Editing Taniks, the Scarred

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===Battles with the City===
===Battles with the City===
[[File:TaniksCity.jpg|thumb|300px|Taniks standing on top of the body of Andal Brask]]
[[File:TaniksCity.jpg|thumb|300px|Taniks standing on top of the body of Andal Brask.]]
{{Quote|Taniks didn't announce himself. Didn't say a word. Just laughed a few times and tried like hell to kill us all…<br>Which meant the boogeyman had a face—the boogeyman was REAL.|[[Cayde-6]].}}
{{Quote|Taniks didn't announce himself. Didn't say a word. Just laughed a few times and tried like hell to kill us all…<br>Which meant the boogeyman had a face—the boogeyman was REAL.|[[Cayde-6]].}}


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====Taniks, the Abomination====
====Taniks, the Abomination====
[[File:Taniks4.jpg|thumb|300px|Taniks unleashing his Turbulent Barrage]]
[[File:Taniks4.jpg|thumb|300px|Taniks unleashing its Turbulent Barrage.]]


After surviving the crash into Europa, players will be dazed from the impact as they return to the entrance of Deep Stone Crypt. The crash site, now called [[Restricted]], is littered with the remains of the Morning Star and most notably a pile of debris with Taniks beneath.
After surviving the crash into Europa, players will be dazed from the impact as they return to the entrance of Deep Stone Crypt. The crash site, now called [[Restricted]], is littered with the remains of the Morning Star and most notably a pile of debris with Taniks beneath.
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While approaching the deposit bins, Taniks is capable of turning them offline similar to the previous Descent encounter. Players with the Suppressor augment need to stun Taniks as he glows blue. To gain this, they are required to defeat a [[Suppressor Vandal]] located near the orange site. However, this time, there are three [[Security Drone]]s located in blue, orange, and spawn areas, with nine drones total. The Suppressor needs to pass through three of the drones in any given area. If they suppress Taniks too quickly, a player with an augment such as an Operator can become deactivated. It is recommended for the Suppressor to slow down their gameplay and wait for Taniks to encase players twice before stunning Taniks a final third time. If any players were to have their Augments deactivated, they can transfer it to another player by going to one of the three augment terminals.
While approaching the deposit bins, Taniks is capable of turning them offline similar to the previous Descent encounter. Players with the Suppressor augment need to stun Taniks as he glows blue. To gain this, they are required to defeat a [[Suppressor Vandal]] located near the orange site. However, this time, there are three [[Security Drone]]s located in blue, orange, and spawn areas, with nine drones total. The Suppressor needs to pass through three of the drones in any given area. If they suppress Taniks too quickly, a player with an augment such as an Operator can become deactivated. It is recommended for the Suppressor to slow down their gameplay and wait for Taniks to encase players twice before stunning Taniks a final third time. If any players were to have their Augments deactivated, they can transfer it to another player by going to one of the three augment terminals.


[[File:Taniks5.jpg|thumb|300px|Taniks inside his Shock Field]]
[[File:Taniks5.jpg|thumb|300px|Taniks inside his Shock Field.]]


After depositing the four nuclear cores, Taniks will position himself in the middle of the crash site and release a blue Shock Field of swirling debris. Players need to carefully enter the field and position themselves within the two spheres, as standing too close will deal Arc damage, and too far will cause death from the rotating debris. During the damage phase, Taniks will send a gust of energy to push the fireteam out of the sphere, in they must carefully re-enter his Shock Field to continue damaging Taniks.  
After depositing the four nuclear cores, Taniks will position himself in the middle of the crash site and release a blue Shock Field of swirling debris. Players need to carefully enter the field and position themselves within the two spheres, as standing too close will deal Arc damage, and too far will cause death from the rotating debris. During the damage phase, Taniks will send a gust of energy to push the fireteam out of the sphere, in they must carefully re-enter his Shock Field to continue damaging Taniks.  

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