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Each match of Gambit will feature hostiles from a faction that is randomly selected, either Cabal, Fallen, Vex, or Scorn.
Each match of Gambit will feature hostiles from a faction that is randomly selected, either Cabal, Fallen, Vex, or Scorn.


Smaller enemies, such as [[Dreg]]s, [[Thrall]]s and [[Legionary|Legionaries]] will drop one Mote when killed. Higher ranked enemies like [[Captain]]s and [[Knight]]s drop three Motes, while certain glowing Yellow-bars drop five, and [[High-Value Target]]s can drop up to 15, which is the max amount of Motes a player can carry at once.
Smaller enemies, such as [[Dreg]]s, [[Thrall]]s and [[Legionary|Legionaries]] will drop one Mote when killed. Higher ranked enemies like [[Captain]]s and [[Knight]]s drop three Motes, while certain glowing Yellow-bars drop five, and [[High-Value Target]]s can drop up to 15, which is the max amount of Motes a player can carry at once. However, in [[Gambit Prime]], a Collector can pick up more Motes depending on the amount of the specialized armor they wear.


If a player dies while carrying Motes, they do not drop onto the field; those Motes are removed from the game.  
If a player dies while carrying Motes, they do not drop onto the field; those Motes are removed from the game.  


Inserting 1-4 Motes in the bank will not create any [[Blocker]], while banking 5-9 will send a [[Taken Goblin]], known as a Small Blocker, to the opponent's side. Banking 10-14 Motes will send a [[Taken Captain]], called a Medium Blocker. Lastly, banking the maximum of 15 Motes at once will send a [[Taken Knight]], also termed as a Large Blocker. When one or more Blockers is spawned at the Bank due to the actions of the opposing team, the Bank becomes "blocked" and will not accept any Motes until all the Blockers have been slain; once they are all killed, the Bank reactivates and the players can once again bank in their Motes.
Inserting 1-4 Motes in the bank will not create any [[Blocker]], while banking 5-9 will send a [[Taken Goblin]], known as a Small Blocker, to the opponent's side. Banking 10-14 Motes will send a [[Taken Captain]], called a Medium Blocker. Lastly, banking the maximum of 15 Motes at once will send a [[Taken Knight]], also termed as a Large Blocker, and, only available for the Collector in Gambit Prime, banking 20 Motes sends an [[Ultra]] [[Taken Phalanx]] termed as a Giant Blocker. When one or more Blockers is spawned at the Bank due to the actions of the opposing team, the Bank becomes "blocked" and will not accept any Motes until all the Blockers have been slain; once they are all killed, the Bank reactivates and the players can once again bank in their Motes.


For every 25 Motes that a team Banks in, a portal to Invade the other team will open and remain open until a player uses it to Invade the other side. The portal will therefore open when the team's Bank reaches the 25 and 50 Mote totals, as well as at regular timed intervals after the opposing team has summoned their [[Primeval (Taken)|Primeval]]. When the Invader uses the Invasion Portal, he will be transported to the enemy's battlefield, and spawn in one of three locations on the enemy's field, selected at random (corresponding to their three farming zones). An Invader will then have 30 seconds to kill members of the opposing team, typically prioritizing foes that are carrying large amounts of Motes, to set their team back. An Invader can see the location of the enemy team regardless of distance or obstacles, whereas his enemies can only spot him by normal line-of-sight spotting, although this is facilitated by a distinct red glow. When a player's teammate is invading, it is beneficial to ensure that Blockers active on the opposing team's field, and to continue sending more Blockers over, to prevent the enemy from safely banking in their Motes before your Invader can kill them.
For every 25 Motes that a team Banks in, a portal to Invade the other team will open and remain open until a player uses it to Invade the other side. The portal will therefore open when the team's Bank reaches the 25 and 50 Mote totals, as well as at regular timed intervals after the opposing team has summoned their [[Primeval (Taken)|Primeval]]. When the Invader uses the Invasion Portal, he will be transported to the enemy's battlefield, and spawn in one of three locations on the enemy's field, selected at random (corresponding to their three farming zones). An Invader will then have 30 seconds to kill members of the opposing team, typically prioritizing foes that are carrying large amounts of Motes, to set their team back. An Invader can see the location of the enemy team regardless of distance or obstacles, whereas his enemies can only spot him by normal line-of-sight spotting, although this is facilitated by a distinct red glow. When a player's teammate is invading, it is beneficial to ensure that Blockers active on the opposing team's field, and to continue sending more Blockers over, to prevent the enemy from safely banking in their Motes before your Invader can kill them.