Editing Zeerik, Lightflayer

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==Gameplay==
==Gameplay==
Zeerik is one of the two rotating bosses of The Wellspring: Defend. He is encountered where the [[Resonant Splinter]] is first located in the Attack version of the activity. After you have finished all of the other objectives, interacting with the [[Darkness]] artifact will begin the boss fight, and the Raider will spawn alongside multiple Scorn enemies to provide support for him. Zeerik is extremely agile and arms himself with a [[Scorn Crossbow]], which can deal incredible damage if hit by all three bolts at once. He also can slam the ground with his fist, creating a large shock wave and sending players flying backwards. Like other Raiders, he is capable of entering a smoke dash, nullifying any incoming attacks and making him even faster than he already is. After retreating from the fight's first phase, Zeerik will utilize Bind [[Ether Totem]]s to restrain his enemies temporarily. Small groups of weaker Scorn enemies will frequently come to aid him, and much larger hordes of combatants when he loses significant amounts of health.
Zeerik is one of the two rotating bosses of The Wellspring: Defend. He is encountered where the [[Resonant Splinter]] is first located in the Attack version of the activity. After you have finished all of the other objectives, interacting with the [[Darkness]] artifact will begin the boss fight, and the Raider will spawn alongside multiple Scorn enemies to provide support for him. Zeerik is extremely agile and arms himself with [[Scorn Crossbow]], which can deal incredible damage if hit by all three bolts at once. He also has the ability to slam the ground with his fist, creating a large shock wave and sending players flying backward. Like other Raiders, he is capable of entering a smoke dash, nullifying any incoming attacks and making him even faster than he already is. After retreating from the first phase of the fight, Zeerik will begin to utilize Bind [[Ether Totem]]s to temporarily restrain his enemies. Small groups of weaker Scorn enemies will frequently come to aid him, and much larger hordes of combatants when he loses significant amounts of health.


Upon sustaining enough damage, the Raider will gain an immunity shield and teleport down to the bridge of the [[Court of Thorns]]. After you have followed him down there, more Scorn reinforcements will arrive in large numbers to back him up. Players will have to neutralize the [[Crux of Darkness]] in the area by destroying the two [[Pyramid Spike]]s located alongside it to bring down the boss's defenses. Once this is done, Zeerik's immunity shield will deactivate and you may continue damaging him. Players will have to repeat this process twice after this when the Raider summons another shield and teleports further away. The amount of Pyramid Spikes that must be destroyed will increase by two with each Crux. Once all three Cruxes are neutralized, Zeerik will no longer be able to become resistant to damage, and you will be able to finish the fight and kill him.
Upon sustaining enough damage, the Raider will gain an immunity shield and teleport down to the bridge of the [[Court of Thorns]]. After you have followed him down there, more Scorn reinforcements will arrive in large numbers to back him up. Players will have to neutralize the [[Crux of Darkness]] in the area by destroying the two [[Pyramid Spike]]s located alongside it in order to bring down the boss's defenses. Once this is done, Zeerik's immunity shield will deactivate and you may continue damaging him. Players will have to repeat this process two more times after this when the Raider summons another shield and teleports further away. The amount of Pyramid Spikes that must be destroyed will increase by two with each Crux. Once all three Cruxes are neutralized, Zeerik will no longer be able to become resistant to damage, and you will be able to finish the fight and kill him.


==Gallery==
==Gallery==

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