Editing Intrinsic trait
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* [[Sniper Rifle]]s | * [[Sniper Rifle]]s | ||
* [[Fusion Rifle]]s | * [[Fusion Rifle]]s | ||
* [[Rocket Launcher]]s | * [[Rocket Launcher]]s | ||
* [[Glaive]]s | * [[Glaive]]s | ||
|| High damage, high recoil. | || High damage, high recoil. | ||
|| With the exception of shotguns and sniper rifles, which have lowered fire rates, Aggressive Frame weapons have an increased rate of fire, and in the case of pulse rifles and sidearms, fire an extra bullet in a burst. Fusion rifles fire their bursts all at once in a horizontal line | || With the exception of shotguns and sniper rifles, which have lowered fire rates, Aggressive Frame weapons have an increased rate of fire, and in the case of pulse rifles and sidearms, fire an extra bullet in a burst. Fusion rifles fire their bursts all at once in a horizontal line. | ||
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* [[Linear Fusion Rifle]]s | * [[Linear Fusion Rifle]]s | ||
|| Recoil pattern on this weapon is more predictably vertical. | || Recoil pattern on this weapon is more predictably vertical. | ||
|| With the exception of hand cannons and fusion rifles, which have a higher rate of fire, Precision Frame weapons have a somewhat lower rate of fire, for easier recoil control over long distances. Precision Frame weapons generally have a moderately longer to the longest range in their class. Also, grenade launchers have remote detonation triggered by releasing the fire button, and rocket launchers have inherent lock-on tracking | || With the exception of hand cannons and fusion rifles, which have a higher rate of fire, Precision Frame weapons have a somewhat lower rate of fire, for easier recoil control over long distances. Precision Frame weapons generally have a moderately longer to the longest range in their class. Also, grenade launchers have remote detonation triggered by releasing the fire button, and rocket launchers have inherent lock-on tracking. | ||
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*[[Glaive]]s | *[[Glaive]]s | ||
|| Deeper ammo reserves. Slightly faster reload when magazine is empty. | || Deeper ammo reserves. Slightly faster reload when magazine is empty. | ||
|| Rapid-Fire Frame weapons have the highest rate of fire of any other weapon in their class with an an accordingly large magazine, making them best suited for closer ranged combat or performing quick follow-up shots. Reload bonus is identical to the Alloy Magazine perk. Shotguns, scout rifles, and sidearms will be inherently fully automatic | || Rapid-Fire Frame weapons have the highest rate of fire of any other weapon in their class with an an accordingly large magazine, making them best suited for closer ranged combat or performing quick follow-up shots. Reload bonus is identical to the Alloy Magazine perk. Shotguns, scout rifles, and sidearms will be inherently fully automatic. | ||
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