Taken Centurion: Difference between revisions

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(Added Gameplay section)
m (→‎Gameplay: Centurions in D1 didn’t have the weakspot that they did in D2; since the Taken Centurions were originally D1 Centurions, it would go by default.)
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==Gameplay==
==Gameplay==
Taken Centurions have gained the ability to fire an Axion Dart, a floating sphere that tracks targets and deals [[Void]] damage. Axion darts will curve around cover around corners easily, but can be shot and detonated to avoid damage. Taken Centurions have Arc shields embedded in their armor, and can teleport short distances. They are usually armed with a [[Void]] [[Projection Rifle]] that deals heavy splash damage, but can also be seen wielding an Arc [[Slug Rifle]]. They usually hang back, suppressing foes with their Projection Rifles and driving them out of cover with Axion Darts. However, they lack the jump jets of their regular counterparts, which makes them less capable of air maneuvering, although it also means they don't have a weak spot on their backs.
Taken Centurions have gained the ability to fire an Axion Dart, a floating sphere that tracks targets and deals [[Void]] damage. Axion darts will curve around cover around corners easily, but can be shot and detonated to avoid damage. Taken Centurions have Arc shields embedded in their armor, and can teleport short distances. They are usually armed with a [[Void]] [[Projection Rifle]] that deals heavy splash damage, but can also be seen wielding an Arc [[Slug Rifle]]. They usually hang back, suppressing foes with their Projection Rifles and driving them out of cover with Axion Darts. However, they lack the jump jets of their regular counterparts, which makes them less capable of air maneuvering.


==Known Taken Centurions==
==Known Taken Centurions==