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===Progressing through the Cavern=== | ===Progressing through the Cavern=== | ||
When starting the mission, both players will be unable to change their subclass, and they will automatically be given the '''Light Aligned''' buff if they have a [[Void]], [[Solar]], or [[Arc]] subclass equipped or the '''Darkness Aligned''' buff if they have a [[Stasis]] or [[Strand]] subclass equipped; players that have a [[Prismatic]] subclass equipped will be given either buff. This is very important as it is used to assign the plates and call out the symbols from the [[Vow of the Disciple]] raid throughout the mission. The player with the '''Light Aligned''' buff must stand on the plate glowing blue and the player with the '''Darkness Aligned''' buff must stand on the plate glowing orange. Once both players step on their assigned plates for the first time, a 6 minute timer will begin counting down and the Darkness barrier blocking the way forward will be lowered. There will also be Hive crystals hidden throughout the mission that players can shoot to extend the timer by 2 minutes. Heading down into the the pit and then up from the right to enter the next area, both players must head into the cave located towards the other end of the area they entered and must stand on their assigned plates located on opposite ends of the cave to disable another Darkness barrier. Once disabled both players must head into the area where the Moth-Infested Cavern [[Cyst]] begins and the Sword Dance Cyst ends, and they will see a rally flag, signifying the start of the first encounter. | When starting the mission, both players will be unable to change their subclass, and they will automatically be given the '''Light Aligned''' buff if they have a [[Void]], [[Solar]], or [[Arc]] subclass equipped or the '''Darkness Aligned''' buff if they have a [[Stasis]] or [[Strand]] subclass equipped; players that have a [[Prismatic]] subclass equipped will be given either buff. This is very important as it is used to assign the plates and call out the symbols from the [[Vow of the Disciple]] raid throughout the mission. The player with the '''Light Aligned''' buff must stand on the plate glowing blue and the player with the '''Darkness Aligned''' buff must stand on the plate glowing orange. Once both players step on their assigned plates for the first time, a 6 minute timer will begin counting down and the Darkness barrier blocking the way forward will be lowered. There will also be Hive crystals hidden throughout the mission that players can shoot to extend the timer by 2 minutes. Heading down into the the pit and then up from the right to enter the next area, both players must head into the cave located towards the other end of the area they entered and must stand on their assigned plates located on opposite ends of the cave to disable another Darkness barrier. Once disabled both players must head into the area where the Moth-Infested Cavern [[Cyst]] begins and the Sword Dance Cyst ends, and they will see a rally flag, signifying the start of the first encounter. | ||
Once both players have stepped on their assigned plates once again, 10 minutes will be added to the timer and the encounter will begin. Adds will spawn initially before a [[Servile Knight]] and [[Servile Centurion]] appear. Depending on what alignment type both players have, the Darkness aligned player will only be able to damage and kill the [[Taken Knight]] glowing orange, while the Light aligned player will only be able to damage and kill the [[Taken Centurion]] glowing blue. Once killed, they will drop a mote of Light or Darkness depending on what glowing enemy was killed, with the respective alignment player only being able to pick up their matching mote. When picked up, both players will see the symbols, with the Light aligned player seeing 2 symbols on the altars, while the Darkness aligned player will see multiple spawn in hovering over [[Pyramid Spike]]s. The Light aligned player must call out the symbols from left to right, with the Darkness aligned player shooting them in the order called out by the Light aligned player. Failure to shoot the correct symbols will cause the carried motes to be lost. Once both of the correct symbols have been shot, the players will be transported into the next room, with roles now being reversed now. This time, the Darkness aligned player must call out the symbols shown on the altars, and the Light aligned player must shoot the symbols called out by Darkness aligned player. Players must also kill one more glowing enemy than before due to requiring 3 motes now. Rinse and repeat the process from the first room in order to teleport to the last room, where roles are reversed one last time and 4 motes are now required. An important note for the last room is that some adds will spawn from the ledges and bridge above, so players must be aware in order to avoid being killed by them. Once the last 4 symbols have been shot, players will be teleported into a small room where they'll progress towards [[The Intrusion|the Intrusion]]. | Once both players have stepped on their assigned plates once again, 10 minutes will be added to the timer and the encounter will begin. Adds will spawn initially before a [[Servile Knight]] and [[Servile Centurion]] appear. Depending on what alignment type both players have, the Darkness aligned player will only be able to damage and kill the [[Taken Knight]] glowing orange, while the Light aligned player will only be able to damage and kill the [[Taken Centurion]] glowing blue. Once killed, they will drop a mote of Light or Darkness depending on what glowing enemy was killed, with the respective alignment player only being able to pick up their matching mote. When picked up, both players will see the symbols, with the Light aligned player seeing 2 symbols on the altars, while the Darkness aligned player will see multiple spawn in hovering over [[Pyramid Spike]]s. The Light aligned player must call out the symbols from left to right, with the Darkness aligned player shooting them in the order called out by the Light aligned player. Failure to shoot the correct symbols will cause the carried motes to be lost. Once both of the correct symbols have been shot, the players will be transported into the next room, with roles now being reversed now. This time, the Darkness aligned player must call out the symbols shown on the altars, and the Light aligned player must shoot the symbols called out by Darkness aligned player. Players must also kill one more glowing enemy than before due to requiring 3 motes now. Rinse and repeat the process from the first room in order to teleport to the last room, where roles are reversed one last time and 4 motes are now required. An important note for the last room is that some adds will spawn from the ledges and bridge above, so players must be aware in order to avoid being killed by them. Once the last 4 symbols have been shot, players will be teleported into a small room where they'll progress towards [[The Intrusion|the Intrusion]]. | ||