Editing Found Verdict

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{{Weapon infobox
|image= [[File:FoundVerdict.jpg|300px]]
|manufacturer=
|style= Pump-action pellet [[Shotgun]]
|class= [[Rarity|Legendary]]
|type= [[Shotgun]]
|level=
|impact= 80
|stability= 30
|magazine= 6
|feed=
|ammo= Special
|mode= Pump-action
|rate= 55 RPM
|damage= [[Arc]]
|range= 38
|service= [[Guardian]]s
|affiliation=
*[[Vex]]
*[[The Guardian]]
}}
{{Quote|Witness.|Weapon Description}}
{{Quote|Witness.|Weapon Description}}
'''Found Verdict''' is a [[Legendary]] [[Shotgun]] that deals [[Arc]] damage. It was first introduced in [[Destiny]] [[Rise of Iron]] as a reward from The [[Templar]] [[Oracle]] and Boss Phase in the [[Vault of Glass (raid)|Vault of Glass]] [[Raid]]. It is one of the most iconic [[Shotgun]]s in [[Destiny]] history, as well as one of the best in terms of damage due to the Final Round perk{{citation needed}}.
'''Found Verdict''' is a [[Legendary]] [[Shotgun]] that deals [[Arc]] damage and is rewarded from The [[Templar]] [[Oracle]] and Boss Phase in the [[Vault of Glass]] [[Raid]].
 
It was reintroduced to [[Destiny 2]] in the [[Season of the Splicer]] along with the reintroduction of the [[Vault of Glass (raid)|Vault of Glass]] [[Raid]].
 
==Destiny Perks==
 
===Intrinsic===
*'''Oracle Disruptor''' - This weapon deals bonus damage to [[Oracle]]s in the [[Vault of Glass (raid)|Vault of Glass]]
 
===Column 2 (Barrel)===
*'''Aggressive Ballistics''' More predictable recoil, enhanced impact, shorter range and more recoil.
*'''Smallbore'''
*'''Accurized Ballistics''' More range and impact, increased recoil.
*'''Field Choke''' More range and impact, increased recoil.
 
===Column 3===
*'''Full Auto''' This weapon can be fired in full auto mode.
 
===Column 4===
*'''Fitted Stock''' Increases weapon stability.
*'''Single Point Sling''' Switch weapons faster, move more quickly while aiming.
*'''Send It''' Increases range and accuracy, harder to handle, decreases carried ammo capacity.
 
===Column 5===
*'''Final Round''' The last round in a magazine deals bonus damage.
 
==Destiny 2 Perks==
 
===Intrinsic===
*'''Aggressive Frame''' Hard-hitting, high recoil. Increases rate of fire after kill.
 
===Column 1 (Barrel)===
*'''Smoothbore'''
*'''Fullchoke'''
*'''Barrel Shroud'''
*'''Rifled Barrel'''
*'''Smallbore'''
*'''Corkscrew Rifling'''
 
===Column 2 (Magazine)===
*'''Tactical Mag'''
*'''Light Mag'''
*'''Assault Mag'''
*'''Appended Mag'''
*'''Extended Mag'''
*'''Accurized Rounds'''
*'''Steady Rounds'''
 
===Column 3 (Trait)===
*'''Full Auto Trigger System''': Holding down the trigger will fire this weapon at full auto.
*'''Unrelenting''': Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
*'''Slideshot''': Sliding partially reloads this weapon's magazine and temporarily boosts range and stability.
*'''Auto-loading Holster''': The holstered weapon is automatically reloaded after a short period of time.
*'''Rewind Rounds''': When this weapon's magazine is empty, it refills from reserves based on the number of hits.
*'''Surplus''': Increases handling, reload speed, and stability for each fully charged ability.
 
===Column 4 (Trait)===
*'''Opening Shot''': Greatly improved accuracy and range on the opening shot of attack.
*'''Vorpal Weapon''': Increased damage against bosses, vehicles, and Guardians with their Super active.
*'''Killing Wind''': Final blows grant increased mobility, weapon range, and handling for a short duration.
*'''One-Two Punch''': Hitting an enemy with every pellet in a shot increases melee damage for a short duration.
*'''Demolitionist''': Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
*'''Frenzy''': Being in combat for an extended time increases damage, handling, and reload for this weapon until you are out of combat.
 
==List of appearances==
*''[[Destiny]]'' {{1st}}
**''[[Rise of Iron]]''
*''[[Destiny 2]]''
**''[[Season of the Splicer]]''
 
[[Category:Weapons]]
[[Category:Legendary weapons]]
[[Category:Shotguns]]

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