Editing Aksis, Archon Prime

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Aksis is the final boss of the Wrath of the Machine raid. His boss fight has two phases. In phase one, his upper body will be hanging from the ceiling and will be completely immune to all Guardian attacks. He will create SIVA Nodes which serve as containment cores that, if not destroyed, will allow him to summon a critical density of [[SIVA]], which will wipe the team. The only way to destroy these cores is by using [[SIVA Charge]]s. Obtaining a [[SIVA Charge]] requires a special strategy. [[Shock Captain|Shock]], [[Splicer Scorch Captain|Scorch]], and [[Null Captain|Null]] [[Splicer Captain]]s will spawn, one on the left, one in the bottom center, and one on the right. These must be killed in a timely manner so that their cannons will drop. You will need these cannons for when the [[Shock Servitor|Shock]], [[Scorch Servitor|Scorch]], and [[Null Servitor|Null]] [[Splicer Servitor]]s show up; they can only be destroyed by using the cannon of their respective element, and they must be destroyed fast, before they reach a download plate, or Aksis will wipe the team due to a critical [[SIVA]] density. Not only that, but these Servitors will drop the SIVA Charges that you need in order to damage the containment cores. This process repeats three times: the first time will have two cores, the second will have three, and the third will have seven. Once all these cores are damaged, Aksis will temporarily shut down and the room will go dark. You might think that the fight would be over, but remember, this is only the first phase.
Aksis is the final boss of the Wrath of the Machine raid. His boss fight has two phases. In phase one, his upper body will be hanging from the ceiling and will be completely immune to all Guardian attacks. He will create SIVA Nodes which serve as containment cores that, if not destroyed, will allow him to summon a critical density of [[SIVA]], which will wipe the team. The only way to destroy these cores is by using [[SIVA Charge]]s. Obtaining a [[SIVA Charge]] requires a special strategy. [[Shock Captain|Shock]], [[Splicer Scorch Captain|Scorch]], and [[Null Captain|Null]] [[Splicer Captain]]s will spawn, one on the left, one in the bottom center, and one on the right. These must be killed in a timely manner so that their cannons will drop. You will need these cannons for when the [[Shock Servitor|Shock]], [[Scorch Servitor|Scorch]], and [[Null Servitor|Null]] [[Splicer Servitor]]s show up; they can only be destroyed by using the cannon of their respective element, and they must be destroyed fast, before they reach a download plate, or Aksis will wipe the team due to a critical [[SIVA]] density. Not only that, but these Servitors will drop the SIVA Charges that you need in order to damage the containment cores. This process repeats three times: the first time will have two cores, the second will have three, and the third will have seven. Once all these cores are damaged, Aksis will temporarily shut down and the room will go dark. You might think that the fight would be over, but remember, this is only the first phase.


Phase two has a completely different structure. Aksis' upper body will detach from the ceiling and connect with his lower body, which has multiple spider-like legs, thus revealing his true form. He will stay in the center of the room and hammer you with suppressive fire from afar using his [[SIVA]] cannon, which has two separate firing modes. The first firing mode is a single [[Solar]] bolt that generates a large [[SIVA]] Swarm upon detonation. These swarms greatly obscure the player's vision and rapidly eat away at their health. The second firing mode is a barrage of multiple projectiles that have a large blast radius. While Aksis is doing this, he will, again, remain fully immune to all attacks until three [[SIVA]] Charges are thrown at him, using the same strategy from phase one. Once this has happened, Aksis will teleport to another location, and three random Guardians will become "Empowered". One of the Guardians with this buff must run up to him and attack his vulnerable backside (Preferably the one closest to him). This will momentarily stun him, thus beginning the damage phase. This damage phase will happen three times in a row before he teleports back to the center of the room to fill the room with a critical density of [[SIVA]]. Once this happens you must go to the back of the room where there will be four lit pillars. Your entire team must jump on the same pillar only due to the fact that when your team uses a pillar it will go dark and you cannot use it again. But if your entire team successfully gets to a pillar, you will survive the crisis and the phase will start again. Please note that when Aksis gets to about 5% health he will teleport to the center and he will start self-destruct mode in a last ditch effort to kill the fireteam. You will need to shoot and kill him quickly before he wipes your team.
Phase two has a completely different structure. Aksis' upper body will detach from the ceiling and connect with his lower body, which has multiple spider-like legs, thus revealing his true form. He will stay in the center of the room and hammer you with suppressive fire from afar using his [[SIVA]] cannon, which has two separate firing modes. The first firing mode is a single [[Solar]] bolt that generates a large [[SIVA]] Swarm upon detonation. These swarms greatly obscure the player's vision and rapidly eat away at their health. The second firing mode is a barrage of multiple projectiles that have a large blast radius. While Aksis is doing this, he will, again, remain fully immune to all attacks until three [[SIVA]] Charges are thrown at him, using the same strategy from phase one. Once this has happened, Aksis will teleport to another location, and one random Guardian will become "Empowered". The Guardian with this buff must run up to him and attack his vulnerable backside. This will momentarily stun him, thus beginning the damage phase. This damage phase will happen three times in a row before he teleports back to the center of the room to fill the room with a critical density of [[SIVA]]. Once this happens you must go to the back of the room where there will be four lit pillars. Your entire team must jump on the same pillar only due to the fact that when your team uses a pillar it will go dark and you cannot use it again. But if your entire team successfully gets to a pillar, you will survive the crisis and the phase will start again. Please note that when Aksis gets to about 5% health he will teleport to the center and he will start self-destruct mode in a last ditch effort to kill the fireteam. You will need to shoot and kill him quickly before he wipes your team.


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