Gambit: Difference between revisions

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Prior to the ''[[Beyond Light]]'' expansion, Gambit consisted of multiple rounds. The second round of a Gambit match plays identically to the first, with increased enemy difficulty featuring more Elite enemies. If the winning team wins this round, the match ends. Should both teams win only one round, the Sudden Death round is activated, which skips right to the Primeval phase of the match, and all abilities, including Supers, charge significantly quicker.<ref name="Ingame"/>
Prior to the ''[[Beyond Light]]'' expansion, Gambit consisted of multiple rounds. The second round of a Gambit match plays identically to the first, with increased enemy difficulty featuring more Elite enemies. If the winning team wins this round, the match ends. Should both teams win only one round, the Sudden Death round is activated, which skips right to the Primeval phase of the match, and all abilities, including Supers, charge significantly quicker.<ref name="Ingame"/>


A more intense mode of Gambit was known as [[Gambit Prime]], which was a single round match with increased enemy difficulty and new ways to assist the team.<ref name = "JokersWild">'''Bungie (2019/3/5)''', ''[[Destiny 2]]: [[Joker's Wild]], Playstation 4, Activision Blizzard''</ref>  
A more intense mode of Gambit was known as [[Gambit Prime]], which was a single round match with increased enemy difficulty and new ways to assist the team.<ref name = "JokersWild">'''Bungie (2019/3/5)''', ''[[Destiny 2]]: [[Season of the Drifter]], Playstation 4, Activision Blizzard''</ref>  


With the release of ''[[Season of the Hunt]]'', Gambit and Gambit Prime were merged into one mode. Matches were made one round, with 100 motes needed to summon Primevals. Blockers are able to drain the opposing team's bank, and banking ten motes summons an Elite [[Taken Phalanx]] instead of a Captain. [[Kell's Grave]] and [[Cathedral of Scars]] were also removed, leaving only 4 maps left.
With the release of ''[[Season of the Hunt]]'', Gambit and Gambit Prime were merged into one mode. Matches were made one round, with 100 motes needed to summon Primevals. Blockers are able to drain the opposing team's bank, and banking ten motes summons an Elite [[Taken Phalanx]] instead of a Captain. [[Kell's Grave]] and [[Cathedral of Scars]] were also removed, leaving only 4 maps left.
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| [[Cathedral of Scars]] || [[Dreaming City]], [[Reef]] || [[Forsaken]] || No || Original || Vaulted
| [[Cathedral of Scars]] || [[Dreaming City]], [[Reef]] || [[Forsaken]] || No || Original || Vaulted
|-
|-
| [[Deep Six]] || [[New Pacific Arcology]], [[Titan (moon)|Titan]], Moon of [[Saturn]] || [[Joker's Wild]] || No || Original || Active
| [[Deep Six]] || [[New Pacific Arcology]], [[Titan (moon)|Titan]], Moon of [[Saturn]] || [[Season of the Drifter]] || No || Original || Active
|-
|-
| [[New Arcadia]] || [[Hellas Basin]], [[Mars]] || [[Joker's Wild]] || No || Original || Active
| [[New Arcadia]] || [[Hellas Basin]], [[Mars]] || [[Season of the Drifter]] || No || Original || Active
|}
|}