Forum:Taken Colossus (Fractures)

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Taken Colossus
Taken Colossus (Fractures).png
Biographical information

Species:

Taken

Rank:

Ultra

Class:

Colossus

Combat information

Weapon(s):

Arc Heavy Slug Thrower
Stasis Penumbral Bolts

Abilities:

Void Absorption Shield
Teleportation
Summon Taken
High Durability
Rapid Movement
Kinetic Quake Attack
Berserk Mode
Void Axion Darts
Stasis Slow

 

Taken Colossus are powerful Taken created from Cabal Colossi. Like their original counterparts, they serve as heavily armed heavy infantry capable of laying down overwhelming fire while using their immense strength to repel enemies that approach them. Taken corruption grants them additional abilities, including the ability to deploy multiple Axion Darts and unleash volleys of penumbral bolts that inflict Stasis and Slow their targets. Though sometimes they function unchanged from their normal counterpart save for losing their missiles.

Gameplay[edit]

Taken Colossi retain the heavy weaponry and aggressive combat capabilities of their Cabal counterparts, using their Heavy Slug Throwers to engage enemies at range while their mobility allows them to reposition across the battlefield. They can deploy two Axion Darts at a time, increasing the pressure placed on targets attempting to avoid their attacks.

Every so often, a Taken Colossus will fire a volley of five penumbral bolts toward its enemies. These bolts deal Stasis damage and apply 5 Slow stacks to targets they strike. Because Slow stacks can accumulate toward Frozen, these attacks can quickly become dangerous if the Colossus is allowed to continue firing. Taken Colossi should therefore be considered high-priority targets, particularly when their penumbral bolts can affect multiple members of a fireteam.

Known Taken Colossi[edit]

Trivia[edit]

  • Taken Colossus are exclusively encountered as Ultras.
  • Taken Colossi like Ta'aun, Hand of Oryx for example, can spawn with their original damage types and non-taken abilities.