Reticule bloom: Difference between revisions
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Bloom, or | '''Bloom''', or '''reticule bloom''', is a gameplay mechanic in many video-games. This is when the reticule on the [[wikipedia:Heads-up display|heads-up display]] becomes larger with sustained or rapid fire, making the weapon less accurate. The reticule will return to its normal proportions after a sufficient time has passed without firing. Other actions, such as sprinting or walking can have an impact on bloom. | ||
This mechanic is found in | This game mechanic is found in many [[First-person shooter]]s. As seen in the [[E3 2013 Destiny Gameplay Demo]], bloom is also featured in ''[[Destiny]]'', though it is not confirmed that every weapon will have it. <ref name="E3 2013 Demo">[http://www.youtube.com/watch?v=cXTXPe7JIUk E3 2013 Destiny Gameplay Demo]</ref> | ||
==List of appearances== | |||
*''[[Destiny]]'' {{1st}} | |||
*''[[Destiny 2]]'' | |||
==References== | |||
<references/> | |||
[[Category:Gameplay mechanics]] |
Latest revision as of 20:57, July 27, 2017
Bloom, or reticule bloom, is a gameplay mechanic in many video-games. This is when the reticule on the heads-up display becomes larger with sustained or rapid fire, making the weapon less accurate. The reticule will return to its normal proportions after a sufficient time has passed without firing. Other actions, such as sprinting or walking can have an impact on bloom.
This game mechanic is found in many First-person shooters. As seen in the E3 2013 Destiny Gameplay Demo, bloom is also featured in Destiny, though it is not confirmed that every weapon will have it. [1]