionally, any '''Boosting Drone'''/'''Healing Drone''' deployed during this period will be upgrade to its max level.
*'''Highlights''': Releasing the '''Super Drone''' upgrades the '''Boosting Drone'''/'''Healing Drone''' present to max level and refreshes their duration. Additionally, any '''Boosting Drone'''/'''Healing Drone''' deployed during this period will be upgrade to its max level.


;Weapon Mastery
;Weapon Mastery
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:*'''LV.1''': Casting '''Salvo''' grants the '''Overclocked Shot'''<ref name="Overclocked" group="Key Word">'''[Overclocked Shot]''': Shortens '''Bow''' draw time and '''Linear Fusion Rifle''' charge time by '''50%'''. - Shots that hit combatants also deal an extra '''15%''' Arc damage. - Additionally, when Overclocked Shot is active, it grants weak spot lock-on within a small range while aiming down sights. This does not take effect against Lightbearers.</ref> effect for '''6'''s.
:*'''LV.1''': Casting '''Salvo''' grants the '''Overclocked Shot'''<ref name="Overclocked" group="Key Word">'''[Overclocked Shot]''': Shortens '''Bow''' draw time and '''Linear Fusion Rifle''' charge time by '''50%'''. - Shots that hit combatants also deal an extra '''15%''' Arc damage. - Additionally, when Overclocked Shot is active, it grants weak spot lock-on within a small range while aiming down sights. This does not take effect against Lightbearers.</ref> effect for '''6'''s.


:*'''LV.2''': '''Overclocked Shot''''s additional damage is increased to '''22%'''.
:*'''LV.2''': '''Overclocked Shot''''s<ref name="Overclocked" group="Key Word"/> additional damage is increased to '''22%'''.


:*'''LV.3''': '''Overclocked Shot''''s additional damage is increased to '''30%'''.
:*'''LV.3''': '''Overclocked Shot''''s<ref name="Overclocked" group="Key Word"/> additional damage is increased to '''30%'''.


:*'''LV.4''': When Helhest has '''Salvo''' stacks, she is also considered to have the '''Overclocked Shot''' effect, making '''Linear Fusion Rifle''' shots fired reload '''1''' round from reserves.
:*'''LV.4''': When Helhest has '''Salvo''' stacks, she is also considered to have the '''Overclocked Shot'''<ref name="Overclocked" group="Key Word"/> effect, making '''Linear Fusion Rifle''' shots fired reload '''1''' round from reserves.


:*'''LV.5''': '''Overclocked Shot''''s additional damage is increased to '''40%'''.
:*'''LV.5''': '''Overclocked Shot''''s<ref name="Overclocked" group="Key Word"/> additional damage is increased to '''40%'''.


===Talent Tree===
===Talent Tree===
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*'''Precise Guidance''': '''Overclocked Shot''''s<ref name="Overclocked" group="Key Word"/> damage is increased by an additional '''20%'''.
*'''Precise Guidance''': '''Overclocked Shot''''s<ref name="Overclocked" group="Key Word"/> damage is increased by an additional '''20%'''.


*'''Cost-Effectiveness''': Reduces the '''Data Fragment''' quantity needed to airdrop a Heavy ammo brick to '''16'''.
*'''Cost-Effectiveness''': Reduces the '''Data Fragment'''<ref name="Fragment" group="Key Word"/> quantity needed to airdrop a Heavy ammo brick to '''16'''.


*'''Infinite Firepower''': The number of '''Salvo''' stacks granted after casting the '''Salvo''' ability is increased to '''6'''.
*'''Infinite Firepower''': The number of '''Salvo''' stacks granted after casting the '''Salvo''' ability is increased to '''6'''.
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===Grom===
===Grom===
Helhest's most dependable and stable deputy, she trusts and supports her Lightbearer unconditionally.
Helhest's most dependable and stable deputy, she trusts and supports her Lightbearer unconditionally.
==Audio==
{{Tabcontainer
|title1= Interactive Voice Lines
|content1=
'''Idle Dialogue 1''' <br> I don't think it's possible to over-think, over-plan, or over-prepare. If it were, I'd know it.
'''Idle Dialogue 2''' <br> [sighs] Now is not the right time. I still need to review my last After-Action report.
'''Idle Dialogue 3''' <br> So what did we learn so far? Yes, doubling the frequency of logical operations inside a microprocessor doubles the heat output.
'''Idle Dialogue 4''' <br> Huh. Didn't expect that fight to be so hard. I think the gyroscope needs immediate calibration.
'''Idle Dialogue 5''' <br> The task won't finish itself. I need to see it through.
'''Idle Dialogue 6''' <br> Fantastic, none of these drivers are functional. I gotta bring these back to the data broker.
'''Idle Dialogue 7''' <br> [fascinated] I've never seen this spectral feature before. [determinedly] Start collecting samples.
'''Idle Dialogue 8''' <br> '''Grom''': Hold it. We need larger storage for that one.
'''Idle Dialogue 9''' <br> '''Grom''': You still checking that broken driver?
'''Idle Dialogue 10''' <br> We talked about this, Grom. My study on the past will not affect my job at present.
'''Touch Interaction 1''' <br> My squad used to say I should get a hobby. Like what? Jigsaw puzzles? I don't see it.
'''Touch Interaction 2''' <br> There's no such thing as too much training. The razor can never be too sharp.
'''Touch Interaction 3''' <br> It's not enough to just follow orders. I've got to fight for something. Believe in something. Anything.
'''Touch Interaction 4''' <br> Let's give it a drive, shall we?
'''Touch Interaction 5''' <br> Don't let your emotions make your decisions.
'''Touch Interaction 6''' <br> Scanning the field with dual-iris recognition components.
'''Touch Interaction 7''' <br> Ugh. Grom, did you delete my voiceprint analysis archive again?
'''Touch Interaction 8''' <br> '''Grom''': Why would you name it "Nebula 9"?
'''Touch Interaction 9''' <br> '''Grom''': There you go. I've reset the cluster and the ownership of all directories. This should work.
'''Touch Interaction 10''' <br> Impressive, Grom. Where did you learn that trick? Ghost Help Forum?
'''Common Enhancement 1''' <br> I won't complain about being more powerful.
'''Common Enhancement 2''' <br> My drone was good before, but wow…
'''Common Enhancement 3''' <br> [amazed] Did you see how my drone gambolled?
'''Change Appearance 1''' <br> More aerodynamic.
'''Change Appearance 2''' <br> Should make me lighter on my feet.
'''Change Appearance 3''' <br> This might give me a tactical edge.
'''Key Enhancement 1''' <br> Tactical enhancements always make my day. I may actually smile.
'''Key Enhancement 2''' <br> Oh, wow. This could be a significant asset.
'''Key Enhancement 3''' <br> I'm not much for unbridled excitement, but if I were, I'd show it now.
'''Prepared for Battle 1''' <br> I've got your six. Call out all contacts.
'''Prepared for Battle 2''' <br> Let's get good cover and keep pushing forward.
'''Prepared for Battle 3''' <br> Team, watch your flanks. And keep an eye on ammo.
'''Prepared for Battle 4''' <br> Work together, and we will prevail.
'''Prepared for Battle 5''' <br> I've seen worse fighting forces.
'''Prepared for Battle 6''' <br> Remember: position, tactics, and decisive action.
|title2= Battle
|content2=
'''Overlord Defeated 1''' <br> I'm going to write about that one in my report!
'''Overlord Defeated 2''' <br> Tougher than you have tried to get rid of me. And they all failed.
'''Overlord Defeated 3''' <br> Where did they learn their tactics? Embarrassing.
'''Overlord Defeated 4''' <br> I didn't expect that fight to be so hard. I'm getting soft.
'''Celebration 1''' <br> These could aid in my next mission.
'''Celebration 2''' <br> I don't often see such spoils. Are they rare…?
'''Celebration 3''' <br> So this is what it feels like to be celebrated… It's really nice.
'''Battle Complete 1''' <br> Targets eliminated.
'''Battle Complete 2''' <br> Death is a sad means to a necessary end.
'''Battle Complete 3''' <br> At least we made it quick. No suffering.
'''Elite Defeated 1''' <br> Target down.
'''Elite Defeated 2''' <br> Threat eliminated, if you can call it that.
'''Elite Defeated 3''' <br> Hostiles are incapable of further hostilities.
'''Boss Encounter 1''' <br> Huh. You aren't as soft as the others.
'''Boss Encounter 2''' <br> Patience. Good plans don't need to be rushed.
'''Boss Encounter 3''' <br> When the leader falls, the rest panic.
'''Boss Encounter 4''' <br> Engage priority target.
'''Activity Failure 1''' <br> Ugh. Tactical setback.
'''Activity Failure 2''' <br> We underestimated the threat.
'''Activity Failure 3''' <br> That shouldn't have happened.
'''Activity Failure 4''' <br> Next time, we should be more cautious about the plan.
'''Greeting 1''' <br> Hi there.
'''Greeting 2''' <br> Looking good.
'''Greeting 3''' <br> You having a good day?
'''Last Survivor 1''' <br> No more second chances here.
'''Last Survivor 2''' <br> Easy now. Can't go down.
'''Last Survivor 3''' <br> Only one of us left, and lucky for us, it's me.
'''Ask for Help 1''' <br> Assistance needed.
'''Ask for Help 2''' <br> Reinforcements required!
'''Revived 1''' <br> Thanks. That wasn't the plan.
'''Revived 2''' <br> Apparently I was lacking motivation. Now I have it.
'''Revived 3''' <br> I knew you had potential.
'''Revived Teammate 1''' <br> You'll be back up in a minute.
'''Revived Teammate 2''' <br> Nothing to worry about. This fight is ours.
'''Revived Teammate 3''' <br> No one gets out of this that easy. You've got this.
'''Sorry 1''' <br> My fault.
'''Sorry 2''' <br> That's on me.
'''Elite Encounter 1''' <br> New threat spotted.
'''Elite Encounter 2''' <br> I need to deal with that hostile, fast.
'''Elite Encounter 3''' <br> Now this is gonna hurt.
'''Activity Starts 1''' <br> Grom, keep an eye on our flank.
'''Activity Starts 2''' <br> Falling behind. Need to move.
'''Activity Starts 3''' <br> Let's start the party.
'''Activity Starts 4''' <br> Stay focused.
'''Activity Starts 5''' <br> Time to move out.
'''Activity Starts 6''' <br> It's too quiet. I don't like it.
'''Activity Victory 1''' <br> That's it.
'''Activity Victory 2''' <br> As expected.
'''Activity Victory 3''' <br> Acceptable results.
'''Activity Victory 4''' <br> Done, but not as easy as it should have been.
'''Casting Super 1''' <br> No one can prepare for this!
'''Casting Super 2''' <br> This only ends one way.
'''Super Charged 1''' <br> Drone at max power, engage at will.
'''Teammate Down 1''' <br> Someone's down, suppressing fire! Push up.
'''Teammate Down 2''' <br> They took out a friendly, we ''need'' to get to them!
'''Teammate Down 3''' <br> Covering fire! Help our teammates!
'''Thanks 1''' <br> Cheers.
'''Thanks 2''' <br> Thanks a bunch.
|title3= Activity Ready Interactions
|content3=
{{stub|section=yes}}
'''Interaction with Attal''' <br> '''Helhest''': I have…[solemnly] I had a friend just like you once. She was similarly strong, and kind. <br> '''Attal''':  Aw, thanks! But…why the long face…?
'''Interaction with Ning Fei''' <br> '''Helhest''': I must decline your suggestion to "have a drink." We should prioritize our mission. Besides, you don't look like someone who could hold his liquor. <br> '''Ning Fei''': No, no, I was just inviting you to… H-Hey, you take that back!
'''Interaction with Wolf''' <br> '''Helhest''': Oh, Wolf! I discovered communications in the Old City can be upgraded further. It's quite simple, really. I just need to confirm the compatibility between the signal tower and the wave frequencies, then use the oscilloscope to… <br> '''Wolf''': …Huh?
}}


==Diary==
==Diary==

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