Editing Vow of the Disciple

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Once the boss has been damaged enough, or all 3 plates have been exhausted, The Caretaker will gain immunity and teleport away. Stairs will lower on both sides of the floor, allowing the fireteam to advance to the next. Repeat this process on 3 different floors to advance to the final stand floor, where the 3 plates will be in a row towards The Caretaker. The same mechanic to damage exists here, no obelisk to worry about.
Once the boss has been damaged enough, or all 3 plates have been exhausted, The Caretaker will gain immunity and teleport away. Stairs will lower on both sides of the floor, allowing the fireteam to advance to the next. Repeat this process on 3 different floors to advance to the final stand floor, where the 3 plates will be in a row towards The Caretaker. The same mechanic to damage exists here, no obelisk to worry about.


For skilled fireteams, it is possible to skip the third floor obelisk entirely. When damaging The Caretaker per floor, on the second plate, be careful not to push its health to the end of its current segment. The reason for this is that the third damage plate provides a longer opportunity to damage The Caretaker than the first and second. If the fireteam pushes as much of its damage on the third plate, it's possible to push damage into The Caretaker's next health segment.
For skilled fireteams, it is possible to skip the third floor obelisk entirely. When damaging The Caretaker per floor, on the second plate, be careful not to push its health to the end of its current segment. The reason for this is that the third damage plate provides a longer opportunity to damage The Caretaker than the first and second. If the fireteam pushes as much of its damage on the third plate, it's possible to push damage into The Caretaker's next health segment. Save your high damage supers ([[Moebius Quiver]], [[Nova Bomb]], Cuirass [[Thundercrash]]) for the third plate, in this instance.


Important Note: Stun team needs to bait a stomp for the Caretaker's face to glow.
Important Note: Stun team needs to bait a stomp for the Caretaker's face to glow.
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The final stage of Vow of the Disciple concerns the defeat of [[Rhulk, Disciple of the Witness]]. Initially, Guardians will notice a sarcophagus-like object floating at the top of stairs at the back of the area. Approaching this will "wake" Rhulk up, with dialogue playing and him projecting a force field out that will push Guardians back to the starting edge of the arena, where a rally flag can be placed. Be aware that adding any additional force (such as jumping) will accelerate the push from the force field, potentially sending the Guardian over the edge into the abyss below. This is important to remember for a later part of the fight. Allowing it to push you and not moving will mean the friction of your character landing will prevent you from going over the edge.
The final stage of Vow of the Disciple concerns the defeat of [[Rhulk, Disciple of the Witness]]. Initially, Guardians will notice a sarcophagus-like object floating at the top of stairs at the back of the area. Approaching this will "wake" Rhulk up, with dialogue playing and him projecting a force field out that will push Guardians back to the starting edge of the arena, where a rally flag can be placed. Be aware that adding any additional force (such as jumping) will accelerate the push from the force field, potentially sending the Guardian over the edge into the abyss below. This is important to remember for a later part of the fight. Allowing it to push you and not moving will mean the friction of your character landing will prevent you from going over the edge.


Once pushed back, stepping up the first set of short stairs and approaching the force field will prompt Rhulk to summon his glaive, applying stacks of Pervading Darkness to all fireteam members. Shooting the glaive above his head will break it, providing a Leeching Force buff to the Guardian dealing the killing blow. It is advised that the Guardian breaking the Glaive use a long range weapon. It can take a few hits before breaking. Now comes the tactics, where you will need to assign specific roles to the fireteam.
Once pushed back, stepping up the first set of short stairs and approaching the force field will prompt Rhulk to summon his glaive, applying stacks of Pervading Darkness to all fireteam members. Shooting the glaive above his head will break it, providing a Leeching Force buff to the Guardian dealing the killing blow. It is advised that the Guardian breaking the Glaive use a long range weapon, such as a scout or pulse rifle, to make their job easier. It can take a few hits before breaking. Now comes the tactics, where you will need to assign specific roles to the fireteam.


'''Swapper''': The role of Swapper is to ensure that at least one Guardian holds the Leeching Force buff at all times. If your fireteam loses this, Rhulk will re-summon his glaive and begin applying Pervading Darkness again. Repeating this 3 times will mean the glaive will become invincible, ensuring the fireteam will be wiped when Pervading Darkness stacks reach 10.
'''Swapper''': The role of Swapper is to ensure that at least one Guardian holds the Leeching Force buff at all times. If your fireteam loses this, Rhulk will re-summon his glaive and begin applying Pervading Darkness again. Repeating this 3 times will mean the glaive will become invincible, ensuring the fireteam will be wiped when Pervading Darkness stacks reach 10.
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When this charge is complete, he will leave behind his glaive, floating. Shooting this until it breaks will once again grant Leeching Force to the Guardian delivering the killing blow, and leave behind a stack of symbols. Meanwhile, Rhulk will still be stalking after Guardians, aiming to kick them if he gets close enough. Guardians should stay away from him to prevent this, and to avoid delaying the next attack. This next attack will involve Rhulk charging up his beam of Darkness again, but this time it will emanate from him in an X\+ shape, indicated by four shapes forming around him during the charge-up animation. This will inflict heavy damage, quickly rack up stacks of Pervading Darkness, and will transform Leeching Force to Emanating Force once again. However, this attack is fairly easy to dodge if you're watching for it. The Guardian holding Leeching Force should aim to have this transformed into Emanating Force, with the rest of the fireteam advising them on which symbol was left behind by the glaive upon breaking it. The Emanating Guardian must then go to the pillar with the corresponding symbol and deposit their buff.  
When this charge is complete, he will leave behind his glaive, floating. Shooting this until it breaks will once again grant Leeching Force to the Guardian delivering the killing blow, and leave behind a stack of symbols. Meanwhile, Rhulk will still be stalking after Guardians, aiming to kick them if he gets close enough. Guardians should stay away from him to prevent this, and to avoid delaying the next attack. This next attack will involve Rhulk charging up his beam of Darkness again, but this time it will emanate from him in an X\+ shape, indicated by four shapes forming around him during the charge-up animation. This will inflict heavy damage, quickly rack up stacks of Pervading Darkness, and will transform Leeching Force to Emanating Force once again. However, this attack is fairly easy to dodge if you're watching for it. The Guardian holding Leeching Force should aim to have this transformed into Emanating Force, with the rest of the fireteam advising them on which symbol was left behind by the glaive upon breaking it. The Emanating Guardian must then go to the pillar with the corresponding symbol and deposit their buff.  


Once Emanating Force is correctly deposited in this section, Rhulk will become temporarily stunned, exposing a weak point on his shoulders, then his hips, with each successive deposit. You need four deposits in total to expose them all, Rhulk repeating his previous glaive charge then beam attack once you deposit. Break these weak points by shooting at them to advance him towards the damage phase of the battle. Taking too long in this phase (about 90 seconds to 2 minutes) will result in Rhulk charging his barrier again, throwing all players off the Upended back to the start of the fight, and wasting an entire damage rotation
Once Emanating Force is correctly deposited in this section, Rhulk will become temporarily stunned, exposing a weak point on his shoulders, then his hips, with each successive deposit. You need four deposits in total to expose them all, Rhulk repeating his previous glaive charge then beam attack once you deposit. Break these weak points by shooting at them to advance him towards the damage phase of the battle. Taking too long in this phase(about 90 seconds to 2 minutes) will result in Rhulk charging his barrier again, throwing all players off the Upended back to the start of the fight, and wasting an entire damage rotation


After all 4 are broken, Rhulk will enter an Enraged stage and will proceed to attack again. This is his unique damage phase, wherein he is mobile but damageable. He will summon his glaive and begin stalking after Guardians at increased speed, combining his teleport and beam attack into one as he attempts to kill you. The previous weak points the fireteam broke will function as crit spots, and so will his head. The fireteam has three damage phases to defeat Rhulk. Failing to bring Rhulk to Final Stand in those three phases will result in Final Stand starting early, and requiring more damage to kill Rhulk in time.
After all 4 are broken, Rhulk will enter an Enraged stage and will proceed to attack again. This is his unique damage phase, wherein he is mobile but damageable. He will summon his glaive and begin stalking after Guardians at increased speed, combining his teleport and beam attack into one as he attempts to kill you. The previous weak points the fireteam broke will function as crit spots, and so will his head. Having a Guardian utilize the Exotic trace rifle Divinity is a highly recommended method to deal with Rhulk at this time, as the constant movement of the phase can make hitting accurate precision shots quite difficult. Also, the fireteam has three damage phases to defeat Rhulk. Failing to bring Rhulk to Final Stand in those three phases will result in Final Stand starting early, and requiring more damage to kill Rhulk in time.


When enough time has passed of Rhulk being enraged, he will slam his glaive into the ground and begin charging up. This is your cue to begin running back to the very start of the first phase arena. After a set amount of time, Rhulk will summon a force field that will push any Guardian back. This can be an easy death sentence, as if you hit any objects on the way back, you can be killed. You may also get sent off the arena, if you are caught mid-jump by the force field. If you are unable to get to safety before the field is summoned, try to stick to the middle of the arena. This will mean no obstacles to splat off, and you have a good chance of stopping via basic floor friction when the force field stops pushing you.
When enough time has passed of Rhulk being enraged, he will slam his glaive into the ground and begin charging up. This is your cue to begin running back to the very start of the first phase arena. After a set amount of time, Rhulk will summon a force field that will push any Guardian back. This can be an easy death sentence, as if you hit any objects on the way back, you can be killed. You may also get sent off the arena, if you are caught mid-jump by the force field. If you are unable to get to safety before the field is summoned, try to stick to the middle of the arena. This will mean no obstacles to splat off, and you have a good chance of stopping via basic floor friction when the force field stops pushing you.

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