Editing Heavy Metal
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==Overview== | ==Overview== | ||
Heavy Metal is a | Heavy Metal is a 3vs3 mode where six players spawn in as either [[Brig]]s of the [[House of Salvation]] or modified [[Drake Tank]]s dictating which side they're on. From there they must destroy the enemies and secure their medals with the first team to reach fifty points winning, or whoever has more by the time the match timer ends. If a certain player on the current leading side is obtaining higher than the average point score of the rest of their team, they are marked as team leader with a buff and a gold glowing aura. This buff doesn't serve the team itself at all, but if the team leader is killed and the enemy secures their token, it counts as three points for them. | ||
Each vehicle cannot jump, but has a directional dash that can be used by pressing the class ability button and recharges three seconds after use. The charge can not only be seen on the bottom left of the hud, but also diegetically by observing the vehicle's back, with the Drakes having a large eagle symbol on the back right of the tank, with the symbol glowing indicating the boost is ready. And Brigs having their back three thrusters begin to have a subtle orange glow and a small flame exhaust from them. They also have a powerful missile launch ability used by holding down the [[Super]] button to lock onto a foe and letting go to fire. The missiles take about a half second to lock on. Upon being used, missiles do not recharge on their own and requires either a respawn or picking up a token to refill. Either team's token refills missiles upon pickup. | Each vehicle cannot jump, but has a directional dash that can be used by pressing the class ability button and recharges three seconds after use. The charge can not only be seen on the bottom left of the hud, but also diegetically by observing the vehicle's back, with the Drakes having a large eagle symbol on the back right of the tank, with the symbol glowing indicating the boost is ready. And Brigs having their back three thrusters begin to have a subtle orange glow and a small flame exhaust from them. They also have a powerful missile launch ability used by holding down the [[Super]] button to lock onto a foe and letting go to fire. The missiles take about a half second to lock on. Upon being used, missiles do not recharge on their own and requires either a respawn or picking up a token to refill. Either team's token refills missiles upon pickup. | ||