Editing Arc

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*'''Spark of Beacons''': While you are '''amplified''', your Arc Special or Heavy ammo weapon final blows create a '''blinding''' explosion.
*'''Spark of Beacons''': While you are '''amplified''', your Arc Special or Heavy ammo weapon final blows create a '''blinding''' explosion.
*'''Spark of Brilliance''': Defeating a '''blinded''' target with precision damage creates a '''blinding''' explosion. +10 Intellect.
*'''Spark of Brilliance''': Defeating a '''blinded''' target with precision damage creates a '''blinding''' explosion. +10 Intellect.
*'''Spark of Discharge''': Arc weapon final blows have a chance to create an '''Ionic Trace'''. Collecting an '''Ionic Trace''' grants you a stack of '''Bolt Charge'''. -10 Strength.
*'''Spark of Discharge''': Arc weapon final blows have a chance to create an '''Ionic Trace'''. -10 Strength.
*'''Spark of Feedback''': Taking melee damage briefly increases your outgoing melee damage. +10 Resilience.
*'''Spark of Feedback''': Taking melee damage briefly increases your outgoing melee damage. +10 Resilience.
*'''Spark of Focus''': After sprinting for a short duration, your class ability regeneration is increased. -10 to the stat affecting class ability cooldowns.
*'''Spark of Focus''': After sprinting for a short duration, your class ability regeneration is increased. -10 to the stat affecting class ability cooldowns.
*'''Spark of Frequency''': Melee hits greatly increase your reload speed for a short duration. While '''amplified''', the effects are increased and you gain increased stacks of '''Bolt Charge''' from all sources.
*'''Spark of Frequency''': Melee hits greatly increase your reload speed for a short duration.
*'''Spark of Haste''': You have greatly increased mobility, resilience, and recovery while sprinting.
*'''Spark of Haste''': You have greatly increased mobility, resilience, and recovery while sprinting.
*'''Spark of Instinct''': When critically wounded, taking damage from nearby targets emits a burst of damaging Arc energy that '''jolts''' targets.
*'''Spark of Instinct''': When critically wounded, taking damage from nearby targets emits a burst of damaging Arc energy that '''jolts''' targets.
*'''Spark of Ions''': Defeating a '''jolted''' target or defeating a target with '''Bolt Charge''' target creates an '''Ionic Trace'''.
*'''Spark of Ions''': Defeating a '''jolted''' target creates an '''Ionic Trace'''.
*'''Spark of Magnitude''': Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
*'''Spark of Magnitude''': Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
*'''Spark of Momentum''': Sliding over ammo bricks reloads your equipped weapon and grants you a small amount of '''Bolt Charge'''.
*'''Spark of Momentum''': Sliding over ammo bricks reloads your equipped weapon and grants a small amount of melee energy.
*'''Spark of Recharge''': While critically wounded, your melee and grenade energy regenerate more quickly.
*'''Spark of Recharge''': While critically wounded, your melee and grenade energy regenerate more quickly.
*'''Spark of Resistance''': While surrounded by combatants, you are more resistant to incoming damage. +10 Strength.
*'''Spark of Resistance''': While surrounded by combatants, you are more resistant to incoming damage. +10 Strength.
*'''Spark of Shock''': Your grenades '''jolt''' targets. -10 Discipline.
*'''Spark of Shock''': Your grenades '''jolt''' targets. -10 Discipline.
*'''Spark of Volts''': Finishers make you '''amplified''' and grant you a stack of '''Bolt Charge'''. +10 Recovery.
*'''Spark of Volts''': Finishers make you '''amplified'''. +10 Recovery.


===Enemies===
===Enemies===

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