Weapon Foundry/Rising
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| This article contains information from the Destiny: Rising universe, and is not a part of the established Destiny canon. |
Weapon Foundries are groups that produce weapons that eventually fall into Lightbearer hands.
Jiangshi Steelworks[edit]
Jiangshi Steelworks is run by the guerrillas of Jiangshi Metro, who make as much of their own gear as possible. From weapons and armor to ice picks and cooking pots, they've got everything necessary for survival. The guerrillas work with steel salvaged from the nearby Lanyue Aeronautics facilities due to its high quality, as well as in memory of the Jiangshi of the Golden Age. The foundry workers sell extra weapons to other mortal communities with that same combination of practicality and hope: it gets them money for everything they can't make or grow themselves, and it keeps them connected to other people similarly fighting for their homes.
Jiangshi Steelworks weapons are simple and tough, built to take a beating. The paint might scratch, but the steel underneath never will. To remember the home they're fighting for, the guerrilla gunsmiths mark some weapons with the colors of Lanyue Aeronautics.
Strid[edit]
Strid is a foundry run by a company town of the same name, populated by mortals who got into weapon crafting to maintain their independence—making and selling weapons means Strid has the firepower and economic clout to keep their town an independent, politically neutral territory. But that neutrality may backfire as they become too big a prize for the Warlords to ignore, and as heavily-armed groups start petitioning to use Strid as neutral ground for their negotiations.
Their design philosophy favors utility over form, and their large, mechanical workshops give them the means to craft and sell in bulk. Strid weapons are widely available through the foundry's reps and on secondary markets. They've cornered the market in the Red Sea Rift; Radegast buys weapons from Strid to resell to the prospectors of the Rift, wanting to keep Haven's foundries working strictly for Haven.
Novak[edit]
The Novak Foundry was established at the tail end of the Dark Age and uses traditional techniques to manufacture simple weapons that will keep anyone alive, mortal or not. Their weapons require common mechanical tools and salvaged material to make and maintain, and the foundry is democratic and open to all. Novak Instructors travel everywhere, teaching communities to protect themselves.
Everyone uses these weapons. When a child comes of age, their first self-defense weapon will be a Novak gun.
Heron[edit]
Heron is an old school foundry, crafting one-off weapons with a focus on polished elegance and long-term utility. As the Hattori Hanzo of the Dark Age, she's about honing what works down to its most elegant and effective form.
From a perfectly-balanced sword to a six-shooter with no frills, you'd never mistake these pieces for factory work. Heron aims to craft weapons that her clients will want to pass on for generations—and that will last just as long in battle.
Heron limits her customers to those who will use her pieces well and thus doesn't make many, wanting to ensure that her weapons' wielders will appreciate them.
Riviks & Wright[edit]
Riviks & Wright is a foundry established by one human and one Fallen with the goal of protecting their shared home of Haven. Riviks, a Vandal from Kevarrh's squad, brings the expertise in alien weaponry. Wright, a young cousin of Mishra's, brings the Haven local's expertise in getting the most out of whatever materials you have. Together, they forge gear that represents Haven's community.
RwR source their raw material-other alien and human guns-from Kevarrh and Bazinet's overstock, along with anything Lightbearers bring them from the wild.
They'll sell their gear to anyone who's ready to protect Haven, mortal or Lightbearer alike.
Coherence[edit]
Coherence is a Lightbearer-run foundry based in Haven that makes weapons for Iron Lords, by Iron Lords. Their members are an eclectic mix of Arc, Solar, and Void gunsmiths who infuse their weapons with elemental power.
According to Coherence these three elements are equally valuable manifestations of Light—and all must be utilized to forge a new path out of the Darkness.
Coherence is selective about who wields their guns; they have an exclusive vendor relationship with Skorri, a fact that rubs some mortals of Haven the wrong way as a sign of Lightbearer elitism. Still, the quality and value of Coherence weapons cannot be denied, and Coherence's strict sanctions around who can and can't use their guns has, for now, kept their weapons out of enemy hands.
Although many Coherence gunsmiths belong to certain guilds. Coherence's Exo leader, Sangam-13, does not. Sangam-13 is both the Head Smith of the Coherence, and a Warlord-turned-Iron Lord who now uses their Light to craft some of the most balanced and powerful guns in Haven. Instead of committing to a single elemental path, Sangam-13 studies all three, applying their findings to their work. As the Head Smith, Sangam-13 regularly travels to collect rare and valuable materials for their latest creations, making their appearance in Haven a rare occurrence.
Eclipse Monolith[edit]
Eclipse Monolith is the work of Issakis, high priest of the House of Devils. He discovered a series of first-rate, intelligent, automated firearms from the humans' Golden Age while plundering the station atop the space elevator. He soon learned about the guns' underlying technology and design concepts after dismantling just a few of them. He resented the Great Machine even more for the favor and gifts it had granted humanity in their Golden Age, believing such technology was rightfully the Eliksni's. As a result, he iterated upon and improved the weapons. Development went smoothly—Eliksni anatomy was not so different from humans' where gun-wielding was concerned, after all. Those new weapons were soon put into mass production. Issakis believed that the new line he'd designed was far superior to the human weapons left in the space station.