Forum:Foundry Keepers

From Destinypedia, the Destiny wiki

Forums: Index Fan Fiction Foundry Keepers Destiny-FrontierGhostShell.png
Knight
Foundry Keeper
Labyrinth Architect (Knight) Infobox.png
Biographical information

Species:

Taken

Rank:

Ultra

Class:

Taken Knight

Combat information

Mission:

Sentinel's Foundry

Weapon(s):

Void Taken Boomer

Abilities:

High Durability
Rapid Movement
Teleportation
Kinetic Hive Melee
Solar Burn
Hide Sigil
Totem Link

 
Hobgoblin
Foundry Keeper
Labyrinth Architect (Hobgoblin) Infobox.png
Biographical information

Species:

Taken

Rank:

Ultra

Class:

Taken Hobgoblin

Combat information

Mission:

Sentinel's Foundry

Weapon(s):

Void Taken Line Rifle

Abilities:

High Durability
Rapid Movement
Teleportation
Void Vex Melee
Void Pulverizing Stomp
Hide Sigil
Totem Link

 
Minotaur
Foundry Keeper
Labyrinth Architect (Minotaur) Infobox.png
Biographical information

Species:

Taken

Rank:

Ultra

Class:

Taken Minotaur

Combat information

Mission:

Sentinel's Foundry

Weapon(s):

Solar Taken Torch Hammer

Abilities:

High Durability
Rapid Movement
Teleportation
Kinetic Vex Melee
Invisibility
Hide Sigil
Totem Link

 
Phalanx
Foundry Keeper
Labyrinth Architect (Phalanx) Infobox.png
Biographical information

Species:

Taken

Rank:

Ultra

Class:

Taken Phalanx

Combat information

Mission:

Sentinel's Foundry

Weapon(s):

Arc Taken Slug Rifle
Taken Cabal Shield

Abilities:

High Durability
Rapid Movement
Teleportation
Kinetic Shield Bash
Kinetic Shield Lunge
Arc Shield Blast
Hide Sigil
Totem Link

 
Centurion
Foundry Keeper
Labyrinth Architect (Centurion) Infobox.png
Biographical information

Species:

Taken

Rank:

Ultra

Class:

Taken Centurion

Combat information

Mission:

Sentinel's Foundry

Weapon(s):

Void Taken Projection Rifle

Abilities:

High Durability
Rapid Movement
Teleportation
Limited Flight
Kinetic Cabal Melee
Arc Absorption shield
Void Axion Dart
Hide Sigil
Totem Link

 
Vandal
Foundry Keeper
Labyrinth Architect (Vandal) Infobox.png
Biographical information

Species:

Taken

Rank:

Ultra

Class:

Taken Vandal

Combat information

Mission:

Sentinel's Foundry

Weapon(s):

Solar Taken Wire Rifle

Abilities:

Rapid Teleportation
High Durability
Rapid Movement
Kinetic Fallen Melee
Summon Shield
Hide Sigil
Totem Link

 
Captain
Foundry Keeper
Labyrinth Architect (Captain) Infobox.png
Biographical information

Species:

Taken

Rank:

Ultra

Class:

Taken Captain

Combat information

Mission:

Sentinel's Foundry

Weapon(s):

Arc Taken Shrapnel Launcher
Arc Taken Shock Blades

Abilities:

High Durability
Rapid Movement
Teleportation
Kinetic Fallen Melee
Solar Absorption shield
Arc Darkness Bolt
Hide Sigil
Totem Link

 

The Foundry Keepers are a group of Ultra Taken found in the first encounter of Sentinel's Foundry, where they bar the way deeper into location.

Gameplay[edit]

Variant 1[edit]

As the players approach the Ingress of the dungeon, they will be halted by the Taken Knight Foundry Keeper, backed up by some Taken Acolytes. Defeating the Knight will reveal a symbol, which indicates where the next Foundry Keeper has spawned. The symbols are randomly selected, but each Foundry Keeper protects a specific area, with its own Taken Acolyte troop. The fireteam will have to seek out all the symbols, until they are given the "diving bird" sigil. This indicates that the last Foundry Keeper has appeared in the initial temple, and its death will complete the encounter.

Variant 2[edit]

As the players approach the Ingress of the dungeon, they will be halted by the Taken Knight Foundry Keeper, backed up by some Taken Acolytes. Defeating the Knight will disable a nearby Totem, which will send a resonance trail to the next location where the next Foundry Keeper has spawned. The Totem order is random, but each Foundry Keeper protects a specific area, with its own Taken Acolyte troop. The fireteam will have to seek out all the totems, until they are given the a message: "Power wells up in the Temple". This indicates that the last Foundry Keeper has appeared in the initial temple, and its death will complete the encounter.