The Wretched Eye: Difference between revisions

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|game= ''[[Destiny]]'': [[Rise of Iron]]
|game= ''[[Destiny]]'': [[Rise of Iron]]
|name= Wretched Eye
|name= The Wretched Eye
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|player= 1 - 3
|player= 1 - 3
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'''Wretched Eye''' is a Level 38 [[Strike]] that sends [[Guardian]]s to the depths of a [[Hive]] nest located within in a [[Missile Silo]] near the [[Triglav Bunker]], to stop [[Kovic, Splicer Priest]] from infusing a captive Hive [[Ogre]] with [[SIVA]].<ref>[https://www.youtube.com/watch?v=qvfsy1FyYco '''Destiny: Rise of Iron Wretched Eye Strike - Gamescom 2016''']</ref>
'''The Wretched Eye''' is a Level 38 [[Strike]] that sends [[Guardian]]s to the depths of a [[Hive]] nest located within [[Bunker Triglav]], to stop [[Kovik, Splicer Priest]] from infusing a captive Hive [[Ogre]] with [[SIVA]].<ref>[https://www.youtube.com/watch?v=qvfsy1FyYco '''Destiny: Rise of Iron Wretched Eye Strike - Gamescom 2016''']</ref>


==Objectives==
==Objectives==
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==Transcript==
==Transcript==
'''{Loading screen}'''
'''{Loading screen}'''
*'''[[Shiro-4]]''': [[Kovic, Splicer Priest|The Splicer's High Priest]] has crews pushing further underground in the [[Plaguelands]], looks like a large scale mobilization against a [[Hive]] nest.
*'''[[Shiro-4]]''': [[Kovik, Splicer Priest|The Splicer's High Priest]] has crews pushing further underground in the [[Plaguelands]], looks like a large scale mobilization against a [[Hive]] nest.
*'''[[Ghost]]''': An army of Hive controlled by the [[Splicer]]s would be the end of [[Old Russia]].  
*'''[[Ghost]]''': An army of Hive controlled by the [[Splicer]]s would be the end of [[Old Russia]].  
*'''Shiro-4''': Could be the end, of everything.  
*'''Shiro-4''': Could be the end, of everything.  
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*'''Shiro-4''': Did you find the High Priest?
*'''Shiro-4''': Did you find the High Priest?
*'''Ghost''': Not exactly.  
*'''Ghost''': Not exactly.  
''Guardian finds the captive Hive [[Kovic's Monster|Ogre]].''
''Guardian finds the captive Hive [[Kovik's Monster|Ogre]].''
*'''Ghost''': Let's get a closer look at that thing.
*'''Ghost''': Let's get a closer look at that thing.
''Guardian scans Ogre.''
''Guardian scans Ogre.''
*'''Ghost''': Makes you wonder what they're willing to do to us.
*'''Ghost''': Makes you wonder what they're willing to do to us.
*'''Shiro-4''': Sounds like you're about to find out. Eyes up Guardian.
*'''Shiro-4''': Sounds like you're about to find out. Eyes up Guardian.
''Kovic, Splicer Priest appears, roaring a challenge. The Guardian kills him.''
''Kovik, Splicer Priest appears, roaring a challenge. The Guardian kills him.''
*'''Ghost''': What a mess, the High Priest wasn't looking to build a Hive slave army, he was just removing their body parts to be joined with SIVA.
*'''Ghost''': What a mess, the High Priest wasn't looking to build a Hive slave army, he was just removing their body parts to be joined with SIVA.
*'''Shiro-4''': Bioengineering's become the Splicer's main M.O. We're luck to have dropped their High Priest before he can perfect any of this madness, but, it's gotta make you wonder; what other perversions are they planning?
*'''Shiro-4''': Bioengineering's become the Splicer's main M.O. We're luck to have dropped their High Priest before he can perfect any of this madness, but, it's gotta make you wonder; what other perversions are they planning?
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===Cyclone 141G===
===Cyclone 141G===
After all SIVA nodes have been destroyed, you must descend into a [[Hive]] nest, where you will see an [[Ogre]], [[Kovic's Monster]] being held captive while struggling to free himself. This gives your team an opportunity to gear up and plan accordingly. After you have fully prepared, use your [[Ghost]] to examine the Ogre. This will cause [[Kovic, Splicer Priest]] to intervene and start the battle by opening fire in an attempt to get your team to scatter. He is armed with a SIVA-based weapon with the Ogre's Eye infused to it, effectively turning it into a machine gun. This weapon has a blazing rate of fire and high range, as well as pinpoint accuracy and punishing damage, allowing him to suppress [[Guardian]]s and melt their shields in an instant. If wishing to re-position himself, he can teleport long distances by disappearing for a brief moment and then reappearing a few seconds later at a new location. As lethal as he is from range, if would be even more dangerous to face Kovic in melee combat, for he can unleash a powerful Ultra Smash that inflicts massive damage and tremendous knockback, although in most cases, it is an outright death. However, it is possible to stun him with either high-impact weaponry or sustained fire, allowing the player more time to retaliate and take him down. But beware: Kovic isn't the only enemy in the room to worry about because, while this is all happening, [[Kovic's Monster]] will slowly creep up on unaware [[Guardian]]s and pound them to death with a ground slam, and when Kovic's health reaches a certain damage threshold, his monster will enter a berserker rage, and will begin charging down on the player's position in an attempt to finish them off. [[Kovic's Monster]] will be fully immune to all damage in this fight. The keys to success are mobility and situational awareness; think fast and watch your back for any enemies that slip past your radar. You have to focus fire on Kovic while avoiding his monster. It's a risky affair, but once you finally kill Kovic, his monster will die, and your team will have finished the strike. Congratulations!
After all SIVA nodes have been destroyed, you must descend into a [[Hive]] nest, where you will see an [[Ogre]], [[Kovik's Monster]] being held captive while struggling to free himself. This gives your team an opportunity to gear up and plan accordingly. After you have fully prepared, use your [[Ghost]] to examine the Ogre. This will cause [[Kovik, Splicer Priest]] to intervene and start the battle by opening fire in an attempt to get your team to scatter. He is armed with a SIVA-based weapon with the Ogre's Eye infused to it, effectively turning it into a machine gun. This weapon has a blazing rate of fire and high range, as well as pinpoint accuracy and punishing damage, allowing him to suppress [[Guardian]]s and melt their shields in an instant. If wishing to re-position himself, he can teleport long distances by disappearing for a brief moment and then reappearing a few seconds later at a new location. As lethal as he is from range, if would be even more dangerous to face Kovik in melee combat, for he can unleash a powerful Ultra Smash that inflicts massive damage and tremendous knockback, although in most cases, it is an outright death. However, it is possible to stun him with either high-impact weaponry or sustained fire, allowing the player more time to retaliate and take him down. But beware: Kovik isn't the only enemy in the room to worry about because, while this is all happening, Kovik's Monster will slowly creep up on unaware [[Guardian]]s and pound them to death with a ground slam, and when Kovik's health reaches a certain damage threshold, his monster will enter a berserker rage, and will begin charging down on the player's position in an attempt to finish them off. Kovik's Monster will be fully immune to all damage in this fight. The keys to success are mobility and situational awareness; think fast and watch your back for any enemies that slip past your radar. You have to focus fire on Kovik while avoiding his monster. It's a risky affair, but once you finally kill Kovik, his monster will die, and your team will have finished the strike. Congratulations!


==Enemies==
==Enemies==
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==Bosses==
==Bosses==
*[[Kovic, Splicer Priest]]
*[[Kovik, Splicer Priest]]
*[[Kovic's Monster]]
*[[Kovik's Monster]]
 
==Gallery==
==Gallery==
<gallery>
<gallery>
File:SIVA-Infused Ogre.jpg|The [[Ogre]] being held captive by the [[Splicer|Devil Splicers]].
File:SIVA-Infused Ogre.jpg|The [[Ogre]] being held captive by the [[Splicer|Devil Splicers]].
File:Kovic Splicer Priest.jpg|[[Kovic, Splicer Priest]], the main boss of the strike.
File:Kovic Splicer Priest.jpg|[[Kovik, Splicer Priest]], the main boss of the strike.
</gallery>
</gallery>