Editing Intrinsic trait

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'''Intrinsic traits''', also simply called '''intrinsics''', are special perks always found on a given weapon that defines its basic behavior in ''[[Destiny 2]]''.
'''Intrinsic Traits''' are special perks always found on a given weapon that defines its basic behaviour in ''[[Destiny 2]]''.


==Overview==
==Overview==
An intrinsic trait is, as the name suggests, an inherent part of a weapon and cannot be swapped out. Different intrinsic traits define the archetype of a weapon, which includes base impact and rate of fire, and are useful in determining what weapon is best for a given playstyle at a glance.
An Intrinsic Trait is, as the name suggests, an inherent part of a weapon and cannot be swapped out. Different Intrinsic Traits define the archetype of a weapon, which includes base impact and rate of fire, and are useful in determining what weapon is best for a given playstyle at a glance.


==List of intrinsic traits==
==List of Intrinsic Traits==
===Generic traits===
===Generic Traits===
{| class="wikitable"
{| class="wikitable"
|-
|-
! Intrinsic trait !! Available for !! Common in-game description !! Further details
! Intrinsic Trait !! Available for !! In-game description !! Further details
|-
|-
|  
|  
Adaptive Frame<br>
Adaptive Frame
[[File:AdaptiveFrameIcon.jpg|72px]]
[[File:AdaptiveFrameIcon.jpg|72px|frameless|left]]
||  
||  
* [[Auto Rifle]]s
* [[Auto rifle]]s
* [[Pulse Rifle]]s
* [[Pulse rifle]]s
* [[Hand Cannon]]s
* [[Hand cannon]]s
* [[Submachine Gun]]s
* [[Submachine gun]]s
* [[Sidearm]]s
* [[Sidearm]]s
* [[Fusion Rifle]]s
* [[Fusion rifle]]s
* [[Sniper Rifle]]s
* [[Sniper rifle]]s
* [[Trace Rifle]]s
* Heavy [[Grenade launcher]]s
* Heavy [[Grenade Launcher]]s
* [[Rocket launcher]]s
* [[Rocket Launcher]]s
* [[Machine gun]]s
* [[Machine Gun]]s
* [[Glaive]]s
|| A well-rounded grip, reliable and sturdy.
|| A well-rounded grip, reliable and sturdy.
|| As the description suggests, weapons with an Adaptive Frame are generally the best well-rounded in their class, being effective at most ranges appropriate for the weapon type with a good rate of fire. Some sidearms have an alternate version of this trait with high stability and 3-round burst fire.
|| As the description suggests, weapons with an Adaptive Frame are generally the best well-rounded in their class, being effective at most ranges appropriate for the weapon type with a good rate of fire.


|-
|-
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Aggressive Frame<br>
Aggressive Frame
[[File:AggressiveFrameIcon.jpg|72px]]
[[File:AggressiveFrameIcon.jpg|72px|frameless|left]]
||  
||  
* [[Pulse Rifle]]s (as Aggressive Burst)
* [[Pulse rifle]]s (as Aggressive Burst)
* [[Hand Cannon]]s
* [[Hand cannon]]s
* [[Sidearm]]s (as Aggressive Burst)
* [[Sidearm]]s (as Aggressive Burst)
* [[Shotgun]]s
* [[Shotgun]]s
* [[Sniper Rifle]]s
* [[Sniper rifle]]s
* [[Fusion Rifle]]s
* [[Rocket launcher]]s
* [[Linear Fusion Rifle]]s
* [[Rocket Launcher]]s
* [[Glaive]]s
|| High damage, high recoil.
|| High damage, high recoil.
|| With the exception of shotguns and sniper rifles, which have lowered fire rates, Aggressive Frame weapons have an increased rate of fire, and in the case of pulse rifles and sidearms, fire an extra bullet in a burst. Fusion rifles fire their bursts all at once in a horizontal line. Linear Fusion Rifles fire a three round burst.
|| With the exception of shotguns and sniper rifles, which have lowered fire rates, Aggressive Frame weapons have an increased rate of fire, and in the case of pulse rifles and sidearms, fire an extra bullet in a burst.


|-
|-
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High-Impact Frame<br>
High-Impact Frame
[[File:HighImpactFrameIcon.jpg|72px]]
[[File:HighImpactFrameIcon.jpg|72px|frameless|left]]
||  
||  
* [[Auto Rifle]]s
* [[Auto rifle]]s
* [[Scout Rifle]]s
* [[Scout rifle]]s
* [[Pulse Rifle]]s
* [[Pulse rifle]]s
* [[Fusion Rifle]]s
* [[Fusion rifle]]s
* [[Rocket Launcher]]s
* [[Rocket launcher]]s
* [[Machine Gun]]s
* [[Machine gun]]s
|| Slow-firing and high-damage. This weapon is more accurate when stationary and aiming down sights.
|| Slow-firing and high-damage. This weapon is more accurate when stationary and aiming down sights.
|| Contrary to the description, High-Impact Frame weapons actually grant their accuracy bonus when crouched, similar to the Firmly Planted perk. High-Impact Frame weapons universally have a slower rate of fire than other weapons, made up for with their higher damage. They tend to also have one of the longest ranges in class.
|| Contrary to the description, High-Impact Frame weapons actually grant their accuracy bonus when crouched, similar to the Firmly Planted perk. High-Impact Frame weapons universally have a slower rate of fire than other weapons, made up for with their higher damage. They tend to also have one of the longest ranges in class.
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|-
|-
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Lightweight Frame<br>
Lightweight Frame
[[File:LightweightFrameIcon.jpg|72px]]
[[File:LightweightFrameIcon.jpg|72px|frameless|left]]
||  
||  
* [[Auto Rifle]]s
* [[Auto rifle]]s
* [[Scout Rifle]]s
* [[Scout rifle]]s
* [[Pulse Rifle]]s
* [[Pulse rifle]]s
* [[Submachine Gun]]s
* [[Hand cannon]]s
* [[Submachine gun]]s
* [[Sidearm]]s
* [[Sidearm]]s
* [[Shotgun]]s
* [[Shotgun]]s
* Special [[Grenade Launcher]]s
* Special [[Grenade launcher]]s
|| Superb handling. Move faster with this weapon equipped.
|| Superb handling. Move faster with this weapon equipped.
|| Lightweight Frame weapons have a generally higher rate of fire for their class. The movement speed boost can be used to close the gap in combat to take advantage of the rate of fire from a closer range. Also, grenade launchers have remote detonation triggered by releasing the fire button.
|| Lightweight Frame weapons have a generally higher rate of fire for their class. The movement speed boost can be used to close the gap in combat to take advantage of the rate of fire from a closer range. Also, grenade launchers have remote detonation triggered by releasing the fire button.
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|-
|-
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Precision Frame<br>
Precision Frame
[[File:PrecisionFrameIcon.jpg|72px]]
[[File:PrecisionFrameIcon.jpg|72px|frameless|left]]
||  
||  
* [[Auto Rifle]]s
* [[Auto rifle]]s
* [[Scout Rifle]]s
* [[Scout rifle]]s
* [[Hand Cannon]]s
* [[Hand cannon]]s
* [[Submachine Gun]]s
* [[Submachine gun]]s
* [[Sidearm]]s
* [[Sidearm]]s
* [[Shotgun]]s
* [[Shotgun]]s
* [[Fusion Rifle]]s
* [[Fusion rifle]]s
* [[Rocket Launcher]]s
* Heavy [[Grenade launcher]]s
* Heavy [[Grenade Launcher]]s
* [[Linear fusion rifle]]s
* [[Linear Fusion Rifle]]s
|| Recoil pattern on this weapon is more predictably vertical.  
|| Recoil pattern on this weapon is more predictably vertical.  
|| With the exception of hand cannons and fusion rifles, which have a higher rate of fire, Precision Frame weapons have a somewhat lower rate of fire, for easier recoil control over long distances. Precision Frame weapons generally have a moderately longer to the longest range in their class. Also, grenade launchers have remote detonation triggered by releasing the fire button, and rocket launchers have inherent lock-on tracking. Linear Fusion Rifles fire a single precision bolt.
|| With the exception of hand cannons and fusion rifles, which have a higher rate of fire, Precision Frame weapons have a somewhat lower rate of fire, for easier recoil control over long distances. Precision Frame weapons generally have a moderately longer to the longest range in their class. Also, grenade launchers have remote detonation triggered by releasing the fire button, and shotguns fire single slugs instead of a pellet spread.


|-
|-
|  
|  
Rapid-Fire Frame<br>
Rapid-Fire Frame
[[File:RapidFireFrameIcon.jpg|72px]]
[[File:RapidFireFrameIcon.jpg|72px|frameless|left]]
||  
||  
* [[Auto Rifle]]s
* [[Auto rifle]]s
* [[Scout Rifle]]s
* [[Pulse rifle]]s
* [[Pulse Rifle]]s
* [[Sidearm]]s
* [[Shotgun]]s
* [[Shotgun]]s
* [[Sniper Rifle]]s
* [[Sniper rifle]]s
* [[Fusion Rifle]]s
* [[Fusion rifle]]s
* Heavy [[Grenade Launcher]]s
* Heavy [[Grenade launcher]]s
* [[Machine Gun]]s
* [[Machine gun]]s
*[[Glaive]]s
|| Deeper ammo reserves. Slightly faster reload when magazine is empty.
|| Deeper ammo reserves. Slightly faster reload when magazine is empty.
|| Rapid-Fire Frame weapons have the highest rate of fire of any other weapon in their class with an an accordingly large magazine, making them best suited for closer ranged combat or performing quick follow-up shots. Reload bonus is identical to the Alloy Magazine perk. Shotguns, scout rifles, and sidearms will be inherently fully automatic. Sometimes called [[VEIST]] Rapid-Fire.
|| Rapid-Fire Frame weapons have the highest rate of fire of any other weapon in their class, making them best suited for closer ranged combat or laying down a barrage of fire. Shotguns will be fully automatic without the need for the Full Auto Trigger System perk.


|}
|}


===Bow traits===
===Bow Traits===
Bows have their own specific set of intrinsic traits.
Bows have their own specific set of Intrinsic Traits.
 
{| class="wikitable"
{| class="wikitable"
|-
|-
! Intrinsic trait !! Available for !! In-game description !! Further details
! Intrinsic Trait !! Available for !! In-game description !! Further details
|-
|-
|  
|  
Lightweight Frame<br>
Lightweight Frame
[[File:BowLightweightFrameIcon.jpg|72px]]
[[File:BowLightweightFrameIcon.jpg|72px|frameless|left]]
||  
||  
* [[Combat Bow]]s
* [[Combat Bow]]s
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|-
|-
|  
|  
Precision Frame<br>
Precision Frame
[[File:BowPrecisionFrameIcon.jpg|72px]]
[[File:BowPrecisionFrameIcon.jpg|72px|frameless|left]]
||  
||  
* [[Combat Bow]]s
* [[Combat Bow]]s
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|}
|}


===Sword traits===
===Sword Traits===
Swords have their own specific set of intrinsic traits.
Swords have their own specific set of Intrinsic Traits.
 
{| class="wikitable"
{| class="wikitable"
|-
|-
! Intrinsic trait !! Available for !! In-game description !! Further details
! Intrinsic Trait !! Available for !! In-game description !! Further details
|-
|-
|  
|  
Adaptive Frame<br>
Adaptive Frame
[[File:AdaptiveFrameIcon.jpg|72px]]
[[File:AdaptiveFrameIcon.jpg|72px|frameless|left]]
||  
||  
* [[Sword]]s
* [[Sword]]s
|| (Aim command) Press: Launch a heavy uppercut attack.
|| (Aim command) Press: Launch a heavy uppercut attack.
Heavy attacks are stronger with full energy.
Heavy attacks are stronger with full energy.
Attacks partially bypass elemental shields.
|| Adaptive Frame swords have moderate swing speed and charge rate.
|| Adaptive Frame swords have moderate swing speed and charge rate.


|-
|-
|  
|  
Aggressive Frame<br>
Aggressive Frame
[[File:AggressiveFrameIcon.jpg|72px]]
[[File:AggressiveFrameIcon.jpg|72px|frameless|left]]
||  
||  
* [[Sword]]s
* [[Sword]]s
|| (Aim command) Press: Launch a heavy slam attack.
|| (Aim command) Press: Launch a heavy slam attack.
Heavy attacks are stronger with full energy.
Heavy attacks are stronger with full energy.
|| Aggressive Frame swords have very slow swing speed, with a corresponding increase in impact.
Attacks partially bypass elemental shields.
|| Aggressive Frame swords have slow swing speed and charge rate.


|-
|-
|  
|  
Lightweight Frame<br>
Lightweight Frame
[[File:LightweightFrameIcon.jpg|72px]]
[[File:LightweightFrameIcon.jpg|72px|frameless|left]]
||  
||  
* [[Sword]]s
* [[Sword]]s
|| (Aim command) Press: Launch a heavy dash attack.
|| (Aim command) Press: Launch a heavy dash attack.
Heavy attacks are stronger with full energy.
Heavy attacks are stronger with full energy.
|| Lightweight Frame swords have an almost doubled swing speed.
Attacks partially bypass elemental shields.
|| Lightweight Frame swords have fast swing speed and charge rate.
 
|}


===Unique Traits===
These Intrinsic Traits are unique to a certain weapon or selection of weapons outside of the weapon class-specific Traits.
{| class="wikitable"
|-
! Intrinsic Trait !! Available for !! In-game description !! Further details
|-
|-
|  
|  
Caster Frame<br>
Omolon Adaptive Frame
[[File:SwordCasterFrameIcon.jpg|72px]]
[[File:AdaptiveFrameIcon.jpg|72px|frameless|left]]
||  
||  
* [[Sword]]s
* [[Omolon]] [[Sidearm]]s
|| (Aim command) Press: Launch a heavy projectile attack.
* [[Last of the Legion]] (as Adaptive Frame)
Heavy attacks are stronger with full energy.
|| Well-rounded grip, reliable, fires a 3-round burst.
|| Identical to Adaptive Frame swords stats-wise. Heavy attack is similar to that of the [[Black Talon]] Exotic Sword.
|| Generally very stable, with high impact and rate of fire.


|-
|-
|  
|  
Vortex Frame<br>
Häkke Precision Frame
[[File:SwordVortexFrameIcon.jpg|72px]]
[[File:PrecisionFrameIcon.jpg|72px|frameless|left]]
||  
||  
* [[Sword]]s
* [[Häkke]] [[Rocket launcher]]s
|| (Aim command) Press: Launch a heavy spin attack.
* [[Pyroclastic Flow]] (as Precision Frame)
Heavy attacks are stronger with full energy.
|| This weapon fires a small auto-tracking missile. Missiles lock onto targets when aimed.
|| Identical to Adaptive Frame swords stats-wise. Heavy attack is similar to that of the [[Worldline Zero]] Exotic Sword, without the teleportation or need to sprint.
|| Often has average stats compared to other rocket launchers.
|}


===Unique traits===
These intrinsic traits are unique to a certain weapon or selection of weapons outside of the weapon class-specific trait.
{| class="wikitable"
|-
! Intrinsic trait !! Available for !! In-game description !! Further details
|-
|-
|
SUROS Rapid-Fire
[[File:RapidFireFrameIcon.jpg|72px|frameless|left]]
||
* [[SUROS]] [[Sidearm]]s
|| Full Auto. Deeper ammo reserves. Slightly faster reload when magazine is empty.
|| Generally has good handling and stability, with a high rate of fire.


|-
|-
|  
|  
Pinpoint Slug Frame<br>
VEIST Rapid-Fire
[[File:PrecisionFrameIcon.jpg|72px]]
[[File:RapidFireFrameIcon.jpg|72px|frameless|left]]
||  
||  
* [[Shotgun]]s
* [[VEIST]] [[Scout rifle]]s
|| Fires a single-slug round. This weapon's recoil pattern is more predictably vertical.
* [[Randy's Throwing Knife]] (as Rapid-Fire Frame)
|| Originally a variation of Precision Frame for shotguns, using the same name.
|| Full Auto. Deeper ammo reserves. Slightly faster reload when magazine is empty.
|| Often has low stats compared to other scout rifles, but the best rate of fire in class.


|-
|-
|  
|  
Double Fire<br>
Double Fire
[[File:AggressiveFrameIcon.jpg|72px]]
[[File:AggressiveFrameIcon.jpg|72px|frameless|left]]
||  
||  
* [[Warden's Law]]
* [[Warden's Law]]
* [[Wilderflight]]
* [[Wild Style]]
|| Hard-hitting twin-fire rounds.
|| Hard-hitting twin-fire rounds.
|| Each shot fires two projectiles simultaneously. Stats are similar to Aggressive Frame hand cannons.
|| Each shot fires two projectiles simultaneously. Stats are similar to Aggressive Frame hand cannons.
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|-
|-
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MIDA Synergy<br>
MIDA Synergy
[[File:MIDASynergyFrameIcon.jpg|72px]]
[[File:MIDASynergyFrameIcon.jpg|72px|frameless|left]]
||  
||  
* [[MIDA Mini-Tool]]
* [[CALUS Mini-Tool]]
* [[CALUS Mini-Tool]]
|| Superb handling. Move faster with this weapon equipped. This weapon grands additional speed benefits when [[MIDA Multi-Tool]] is also equipped.
|| Superb handling. Move faster with this weapon equipped. This weapon grands additional speed benefits when [[MIDA Multi-Tool]] is also equipped.
|| Stats are similar to Lightweight Frame submachine guns.
|| Acts to merge Lightweight Frame and the MIDA Synergy perk of the [[MIDA Mini-Tool]].


|-
|-
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|  
Together Forever<br>
Together Forever
[[File:TogetherForeverFrameIcon.jpg|72px]]
[[File:TogetherForeverFrameIcon.jpg|72px|frameless|left]]
||  
||  
* [[Drang]]
* [[Drang (Baroque)]]
* [[Drang (Baroque)]]
|| This weapon has a well-rounded grip, reliable and sturdy. Kills with this weapon reload [[Sturm]] and overflow a bonus damage round into it.
|| This weapon has a well-rounded grip, reliable and sturdy. Kills with this weapon reload [[Sturm]] and overflow a bonus damage round into it.
|| Stats are similar to Adaptive Frame sidearms.
|| Acts to merge Adaptive Frame and the Together Forever perk of [[Drang]].


|-
|-
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Wave Frame<br>
Wave Frame
[[File:GrenadeLauncherWaveFrameIcon.jpg|72px]]
[[File:GrenadeLauncherWaveFrameIcon.jpg|72px|frameless|left]]
||  
||  
*Special [[Grenade Launcher]]s  
* [[Martyr's Retribution]]
*[[Dimensional Hypotrochoid]] {{c|Compressed Wave Frame}}
|| One-shot handheld Grenade Launcher. Projectiles release a wave of energy when they contact the ground.
|| Projectiles release a wave of energy when they contact the ground.
|| Stats are similar to other Special ammo grenade launchers. The wave of energy behaves similarly to a [[Titan (class)|Titan]] [[Sunbreaker]]'s Thermite grenade.
|| Stats are similar to other grenade launchers. The wave of energy behaves similarly to a Thermite grenade used in Solar subclasses.


|-
|-
|  
|  
Shot Package<br>
Shot Package
[[File:ShotgunShotPackageFrameIcon.jpg|72px]]
[[File:ShotgunShotPackageFrameIcon.jpg|72px|frameless|left]]
||  
||  
* [[Felwinter's Lie]]
* [[Felwinter's Lie]]
|| Aggressive frame Shotgun modified to have more uniform pellet spread.
|| Aggressive frame Shotgun modified to have more uniform pellet spread.
|| The pellet spread offered by this trait makes the Felwinter's Lie very attractive for consistent one-hit-kill capability at long shotgun ranges in PVP modes. Stats are otherwise similar to other Aggressive Frame shotguns.
|| The pellet spread offered by this Trait makes the Felwinter's Lie very attractive for consistent one-hit-kill capability at long shotgun ranges in PVP modes. Stats are otherwise similar to other Aggressive Frame shotguns.
 
|-
|
Caster Frame
[[File:SwordCasterFrameIcon.jpg|72px|frameless|left]]
||
* [[Temptation's Hook]]
|| (Aim command) Press: Launch a heavy projectile attack.
Heavy attacks are stronger with full energy.
Attacks partially bypass elemental shields.
|| Moderate impact and swing speed, with charge rate on par with Lightweight Frame swords. Heavy attack is similar to that of the [[Black Talon]] Exotic Sword.


|-
|-
|  
|  
Legacy PR-55 Frame<br>
Vortex Frame
[[File:LegacyPR-55FrameIcon.png|72px|class=blackbg]]
[[File:SwordVortexFrameIcon.jpg|72px|frameless|left]]
||  
||  
* [[BxR-55 Battler]]
* [[Falling Guillotine]]
|| Customized frame with dramatically increased accuracy, stability, and targeting while hip firing.  
|| (Aim command) Press: Launch a heavy spin attack.
|| Stats are similar to Lightweight Frame pulse rifles, but does not feature the Lightweight Frame movement speed boost.
Heavy attacks are stronger with full energy.
Attacks partially bypass elemental shields.
|| Moderate impact, with swing speed and charge rate on par with Adaptive Frame swords. Heavy attack is similar to that of the [[Worldline Zero]] Exotic Sword, without the teleportation or need to sprint.


|-
|-
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* [[Exotic]] weapons
* [[Exotic]] weapons
|| Varies.
|| Varies.
|| Each Exotic weapon has a unique intrinsic trait that makes it play drastically differently from other weapons. While they may have impact and rate of fire similar to normal intrinsic traits, they do not inherently carry over any benefits of those traits.
|| Each Exotic weapon has a unique Intrinsic Trait that makes it play drastically differently from other weapons. These are invariably based on a normal Intrinsic Trait, which can generally be determined by comparing the rate of fire to non-Exotic weapons, though it should be noted that some Exotic weapons have a unique rate of fire.


|}
|}
[[Category:Gameplay mechanics]]

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