Reticule bloom: Difference between revisions

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'''Bloom''', or '''reticule bloom''', is a mechanic in video-games. This is when the reticule on the [[wikipedia:Heads-up display|heads-up display]] becomes larger with sustained fire, making the weapon less accurate. The reticule will return to normal after a sufficient time has passed without firing.
'''Bloom''', or '''reticule bloom''', is a mechanic in video-games. This is when the reticule on the [[wikipedia:Heads-up display|heads-up display]] becomes larger with sustained or rapid fire, making the weapon less accurate. The reticule will return to its normal proportions after a sufficient time has passed, without firing.


This mechanic is found in most [[First-person shooter]]s. As seen in the [[E3 2013 Destiny Gameplay Demo]], bloom is also featured in ''[[Destiny]]'', though it is not confirmed that every weapon will have it.
This game mechanic is found in most if not all [[First-person shooter]]s. As seen in the [[E3 2013 Destiny Gameplay Demo]], bloom is also featured in ''[[Destiny]]'', though it is not confirmed that every weapon will have it.


==List of appearances==
==List of appearances==
*''[[Destiny]]'' {{1st}}
*''[[Destiny]]'' {{1st}}

Revision as of 21:18, June 18, 2013

Bloom, or reticule bloom, is a mechanic in video-games. This is when the reticule on the heads-up display becomes larger with sustained or rapid fire, making the weapon less accurate. The reticule will return to its normal proportions after a sufficient time has passed, without firing.

This game mechanic is found in most if not all First-person shooters. As seen in the E3 2013 Destiny Gameplay Demo, bloom is also featured in Destiny, though it is not confirmed that every weapon will have it.

List of appearances