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[[File:Grimoire Solar.jpg|96px|thumb|right|A Grimoire Card of Solar]]
{{Fallen infobox
{{Quote|Sometimes the only answer is to burn it all away.|Grimoire}}
|nameBG=#BE980D
'''Solar''' is one of several known manifestations of the [[Light]], along with [[Void]] and [[Arc]]. It is a class of [[Elemental damage|elemental damage]].
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|sectionBG=#BE980D
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|image= [[File:Resonant Keeper.png|300px]]
|name= Resonant Keeper
|species= [[Scorn]]
|type= [[Lurker]]
|gender=
|rank= [[Elite]]
|mission= Resonant Destruction [[Public Event]]
|height=
|weight=
|weapon(s)= [[Scorn Shield]] <br> [[Scorn Pistol]]
|abilities= High Durability <br> Rapid Movement <br> Shield Charge <br> Scorn Melee <br> Drop Resonant Charge
}}


==Overview==
'''Resonant Keepers''' are an [[Elite]] variant of the [[Scorn]] [[Lurker]].
Solar energy is related to combustion, heat and nuclear fusion, and can be wielded by [[Guardian]]s to generate flames and other heat-related phenomena. Healing power is also associate with Solar Energy. Solar Solar energy can be integrated into vehicles, from small [[Sparrow|sparrow]]s to the mighty war machines of the [[Cabal]], even certain clothing that have a program to it is capable of enhancing the use of Solar.<ref>[https://www.ishtar-collective.net/entries/starfire-protocol?highlight=solar Starfire Protocol]</ref><ref>[https://www.ishtar-collective.net/entries/burnout?highlight=solar Burnout]</ref> There are places that can refine [[Hammer of Sol|items]] from solar energy.<ref>[https://www.ishtar-collective.net/cards/hammer-of-sol?highlight=solar Hammer of Sol]</ref><ref>[https://www.ishtar-collective.net/cards/scorch-cannon?highlight=solar Scorch Cannon]</ref> There are even locations that harness energy from the Sun and converts it to Solar Light.<ref>[https://www.ishtar-collective.net/cards/icarus-languid-sea-mercury?highlight=Solar+energy Icarus, Mercury]</ref> Some Guardians use Solar energy to create cooking fires.<ref>[https://www.ishtar-collective.net/items/solar-powered?highlight=Solar+energy Solar Powered]</ref>


==Gameplay==
==Gameplay==
 
Resonant Keepers appear as part of the Resonant Destruction [[Public Event]]. They are mixed in with the waves of other Scorn. When killed, they drop a Resonant Charge, a sphere that can be thrown at the [[Resonant Splinter]]. Throwing enought charges will make the event Heroic.
===Guardians===
Guardians employ Solar powers for two main aspects: burning and healing. The abilities of their Solar subclasses reflect these.
 
====Subclasses====
 
[[Sunbreaker]]s are a mercenary order of [[Titan (class)|Titans]] that are exceptionally skilled at wielding Solar Light, manifesting it as the weapon known as the [[Hammer of Sol]]. In [[Destiny 2]], they can also create a [[Burning Maul]] in order to deal close-range damage.
 
[[Gunslinger]] [[Hunter (class)|Hunters]] use Solar Light to draw out flaming pistol known as [[Golden Gun]]. In Destiny 2, they gain the ability to instead unleash a volley of Solar-charged knives as a [[Blade Barrage]].
 
[[Sunsinger]] [[Warlock]]s buff themselves using Solar Light to rapidly increase their grenade recharge rate and to gain other various benefits, including reviving themselves instantly.
 
[[Dawnblade]] Warlocks replaced Sunsingers in ''Destiny 2'' and use Solar Light to create a sword that can either be used to produce damage dealing [[Daybreak|Projectiles]], or a planted in the ground for the empowering [[Well of Radiance]].
 
====Verbs====
 
Common effects of Solar subclasses, as defined in the Light 3.0 update, are:
 
*'''Cure''' -  You are healed in a burst of mending Solar Light.
*'''Restoration''' - You continuously regenerate health and shields over time. Cannot be interrupted by taking damage.
**Restoration can be stacked twice, increasing the regeneration speed.
*'''Radiant''' - Your weapons are enhanced by the power of the Traveler and deal increased damage to foes.
*'''Scorch''' - The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After 100 Scorch stacks are applied to the target, they '''Ignite'''.
**Different effects inflict different amounts of scorch stacks.
*'''Ignite''' - A large, damaging Solar explosion in an area around the target.
 
====[[Grenade]]s====
As of the Solar 3.0 update, all grenades are accessible to all classes
 
*'''[[Solar Grenade]]''': A grenade that creates a flare of Solar Light which continually damages and '''scorches''' targets trapped inside.
*'''[[Firebolt Grenade]]''': A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly '''scorches''' them.
*'''[[Fusion Grenade]]''': An explosive grenade that attaches to its targets, damaging and moderately '''scorching''' them on detonation.
*'''[[Incendiary Grenade]]''': A grenade that explodes in a fiery burst and heavily '''scorches''' nearby targets.
*'''[[Thermite Grenade]]''': A grenade that sends forth a line of fire, dealing damage and '''scorching''' targets in its path.
*'''[[Swarm Grenade]]''': A grenade that detonates on impact, releasing multiple drones that seek nearby enemies. Each drone slightly '''scorches''' affected targets.
*'''[[Tripmine Grenade]]''': An explosive grenade that sticks to surfaces and detonates when enemies pass through its laser trigger, dealing damage and moderately '''scorching''' them.
*'''[[Healing Grenade]]''': A grenade that '''cures''' allies on impact and creates an Orb of benevolent Solar Light, granting '''restoration''' to allies when picked up.
 
====Fragments====
Shared effects that can be exchanged to customize the powers of the subclass.
 
*'''Ember of Ashes''': You apply more '''scorch''' stacks to targets.
*'''Ember of Beams''': Your Solar Super projectiles have stronger target acquisition. +10 Intellect.
*'''Ember of Benevolence''': Applying '''restoration''', '''cure''' or '''radiant''' to allies grants increased grenade, [[melee]], and [[class ability]] regeneration for a short duration.
*'''Ember of Blistering''': Defeating targets with Solar '''ignitions''' grant grenade energy.
*'''Ember of Char''': Your Solar '''ignitions''' spread '''scorch''' to affected targets. +10 Discipline.
*'''Ember of Combustion''': Final blows with your Solar Super cause targets to '''ignite'''. +10 Strength.
*'''Ember of Eruption''': Your Solar '''ignitions''' have increased area of effect. +10 Strength.
*'''Ember of Empyrean''': Solar weapon or ability final blows extend the duration of '''restoration''' and '''radiant''' effects applied to you. -10 Resilience.
*'''Ember of Searing''': Defeating '''scorched''' targets grants melee energy. +10 Recovery.
*'''Ember of Singeing''': Your class ability recharges faster when you '''scorch''' targets.
*'''Ember of Solace''': '''Radiant''' and '''restoration''' effects applied to you have increased duration.
*'''Ember of Tempering''': Solar weapon final blows grant you and your allies increased recovery for a short duration. Stacks 3 times. While Ember of Tempering is active, your weapons have increased airborne effectiveness. -10 Recovery.
*'''Ember of Torches''': Powered melee attacks against combatants make you and nearby allies '''radiant'''.
*'''Ember of Wonder''': Rapidly defeating multiple targets with Solar '''ignitions''' generates an [[Orb of Light|Orb of Power]]. +10 Resilience.
 
===Enemies===
[[Cabal]] and [[Devil Splicers]] are the main users of Solar weapons, with light, heavy and melee weapons found across all their ranks, especially in ''Destiny 1''. Low ranking [[Vex]] use Solar ranged weapons, while Solar melee mostly comes from [[Scorn]] and [[Taken]]. [[Fallen]] and Scorn heavier weaponry is commonly Solar powered. The [[Hive]] only have the rare [[Splinter]], though [[Acolytes]] can use Solar [[Acolyte Grenade|Grenades]].
 
Solar [[Absorption Shield]]s are employed by Cabal [[Centurion]]s, Hive [[Wizard]]s, [[Taken Captain]]s, and Scorn [[Chieftain]]s, and added to [[Shank]]s and [[Taken Knight]]s in higher difficulty activities, such as Legend [[Nightfall]]s. The end of a [[Nightmare Hunt]] features enemies of the [[Nightmare]]'s faction equipped with Solar shields.


==List of appearances==
==List of appearances==
*''[[Destiny]]'' {{1st}}
*''[[Destiny 2]]''
*''[[Destiny 2]]''
**''[[The Witch Queen]]''{{1st}}


==References==
==References==
<references/>
<references/>

Revision as of 05:59, October 24, 2022

Resonant Keeper
File:Resonant Keeper.png
Biographical information

Species:

Scorn

Type:

Lurker

Rank:

Elite

Mission:

Resonant Destruction Public Event

Combat information

Weapon(s):

Scorn Shield
Scorn Pistol

Abilities:

High Durability
Rapid Movement
Shield Charge
Scorn Melee
Drop Resonant Charge

 

Resonant Keepers are an Elite variant of the Scorn Lurker.

Gameplay

Resonant Keepers appear as part of the Resonant Destruction Public Event. They are mixed in with the waves of other Scorn. When killed, they drop a Resonant Charge, a sphere that can be thrown at the Resonant Splinter. Throwing enought charges will make the event Heroic.

List of appearances

References