Reticule bloom: Difference between revisions
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CraZboy557 (talk | contribs) (Only the Viper really had a lot of bloom, the Thunderlord had barely any and the Duke had none at all.) |
CraZboy557 (talk | contribs) (Adding some stuff to the Gameplay mechanics category, correct me any of this if I'm wrong.) |
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==References== | ==References== | ||
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[[Category:Gameplay mechanics]] |
Revision as of 07:41, August 20, 2013
Bloom, or reticule bloom, is a gameplay mechanic in many video-games. This is when the reticule on the heads-up display becomes larger with sustained or rapid fire, making the weapon less accurate. The reticule will return to its normal proportions after a sufficient time has passed without firing. Other actions, such as sprinting or walking can have an impact on bloom.
This game mechanic is found in many First-person shooters. As seen in the E3 2013 Destiny Gameplay Demo, bloom is also featured in Destiny, though it is not confirmed that every weapon will have it. [1]
List of appearances
- Destiny (First appearance)