Editing Forum:The Lichen Resolution
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*'''Shielded Foes: Solar/Void-''' You will face Combatants with Void, and Solar Shields. Activity modifiers may add more shield types. | *'''Shielded Foes: Solar/Void-''' You will face Combatants with Void, and Solar Shields. Activity modifiers may add more shield types. | ||
*'''Galvanized II-''' Combatants are harder to stun. | *'''Galvanized II-''' Combatants are harder to stun. | ||
*'''Contest Mode-''' Combatants have higher aggression and shields. Encounters feature resurrection tokens. Encounters will enrage. | *'''Contest Mode-''' Combatants have higher aggression and shields. Encounters feature resurrection tokens. Encounters will enrage. | ||
**''Every enemy will be stronger than you, deal higher damage, have increased health, and destroy creature will not auto kill most enemies. Activate Combatant Tier III, and Galvanized II unless told otherwise. If Banes present; Scourge II. Also Activate Extra Shields.'' | **''Every enemy will be stronger than you, deal higher damage, have increased health, and destroy creature will not auto kill most enemies. Activate Combatant Tier III, and Galvanized II unless told otherwise. If Banes present; Scourge II. Also Activate Extra Shields.'' | ||
*'''Match Game-'''Enemy shields are highly resistant to all unmatched elemental damage. | *'''Match Game-'''Enemy shields are highly resistant to all unmatched elemental damage. | ||
**''Creatures with elemental-aligned energy shields (arc, solar, or void) are resistant to all damage except the alignment type of their energy shields. In addition, they are not vulnerable to damage matching the alignment type of their energy shields.'' | **''Creatures with elemental-aligned energy shields (arc, solar, or void) are resistant to all damage except the alignment type of their energy shields. In addition, they are not vulnerable to damage matching the alignment type of their energy shields.'' | ||
*'''Curated Banes-''' Grasp, Threaded, Pummel | *'''Curated Banes-''' Grasp, Threaded, Pummel | ||
**'''Bane: Grasp-''' Affected combatants create Strand constructs, which produce projectiles that seek and unravel nearby Guardians. | **'''Bane: Grasp-''' Affected combatants create Strand constructs, which produce projectiles that seek and unravel nearby Guardians. | ||