Arc: Difference between revisions
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**By default, rapidly defeating multiple targets with Arc damage will '''amplify''' you. Your equipped Aspects and Fragments provide additional methods to become and benefit from being '''amplified'''. | **By default, rapidly defeating multiple targets with Arc damage will '''amplify''' you. Your equipped Aspects and Fragments provide additional methods to become and benefit from being '''amplified'''. | ||
*'''Ionic Trace''' - A bolt of pure Arc energy that travels along the ground, seeking its creator. When picked up, Ionic Traces grant [[Grenade]], [[Melee]], and [[Class Ability]] energy. | *'''Ionic Trace''' - A bolt of pure Arc energy that travels along the ground, seeking its creator. When picked up, Ionic Traces grant [[Grenade]], [[Melee]], and [[Class Ability]] energy. | ||
*'''Blind''' - Combatants are disoriented and cannot fire their weapons. Enemy players' HUD is removed and their vision is obscured. | *'''Blind''' - Combatants are disoriented and cannot fire their weapons. Enemy players' HUD is removed and their vision is obscured. Strong against Unstoppable Champions. | ||
*'''Jolted''' - The target is energized with destructive Arc Light. As they take additional damage while jolted, they chain lightning to nearby enemies. This chain lightning can occur multiple times while a target is jolted. | *'''Jolted''' - The target is energized with destructive Arc Light. As they take additional damage while jolted, they chain lightning to nearby enemies. This chain lightning can occur multiple times while a target is jolted. Strong against Overload Champions. | ||
====Grenades==== | ====Grenades==== |