Editing The Desert Perpetual

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Meanwhile, inside eyes Guardian is providing add clear for the Hydra eyes Guardians from [[Elite]] [[Harpy]] units until the debuffed player has dealt with their three eyes, where they should immediately move on to middle to prepare for the next step. After enough time, the Time's Magistrates should respawn and, upon elimination, should once again reactivate plates, providing them their respective buffs. Sometime around this point, Epoptes itself will begin to charge up its wipe mechanic. The inside players now must deal with the two sets of three eyes on their side. Epoptes will be surrounded by two of those larger shields, each providing a light only visible to a certain player that also freezes their debuff counter and allows them to see their respective eyes, which lies on a pillar in the center of the arena. These players should also call out their eyes to one another, so that the other destroys their called eyes that are set into the pillar. For example '''Constant Temporality''' player inside sees that their three eyes are left and right while '''Cyclical Temporality''' player notes theirs is top and left. Thus, Constant player should destroy Cyclical's top and left, while Cyclical destroys Constant's left and right. Meanwhile, Hydra Eyes players should also be listening in to those call outs, and must deal with the eyes above their lens Hydras that was called out by their teammate, not their fellow's teammate, FROM THE PERSPECTIVE FROM THE ENTRANCE FROM THE ROOM. Using the prior example, when Hydra Constant player hears that the inside Constant player called out left and right, they shoot the top eye above their Lens, while Hydra Cyclical destroys the right eye FROM THE PERSPECTIVE FROM FRONT OF THE ROOM after their inside player calls out left and top. If the wrong eye is destroyed on either side, Epoptes immediately invokes a wipe. If done correctly, however, all temporality players are cleansed of their debuffs and the wipe mechanic is stalled. Here, both Hydra players should refresh their buffs at their plate and inside players should return to provide add clear as the rest of the eyes are dealt with.
Meanwhile, inside eyes Guardian is providing add clear for the Hydra eyes Guardians from [[Elite]] [[Harpy]] units until the debuffed player has dealt with their three eyes, where they should immediately move on to middle to prepare for the next step. After enough time, the Time's Magistrates should respawn and, upon elimination, should once again reactivate plates, providing them their respective buffs. Sometime around this point, Epoptes itself will begin to charge up its wipe mechanic. The inside players now must deal with the two sets of three eyes on their side. Epoptes will be surrounded by two of those larger shields, each providing a light only visible to a certain player that also freezes their debuff counter and allows them to see their respective eyes, which lies on a pillar in the center of the arena. These players should also call out their eyes to one another, so that the other destroys their called eyes that are set into the pillar. For example '''Constant Temporality''' player inside sees that their three eyes are left and right while '''Cyclical Temporality''' player notes theirs is top and left. Thus, Constant player should destroy Cyclical's top and left, while Cyclical destroys Constant's left and right. Meanwhile, Hydra Eyes players should also be listening in to those call outs, and must deal with the eyes above their lens Hydras that was called out by their teammate, not their fellow's teammate, FROM THE PERSPECTIVE FROM THE ENTRANCE FROM THE ROOM. Using the prior example, when Hydra Constant player hears that the inside Constant player called out left and right, they shoot the top eye above their Lens, while Hydra Cyclical destroys the right eye FROM THE PERSPECTIVE FROM FRONT OF THE ROOM after their inside player calls out left and top. If the wrong eye is destroyed on either side, Epoptes immediately invokes a wipe. If done correctly, however, all temporality players are cleansed of their debuffs and the wipe mechanic is stalled. Here, both Hydra players should refresh their buffs at their plate and inside players should return to provide add clear as the rest of the eyes are dealt with.


Once all six eyes have been dealt with on the Hydra players, they can finally shoot the central eye and finally destroy their Hydra. Upon the destruction of even one, Epoptes will, once again, begin another wipe mechanic. This time, however, Hydra players can finally break the boss Hydra's shields once the central eye of their respective shield is shot enough, finally moving into a damage phase where after a short period should entirely remove Epoptes' immunity. Players are free to finally deal with Epoptes, all the while dealing with the boss' [[Aeon Maul]] barrages and vast Harpy backup, which can prove to be overwhelming, so at least a few Warlocks should provide healing support with rifts, Healing Grenades or, more ideally, [[Well of Radiance|Wells of Radiance]]. During damage phase, however, Epoptes will regain its two shields and randomly apply the Cyclical and Constant Temporality debuff to two players. After a short period of time after reactivating these shields, Epoptes will become immune as long as those two randomly selected players are not within the light of their shields, so those players should maneuver into their position as fast as possible to maximize damage for their team. While the remaining four try to damage Epoptes even with the immune shields active, the two debuffed players should maneuver into the light of their respective shields and await the spawning of the central eye's orbiting six eyes. These players should swiftly attempt to shoot all six eyes before finally focusing fire on the center one to dismantle Epoptes' shields and extend the damage phase further; if the eyes are not destroyed in a timely manner, Epoptes will shorten the damage phase and immediately move on to the next step. All six players will eventually be chosen to address Epoptes' eyes and after three of these eye sub-phases, Epoptes will regain immunity and restart the mechanics of the encounter. All three of these sub-phases should be successfully completed ideally so that all players can get the most of their damage before, once again, dealing with Epoptes' defenses. The players repeat the mechanics until the Hydra is successfully destroyed.
Once all six eyes have been dealt with on the Hydra players, they can finally shoot the central eye and finally destroy their Hydra. Upon the destruction of even one, Epoptes will, once again, begin another wipe mechanic. This time, however, Hydra players can finally break the boss Hydra's shields once the central eye of their respective shield is shot enough, finally moving into a damage phase where after a short period should entirely remove Epoptes' immunity. Players are free to finally deal with Epoptes, all the while dealing with the boss' [[Aeon Maul]] barrages and vast Harpy backup, which can prove to be overwhelming, so at least a few Warlocks should provide healing support with rifts, Healing Grenades or, more ideally, [[Well of Radiance|Wells of Radiance]]. Epoptes may occasionally activate immunity on a whim at times, so players should note when its health bar is bordered with a white outline. During damage phase, however, Epoptes will regain its two shields and randomly apply the Cyclical and Constant Temporality debuff to two players. While the remaining four try to damage Epoptes even with the immune shields active, the two debuffed players should maneuver into the light of their respective shields and await the spawning of the central eye's orbiting six eyes. These players should swiftly attempt to shoot all six eyes before finally focusing fire on the center one to dismantle Epoptes' shields and extend the damage phase further; if the eyes are not destroyed in a timely manner, Epoptes will shorten the damage phase and immediately move on to the next step. All six players will eventually be chosen to address Epoptes' eyes and after three of these eye sub-phases, Epoptes will regain immunity and restart the mechanics of the encounter. All three of these sub-phases should be successfully completed ideally so that all players can get the most of their damage before, once again, dealing Epoptes' defenses. The players repeat the mechanics until the Hydra is successfully destroyed.


====Challenge====
====Challenge====

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