End of the Line/Rising

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This article contains content that is exclusive to Destiny: Rising, and is not connected to the main Destiny universe.
End of the Line
End of the Line.png
Production overview

Manufacturer:

Eclipse Monolith

Rarity class:

Mythic

Weapon type:

Linear Fusion Rifle

Archetype:

Shinka Piercing

Stability:

40

Handling:

43

Reload speed:

42

Magazine:

6

Specifications

Ammunition type:

Weapon Heavy

Damage:

Arc/Rising 511

Precision multiplier:

2.5

Range:

58

Charge time:

533 MS

Hidden stats

Inventory size:

29

 

"Humanity used to touch the stars. These days, even the apex of a space elevator is too far to dream."

End of the Line is a Mythic Linear Fusion Rifle introduced in Destiny: Rising. It can be acquired as a random reward through Gauntlet: Blitz and Gauntlet: Onslaught, and through decryptions of certain Engrams.

Traits & Perks[edit]

  • Precision Frame - This weapon's recoil pattern is more predictably vertical.
  • Disturbance - When your shield is broken, final blows reload 20% of the magazine, and Sword final blows restore 20% Sword energy. Can trigger up to 3 times in 10s.
    • Damage +2.5% (Eclipse Monolith foundry completion)


Perk 1
Mythic
Perk 2
Mythic
Firing Line
  • This weapon deals +40% precision damage when near two or more allies.
  • This weapon's reload time is shortened by 30% when two or more allies are near.
  • Damage to Lightbearers is greatly reduced.
Black Body
  • Final blows grant +9% damage. Stacks 5x, with all stacks being cleared upon death.
  • Each stack grants an additional +2.4% damage.
  • Damage to Lightbearers is greatly reduced.
  • Defeating a Lightbearer or a powerful combatant counts as multiple kills.
Fraternity
  • This weapon deals +35% damage when all fireteam members are alive.
  • This weapon gains +20 handling and reload speed when all fireteam members are alive.
  • The wielder's movement speed is increased by 15% when all fireteam members are alive.
  • Damage to Lightbearers is greatly reduced.
Shiver
  • Precision final blows grant +30% precision damage bonus and +12 accuracy for 8s. Stacks 3x.
  • When this weapon's perk is inactive, the first final blow landed from at least 10m away grants an additional 1 stack.
  • Stack limit is increased by 1.
  • Damage to Lightbearers is greatly reduced.
  • Defeating a Lightbearer or a powerful combatant counts as multiple kills.
Trinklieder
  • Gains +15% damage when the fireteam is full, and up to +25% additional damage if allies' shields haven't been broken.
  • This weapon additionally grains up to +10% damage bonus when allies' health is above 70%.
  • When in a full fireteam, this weapon gains 20 reload speed and range.
  • Damage to Lightbearers is greatly reduced.
Searing Mark
  • Precision hits grant +15% precision damage for the next 5s. Stacks 5x. The last round in the magazine gains up to +300% precision damage based on the number of stacks held.
  • Landing precision hits on bosses and powerful combatants adds 2 stack.
  • Landing precision final blows grants 1 additional stack.
  • Damage to Lightbearers is greatly reduced.

Legendary Legendary
Frenzy
  • Being in combat for 12s grants +20% damage, +20 handling, and +20 reload speed for this weapon until you exit combat.
  • Damage to Lightbearers is greatly reduced.
Flash Mob
  • Final blows made by yourself and allies grant this weapon +2% damage bonus. Stacks 20x. The effect lasts until the current stage is completed.
  • Damage to Lightbearers is greatly reduced.
  • Defeating a Lightbearer or a powerful combatant counts as multiple kills.
Rapid Hit
  • Rapid precision hits temporarily grant +15 stability and +15 reload speed. Stacks 5x.
Muscle Memory
  • After landing a precision final blow, the next 3 shots made within 8s deal 65% damage.
  • Damage to Lightbearers is greatly reduced.
Deadly Warrant
  • Grants +20% damage against base and elite combatants. Grants +30% precision and charged heavy attack damage against bosses and powerful combatants.
Causal Interference
  • Each final blow made with the top half of the magazine grants the bottom half +35% damage. Stacks 3x.
  • Damage to Lightbearers is greatly reduced.

Rare Rare
Hound the Broken
  • Deals +30% damage to targets below 50% health.
  • Damage to Lightbearers is greatly reduced.
Swashbuckler
  • This weapon gains +30% damage bonus for 4.5s from melee kills and kills with this weapon.
  • Damage to Lightbearers is greatly reduced.
Threat Detector
  • Increases reload speed, stability, and handling by 20 when enemies are in close proximity. Stacks 2x.
Focused Fury
  • This weapon deals +60% damage for 12s after half the magazine deals precision damage. The hit count resets when this weapon is reloaded or stowed.
  • Damage to Lightbearers is greatly reduced.
Yin & Yang
  • Deals +15% damage when above 50% health, and grants +30% health regeneration speed when below 50% health.
  • Damage to Lightbearers is greatly reduced.
Vicious Surge
  • Precision hits with the top half of the magazine grant the lower half +30% precision damage bonus. Stacks 3x.
  • Damage to Lightbearers is greatly reduced.

Appearance[edit]