Editing Bracus Lume, Coalition Ally

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===Glory Beyond===
===Glory Beyond===
Premier Lume appears as the penultimate encounter of the final mission of the ''[[Renegades]]'' expansion, [[Glory Beyond]]. The Premier appears in the middle of the arena and is initially immune until the two [[Premier's Appointee]] [[Centurion]]s that appear at both of his sides are killed. Lume mostly fights identically to Centurions but without their rocket packs, though his handheld [[Projection Rifle]] also has a charge attack that fires several slugs at once. Once a third of his health is drained, Lume will activate both a personal shield around himself and a [[Cabal Shield]] that are tied to [[Nightfall Station]]'s firing mechanism. During this time, Nightfall Station also begins priming to fire, giving a thirty second timer before it fires and the Guardian automatically loses the encounter.
Premier Lume appears as the penultimate encounter of the final mission of [[Renegades]]'s final mission, [[Glory Beyond]]. The Premier appears in the middle of the arena and is initially immune until the two [[Centurion]]s, named [[Premier's Appointee]]s, that appear at both of his sides are killed. Lume mostly fights identically to Centurions but without their rocket packs, though his handheld [[Projection Rifle]] also has a charge attack that fires several slugs at once. Once a third of his health is drained, Lume will activate both a personal shield around himself and a [[Cabal Shield]] that are tied to [[Nightfall Station]]'s firing mechanism. During this time Nightfall Station also begins priming to fire, giving a thirty second timer before it fires and the Guardian automatically loses the encounter. Destroying an active wire extends the timer by five seconds.


To disable this shield, Guardians must shoot all four of the [[Arc]] weak points on the wiring around within the shield. Destroying an active wire extends the timer by five seconds. Once all the wiring is destroyed, both shields will collapse and Lume will become enraged, resuming the fight. This also cancels Nightfall Station's countdown timer. Once he reaches his final third of his health, Lume once again activates his shielding and this time ties it to six wires that must be destroyed, along with priming Nightfall Station again. Destroying these wires leaves Lume vulnerable to damage until he reaches a tenth of his health where he activates his malfunctioning personal shields for just long enough to flee, completing the encounter.
To disable this shield, Guardians must shoot all four of the [[Arc]] weak points on the wiring around within the shield. Once this wiring is destroyed, both shields will collapse and Lume will become enraged, resuming the fight. This also cancels Nightfall Station's countdown timer. Once he reaches his final third of his health, Lume once again activates his shielding and this time ties it to six wires that must be destroyed, along with priming Nightfall Station again. Destroying these wires leaves Lume vulnerable to damage until he reaches a tenth of his health where he activates his malfunctioning personal shields for just long enough to flee, completing the encounter.


Lume is reinforced by [[Legionary|Legionaries]], [[War Beast]]s, Centurions, and [[Psion]]s during this encounter.
Lume is reinforced by [[Legionary|Legionaries]], [[War Beast]]s, Centurions, and [[Psion]]s during this encounter.

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