Reticule bloom: Difference between revisions
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==List of appearances== | ==List of appearances== | ||
*''[[Destiny]]'' {{1st}} | *''[[Destiny]]'' {{1st}} | ||
*''[[Destiny 2]]'' | |||
==References== | ==References== |
Latest revision as of 20:57, July 27, 2017
Bloom, or reticule bloom, is a gameplay mechanic in many video-games. This is when the reticule on the heads-up display becomes larger with sustained or rapid fire, making the weapon less accurate. The reticule will return to its normal proportions after a sufficient time has passed without firing. Other actions, such as sprinting or walking can have an impact on bloom.
This game mechanic is found in many First-person shooters. As seen in the E3 2013 Destiny Gameplay Demo, bloom is also featured in Destiny, though it is not confirmed that every weapon will have it. [1]