Reticule bloom: Difference between revisions

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(Adding some stuff to the Gameplay mechanics category, correct me any of this if I'm wrong.)
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==List of appearances==
==List of appearances==
*''[[Destiny]]'' {{1st}}
*''[[Destiny]]'' {{1st}}
*''[[Destiny 2]]''


==References==
==References==

Latest revision as of 20:57, July 27, 2017

Bloom, or reticule bloom, is a gameplay mechanic in many video-games. This is when the reticule on the heads-up display becomes larger with sustained or rapid fire, making the weapon less accurate. The reticule will return to its normal proportions after a sufficient time has passed without firing. Other actions, such as sprinting or walking can have an impact on bloom.

This game mechanic is found in many First-person shooters. As seen in the E3 2013 Destiny Gameplay Demo, bloom is also featured in Destiny, though it is not confirmed that every weapon will have it. [1]

List of appearances[edit]

References[edit]