Editing Šimmumah ur-Nokru
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|species= [[Hive]] | |species= [[Hive]] | ||
|class= [[Wizard]] | |class= [[Wizard]] | ||
|rank= | |rank= [[Ultra]] | ||
|faction= [[Grasp of Nokris]] | |faction= [[Grasp of Nokris]] | ||
|mission= [[Strange Terrain]] | |mission= [[Strange Terrain]] | ||
|ability= | |ability= Darkness Blast <br> High Durability <br> Rapid Flight <br> [[Solar]] [[Absorption Shield]] <br> Poison Cloud | ||
}} | }} | ||
|title2= Dungeon | |title2= Dungeon | ||
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|class= [[Lightbearer Wizard]] | |class= [[Lightbearer Wizard]] | ||
|mission= [[Ghosts of the Deep]] | |mission= [[Ghosts of the Deep]] | ||
|weapon= | |weapon= [[Pulse Grenade]] | ||
|ability= | |ability= Darkness Blast <br> High Durability <br> Teleportation <br> Summon Hive <br> Resurrect [[Vorlog|Vorlog, Risen in Heresy]] <br> Summon [[Lucent Moth]]s <br> Ritual Backlash <br> Ritual Immunity <br> [[Stormtrance]] | ||
}} | }} | ||
}} | }} | ||
'''Šimmumah ur-Nokru''' is a [[Hive]] [[Wizard]] who was encountered in [[Penumbral Depths]] during the [[Strange Terrain]] mission. After being summoned by a group of four [[Knight]]s, Šimmumah had to be defeated to progress.<ref>'''Bungie (2018/8/5)''', ''[[Destiny 2]]: [[Warmind (expansion)|Warmind]], [[Strange Terrain]]''</ref> | '''Šimmumah ur-Nokru''' is a [[Hive]] [[Wizard]] who was encountered in [[Penumbral Depths]] during the [[Strange Terrain]] mission. After being summoned by a group of four [[Knight]]s, Šimmumah had to be defeated to progress.<ref>'''Bungie (2018/8/5)''', ''[[Destiny 2]]: [[Warmind (expansion)|Warmind]] Playstation 4, Activision Blizzard [[Strange Terrain]]''</ref> | ||
She would later be revived as a Lightbearer, taking the title '''Lucent Necromancer''', and join [[Savathûn, the Witch Queen|Savathûn]]'s [[Lucent Brood]]. During the events of [[Season of the Deep]], she would attempt a ritual to resurrect [[Oryx, the Taken King]] by force through a ritual involving the use of the [[Light]] of a Hive [[Ghost]]. | |||
==Gameplay== | ==Gameplay== | ||
==Ghosts of the Deep== | |||
Šimmumah ur-Nokru is the final boss of the ''Ghosts of the Deep'' [[Dungeon]] and can be found in the final room of the dungeon, conducting a ritual to forcefully bond a Hive Ghost to [[Oryx, the Taken King | Šimmumah ur-Nokru is the final boss of the ''Ghosts of the Deep'' [[Dungeon]] and can be found in the final room of the dungeon, conducting a ritual to forcefully bond a Hive Ghost to [[Oryx, the Taken King]]'s body through Hive necromancy and the [[Light]], possibly allowing him to be resurrected beyond his [[King's Fall|final death]]. | ||
To begin the fight, the fireteam must either crush the Ghost she is overseeing, or enter one of the bodies of methane scattered around the room, to which she will teleport to a random location and summon [[Vorlog]] and a small army of [[Acolyte]]s and Revenant [[Knight]]s at each body part of Oryx's body except his left foot and heart. To proceeded through this encounter, the fireteam must first use a [[Deepsight]] orb to reveal the three body parts of Oryx's body currently being used in the ritual, and kill Vorlog while standing in the radius of the ritual circle of said body part. One can tell if they're in the radius through a green circle beginning to glow around the body part and the player getting the Ritual Conductor buff. Oryx's heart will also always be one of the three. Upon Vorlog's destruction at one of the locations, a green circle will appear in the air between the location and another of the three. One of the fireteam members must head to the next body part and line up the circle with a Taken King symbol that appears above the previous body part. Successfully doing so will make the symbol and circle disappear and a rune to appear over one of the body parts. Shortly after Vorlog's death, Šimmumah ur-Nokru will teleport to the part that was used to kill him, and resurrect him while summoning in a swarm of [[Lucent Moth]]s. If Vorlog wasn't killed at a body part, she will resurrect him at Oryx's heart. | |||
Repeat this at every body part until every one has a rune above it, to which Lightbearer Hive of each class will appear beyond three methane walls, located at the back of the room which contains the [[Lightbearer Knight]], to the right of spawn which contains the [[Lightbearer Wizard]], and to the right above Oryx's head which contains the [[Lightbearer Acolyte]]. Upon entering the rooms, take note of the rune above where the Lightbearer Hive spawns, as it will despawn upon the lieutenants' defeat. Destroy the lieutenant and their ghost alongside their reinforcements to gain a buff and quickly return to the main battlefield and find the Deepsight orb. Activate Deepsight and find the body part that matches the rune found in the lieutenant's room and deposite the buff on the bodypart. If it was wrong, the depositor dies, but if it was right, the text 'Simmumah ur-Nokru's control over the ritual wanes'. Upon all runes being destroyed, the text 'Simmumah ur-Nokru is infused with Light' will appear and puddles of green energy will appear below all involved body parts which provide the buff Piercing Light, which will take away Simmumah ur-Nokru's immunity shield and allow her to be damaged. After about thirty seconds the text 'Simmumah ur-Nokru denies death' will appear and a new cycle will begin with new body parts chosen. | |||
Upon Simmumah ur-Nokru's healthbar being depleted, her ghost must be crushed to end the encounter. | |||
However Simmumah ur-Nokru will not allow her ritual to be interrupted so easily, as she herself is dangerously accurate with her darkness bolts and is well aware of their splash damage properties, and just as often can secure kills with them from around cover as direct hits. Simmumah ur-Nokru is also ruthless with her fire, rarely ceasing unless forced to through Vorlog's death or teleporting to a new location during damage phase. Arc resistant and long range resist mods are heavily recommended to endure Simmumah ur-Nokru's fire and her revenant knight supports early on in a cycle. A machine gun is the most recommended choice as Simmumah ur-Nokru is slippery and even beyond her teleportations, her high air mobility makes grenade launchers and rocket launchers inconsistent and could even endanger the user as her supporting acolytes and thrall may get in the way and take both themselves and the user out. [[Glaive]]s and [[Shotgun]]s can be useful for quickly defeating the revenant knights and Vorlog at close range, with the glaive's shield particularly allowing to easy tanking of Lightbearer supers, Vorlog's cleaver, and Simmumah ur-Nokru's fire, however the last instance should be for emergencies only as her fire quickly chips away at one's health even with the shield up. | |||
The revenant knights should be destroyed ASAP at the beginning of the encounter and once damage phase ends and a new cycle begins as their [[Boomer]]s can quickly become an issue later on once swarm density becomes heavy. Keeping the swarm under control is also imperative, as the acolytes and later thralls will ensure that health recovery is near impossible and can just as easily kill the fireteam during damage phase, or even take damage for Simmumah ur-Nokru as they are programmed to become aggressive and charge the fireteam during damage phase, getting in the way of fire and drawing attention away from Simmumah ur-Nokru. | |||
==Gallery== | ==Gallery== | ||
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==List of appearances== | ==List of appearances== | ||
*''[[Destiny 2]]:'' ''[[Warmind (expansion)|Warmind]]'' {{1st}} | *''[[Destiny 2]]:'' ''[[Warmind (expansion)|Warmind]]'' {{1st}} | ||
*''[[Season of the Deep]]'' | |||
==References== | ==References== |