Editing Gambit

From Destinypedia, the Destiny wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 27: Line 27:
At 40 and 80 Motes deposited, a portal will open up which allows one player to invade the other team's area to hinder their progress by denying Motes.<ref name = "Gambit"/> The Invader will have an overshield, be friendly to the opponents' enemies, and be able to see the locations of every opposing player, at the cost of being announced and glowing red for easy visibility to the opposing team. Popular invasion and counter-invasion tactics include the use of [[Super]]s, long-range weapons such as [[sniper rifle]]s, and heavy weapons such as [[machine gun]]s like [[Xenophage]]. Invaders will return to their team once a timer runs out, they eliminate the entire enemy team, or they are killed. Killing an Invader drops 3 motes, or all the motes they were carrying. An Invader can collect the motes of players they kill, and bring them back to their own arena.
At 40 and 80 Motes deposited, a portal will open up which allows one player to invade the other team's area to hinder their progress by denying Motes.<ref name = "Gambit"/> The Invader will have an overshield, be friendly to the opponents' enemies, and be able to see the locations of every opposing player, at the cost of being announced and glowing red for easy visibility to the opposing team. Popular invasion and counter-invasion tactics include the use of [[Super]]s, long-range weapons such as [[sniper rifle]]s, and heavy weapons such as [[machine gun]]s like [[Xenophage]]. Invaders will return to their team once a timer runs out, they eliminate the entire enemy team, or they are killed. Killing an Invader drops 3 motes, or all the motes they were carrying. An Invader can collect the motes of players they kill, and bring them back to their own arena.


When the bank is full (100 motes), the second phase of Gambit will begin. The [[Primeval]], giant [[Ultra]] Taken, will be summoned in their arena, alongside a plethora of Taken minions, while two [[Primeval Envoy]]s will spawn at one of the Fronts. <ref name = "Gambit">[https://www.destinythegame.com/au/en/gambit '''Destiny the Game''' - ''Gambit'']</ref> The opposing team's invasion portal will begin to activate periodically.<ref name = "Ingame">'''Bungie (2018/9/4)''', ''[[Destiny 2]]: [[Forsaken]], Playstation 4, Activision Blizzard''</ref> At this point, the goal of the game is to kill the Primeval before the other team is able to kill their own. Killing the Primeval envoys as soon as possible will remove the invulnerability shield from the Primeval, enabling damage. Invasions now serve the purpose of healing the opposing team's Primeval upon killing a Guardian, to set back their progress towards winning the round.  
When the bank is full (100 motes), the [[Primeval]] a powerful Taken, will be summoned in their arena, alongside a plethora of Taken minions, while two Primeval envoys will spawn at one of the Fronts. <ref name = "Gambit">[https://www.destinythegame.com/au/en/gambit '''Destiny the Game''' - ''Gambit'']</ref> The opposing team's invasion portal will begin to activate periodically.<ref name = "Ingame">'''Bungie (2018/9/4)''', ''[[Destiny 2]]: [[Forsaken]], Playstation 4, Activision Blizzard''</ref> At this point, the goal of the game is to kill the Primeval before the other team is able to kill their own. Killing the Primeval envoys as soon as possible will remove the invulnerability shield from the Primeval, enabling damage. Invasions now serve the purpose of healing the opposing team's Primeval upon killing a Guardian, to set back their progress towards winning the round.  


===Gambit Labs===
===Legacy Rules===
Occasionally, a Gambit Labs mode with experimental rules is made available. These alternate rules have included making it so depositing Motes opens the opposing team's portal, and making it so the Invader drains the opposing team's bank as long as they are in their arena.<ref>'''Bungie (2022/2/17)''' - [https://www.bungie.net/en/News/Article/51091 ''THIS WEEK AT BUNGIE'']</ref>
Occasionally, a Gambit Labs mode with experimental rules is made available. These alternate rules have included making it so depositing Motes opens the opposing team's portal, and making it so the Invader drains the opposing team's bank as long as they are in their arena.<ref>'''Bungie (2022/2/17)''' - [https://www.bungie.net/en/News/Article/51091 ''THIS WEEK AT BUNGIE'']</ref>


===Legacy Rules===
Prior to the ''[[Beyond Light]]'' expansion, Gambit consisted of multiple rounds. The second round of a Gambit match plays identically to the first, with increased enemy difficulty featuring more Elite enemies. If the winning team wins this round, the match ends. Should both teams win only one round, the Sudden Death round is activated, which skips right to the Primeval phase of the match, and all abilities, including Supers, charge significantly quicker.<ref name="Ingame"/>
Prior to the ''[[Beyond Light]]'' expansion, Gambit consisted of multiple rounds. The second round of a Gambit match plays identically to the first, with increased enemy difficulty featuring more Elite enemies. If the winning team wins this round, the match ends. Should both teams win only one round, the Sudden Death round is activated, which skips right to the Primeval phase of the match, and all abilities, including Supers, charge significantly quicker.<ref name="Ingame"/>


A more intense mode of Gambit was known as [[Gambit Prime]], which was a single round match with increased enemy difficulty and new ways to assist the team.<ref name = "JokersWild">'''Bungie (2019/3/5)''', ''[[Destiny 2]]: [[Joker's Wild]], Playstation 4, Activision Blizzard''</ref>  
A more intense mode of Gambit was known as [[Gambit Prime]], which was a single round match with increased enemy difficulty and new ways to assist the team.<ref name = "JokersWild">'''Bungie (2019/3/5)''', ''[[Destiny 2]]: [[Joker's Wild]], Playstation 4, Activision Blizzard''</ref>  


With the release of ''[[Season of the Hunt]]'', Gambit and Gambit Prime were merged into one mode. Matches were made one round, with 100 motes needed to summon Primevals. Blockers are able to drain the opposing team's bank, and banking ten motes summons an Elite [[Taken Phalanx]] instead of a Captain. [[Kell's Grave]] and [[Cathedral of Scars]] were also removed, leaving only 4 maps left.
During ''[[Season of the Hunt]]'', Gambit and Gambit Prime were merged into one mode. Matches were made one round, with 100 motes needed to summon Primevals. Blockers are able to drain the opposing team's bank, and banking ten motes summons an Elite [[Taken Phalanx]] instead of a Captain. [[Kell's Grave]] and [[Cathedral of Scars]] were also removed, leaving only 4 maps left.


==Current Format==
==Current Format==

Please note that all contributions to Destinypedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Destinypedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.