Editing Forum:Asylum of Screams

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*'''Defense Encounter'''
*'''Defense Encounter'''
===Locations===
There are 3 layers and 5 segments that compose the design of the terrain and coincide with each other:
====Layers====
*'''The Hellscape''': The surface of the Asylum of Screams, mostly flat with rocks jutting out from the dry, sandy surface. Often laced with natural trench-work and dotted with flora that somehow manages to survive the desolate wastes.
*'''The Cavity''': The tunnels within the diamond-dense rock, appearing so natural, yet not so. Like arteries and veins, these tunnels shrink and dilate as they enter vast ravines of absolute nothingness. If the darkness of this place isn't blinding, the light certainly will be. Not even the strongest of Fallen eyes, Cabal floodlights or Vex lenses can penetrate further than 10ft ahead.
*'''The Underhang''': The hanging stalactites protruding from below this hellscape offers some haven, as well as the natural sensation of vertigo, hanging over a plane of entropy. Rocks continually fall away, but never seem to deplete; almost as if they were being replaced. Many denizens of this realm hesitantly call this place home.
====Segments====
*'''Den of Abandoned Kells''': A [[Fallen]] encampment dotted by either make-shift forts or the most advanced ramparts the Fallen have to offer. Here, a united and fervent scavenger conglomerate patrol and plunder this place. Massive [[Ketch]]es hover in the sky with [[Skiff]]s circling them like insects around a Hive. Within it's confines, the Fallen continue to dabble in nefarious and heinous plots as they prepare bloodthirsty machinery and their self-actualized apotheosis. Below, the Fallen observe and make homes over the insurmountable oblivion. That's just excluding the heresies of the [[Scorn]] who pace the sovereign like impatient animals.
*'''Cathedral of the Void''': A graveyard of [[Hive]] structures with heretical and malevolent purposes. Everyday, their shrines emanate with occult power, furiously and agonizingly flickering from within. The new and demented Hive cult have consumed all who have dared step in their path, and have "absolved" those Hive who came "unenlightened", only a few get independence through refuge in borders. Their pits within the shadowy caverns are exponentially worse; it would be miraculous if you didn't hear the roar of an [[Ogre]] in the distance as their flesh is being peeled away so that the machinations of the Hive can feed in their torment. The depths lack the neatness of some Hive necropolis', rather festering like maggots emerging from a rotted corpse. The Hive alone are bad, but these aren't the Hive we're all familiar with.
*'''Plinth of the Endless''': An imposing [[Vex]] structure with what appears to be an endless pit beneath it. The Vex, lost from their former collectives, have found a newer, more darker purpose that almost fits the [[Sol Divisive]]. The ground that the Vex have claimed is carved with trench work that conceals machinery. In the plinth itself, it has been said no one has ever escaped, even the shallowest ends of it. The tunnels almost act as the marrow for this Vex Collective, continuously summoning these units from each end of time to fulfill this eviler pattern. Underneath, the Vex have made into what appears to be prayer sites, or, perhaps, a router for their source of power. What ever [[Axis Mind]] holds control of these units has clearly become something worse.
*'''Firebase Manticore''': An entire, bustling military fortress covered in sickly factories and bases. Turrets blankly watch the sky and mortar rain is common weather on their battlefields. The Cabal here almost seem stronger and better than ever despite their lack of cohesiveness back home, bearing superior tech and armor. Warships herd around massive Carriers, who continue to rain down troops on their hapless enemies. The tunnels are observed by turrets and unwilling patrols, who guard the extent of their labors such as massive assembly lines and new experimental weaponry. The Underhang provides dry-docks for their needy and battle-scarred ships. The Cabal certainly have seen better days, but not by much.
*'''Oversight Spire''': Your home in the middle of it all, protected by impenetrable walls thanks to [[Forum:Darumel, Pride of Xîn|yours truly]]. See what opponents in this damnable place are itching to fight a light-wielding marauder such as yourself and display your kills to awe at. Just one thing: don't stay here for long.


==History==
==History==

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