Editing Forum:Zektyriphyrus, Axis Mind

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===Strike===
===Strike===
Zektyriphyrus is an Ultra Minotaur with a weakspot on its head. It will switch tactics during his encounter, splitting the battle into Four stages. Across the entire fight the Mind can also toss out [[Slap Grenade]]s that deal [[Arc]] damage and apply blindness.
Zektyriphyrus is an Ultra Minotaur with a weakspot on its head. It will switch tactics during his encounter, splitting the battle into Four stages. Across the entire fight the Mind can also toss out [[Slap Grenade]]s that deal [[Arc]] damage and apply blindness.
====Stage One - Phase 1====
====Stage One====
Zektyriphyrus will roam around the arena and open fire with its {{icon|Void}} [[Torch Hammer|Engulfing Cannon]] and {{icon|Solar}} [[Vex Laser Rifle|Chronology Rifle]] while summoning Vex reinforcements. Its Torch Hammer deals high damage with its explosive Void bolts. In order to get to another point immediately, it will teleport to continue its attack and summon more [[Harpy]] reinforcements. The player must be aware of where it will teleport to so that they may take cover and put enough distance between them and Zektyriphyrus. Distance is crucial, as getting too close will result in Zektyriphyrus stomping the ground to create a Temporal Shockwave, which can instantly kill a player. After it loses a fifth of its health, Zektyriphyrus will alter the arena's layout, thus beginning stage two. Note that Zektyriphyrus will be fully immune between each stage.
Zektyriphyrus will roam around the arena and open fire with its {{icon|Void}} [[Torch Hammer|Engulfing Cannon]] and {{icon|Solar}} [[Vex Laser Rifle|Chronology Rifle]] while summoning Vex reinforcements. Its Torch Hammer deals high damage with its explosive Void bolts. In order to get to another point immediately, it will teleport to continue its attack and summon more [[Harpy]] reinforcements. The player must be aware of where it will teleport to so that they may take cover and put enough distance between them and Zektyriphyrus. Distance is crucial, as getting too close will result in Zektyriphyrus stomping the ground to create a Temporal Shockwave, which can instantly kill a player. After it loses a fifth of its health, Zektyriphyrus will alter the arena's layout, thus beginning stage two. Note that Zektyriphyrus will be fully immune between each stage.


====Stage Two - Phase 2====
====Stage Two====
Zektyriphyrus will remain stationary and in the center of the arena. Occasionally it will slam the ground with its fist to blanket the floor in fire. This blanket of fire will rapidly eat away at the player's health so long as they remain on the ground. Once these blankets disappear, it will perform an energy change, pushing the player upward and potentially off of the field to their death. As it loses health, [[Goblin]]s and [[Hobgoblin]]s will arrive in support of the Mind. Once a fifth of health is lost passed, Zektyriphyrus will dissipate the floor and teleport to a new arena, thus beginning stage three.
Zektyriphyrus will remain stationary and in the center of the arena. Occasionally it will slam the ground with its fist to blanket the floor in fire. This blanket of fire will rapidly eat away at the player's health so long as they remain on the ground. Once these blankets disappear, it will perform an energy change, pushing the player upward and potentially off of the field to their death. As it loses health, [[Goblin]]s and [[Hobgoblin]]s will arrive in support of the Mind. Once a fifth of health is lost passed, Zektyriphyrus will dissipate the floor and teleport to a new arena, thus beginning stage three.


====Stage Three - Phase 3====
====Stage Three====
Zektyriphyrus will be at its most dangerous state here. For the first half of this stage, it will remain in a Vex {{icon|Arc}} radiolarian field. It will pick off the Guardians from a distance with its weapons and summon Goblins and [[Fanatic]]s to flank and harry the fireteam. Additionally, any player that enters the field will suffer a damage-over-time effect until they get back on the main platform or any of the secondary platforms, which are the safest possible spot at this stage.
Zektyriphyrus will be at its most dangerous state here. For the first half of this stage, it will remain in a Vex {{icon|Arc}} radiolarian field. It will pick off the Guardians from a distance with its weapons and summon Goblins and [[Fanatic]]s to flank and harry the fireteam. Additionally, any player that enters the field will suffer a damage-over-time effect until they get back on the main platform or any of the secondary platforms, which are the safest possible spot at this stage.


====Stage Four - Phase 4+5====
====Stage Four====


When Zektyriphyrus reaches two-fifths of its health, it will teleport to the center of the arena and lock itself inside an immunity shield floaing above the main platform while it gathers Void energy. Guardians must use [[Vex Cranium]]s to destroy [[Conflux]]s generating this shield, once the shield is broken. Zektyriphyrus will swap out its melee and drop down to the main platform dissipating it, while overcharging its fist with [[Void]] energy and slamming it with the same force as the previous stage. Whenever he slams the ground with his {{icon|Void}} Titanic slam, it can change the arena layout, potentially dumping unsuspecting guardians into the Radiolarian Fluid. If approached in this stage, it will use a watered-down version of ''Titanic Slam'' known as {{icon|Void}} ''Regressor Slam''. This version will not change the arena but functions the exact same as a Temporal Shockwave but deals Void damage. After entering this stage it can also temporary dismiss its main weapon and swap it for a {{icon|Void}} [[Vex Laser Rifle|Chronology Rifle]]. It can choose to activate its Decimating Sonata if it would like to attack with both while in this stage.
When Zektyriphyrus reaches two-fifths of its health, it will teleport to the center of the arena and lock itself inside an immunity shield floaing above the main platform while it gathers Void energy. Guardians must use [[Vex Cranium]]s to destroy [[Conflux]]s generating this shield, once the shield is broken. Zektyriphyrus will swap out its melee and drop down to the main platform dissipating it, while overcharging its fist with [[Void]] energy and slamming it with the same force as the previous stage. Whenever he slams the ground with his {{icon|Void}} Titanic slam, it can change the arena layout, potentially dumping unsuspecting guardians into the Radiolarian Fluid. If approached in this stage, it will use a watered-down version of ''Titanic Slam'' known as {{icon|Void}} ''Regressor Slam''. This version will not change the arena but functions the exact same as a Temporal Shockwave but deals Void damage. After entering this stage it can also temporary dismiss its main weapon and swap it for a {{icon|Void}} [[Vex Laser Rifle|Chronology Rifle]]. It can choose to activate its Decimating Sonata if it would like to attack with both while in this stage.

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