Editing Forum:The Black Garden (Twisted Fate)

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The fireteam will then arrive to a large, diamond-shaped arena, with a relay in the corner of each of the four points on the map. At the center of each relay is a Conflux and two [[Warp Gate]]s on either side. The goal of the players will be to defend each of the confluxes from hordes of Vex that will attempt to sacrifice themselves to them. If enough sacrifices have been performed on any of the four confluxes, the entire team will be wiped. Initially, all six players will be prompted to defend the conflux at the first relay, before after enough waves, the east and west relays must also be protected, and then finally, all four relays at each corner of the map. To reach each relay in time, players must use the warp gates.  
The fireteam will then arrive to a large, diamond-shaped arena, with a relay in the corner of each of the four points on the map. At the center of each relay is a Conflux and two [[Warp Gate]]s on either side. The goal of the players will be to defend each of the confluxes from hordes of Vex that will attempt to sacrifice themselves to them. If enough sacrifices have been performed on any of the four confluxes, the entire team will be wiped. Initially, all six players will be prompted to defend the conflux at the first relay, before after enough waves, the east and west relays must also be protected, and then finally, all four relays at each corner of the map. To reach each relay in time, players must use the warp gates.  


A large horde of Finalizers will also spawn after every few waves, and Angelics will also spawn routinely, making their way to one of the four confluxes. Like before, the Angelic will have an invincible shield over it that will only lower when all of the surrounding Vex at the relay it is in are killed. When the Angelic spawns at a relay, the warp gates will be locked down. It is imperative that players focus on destroying Angelics when they spawn, for when one successfully reaches a conflux, it will erect an electrical suppression field over it that causes any Guardians to take damage when they draw near the conflux, forcing them to the edge of the relay. After some time the Angelic will then sacrifice itself. If at least two Angelics manage to sacrifice themselves, the entire fireteam will be wiped.
A large horde of Finalizers will also spawn after every few waves, and Angelics will also spawn routinely, making their way to one of the four confluxes. Like before, the Angelic will have an invincible shield over it that will only lower when all of the surrounding Vex at the relay it is in are killed. When the Angelic spawns at a relay, the warp gates will be locked down. It is imperative that players focus on destroying Angelics when they spawn, for when one successfully reaches a conflux, it will glow green before all six players are afflicted with the Mark of Negation. To get rid of the debuff, they only have a few seconds to destroy the Angelic before the fireteam is wiped from the Ritual of Negation.


Finally, after enough waves, all six players are directed to proceed to the center of the map, which contains another, larger relay. Here, they must fend off several large waves of enemies, including more Finalizers and multiple groups of Angelics. They will also face an enemy returning from the Vault of Glass: the Oracles, which will appear in several different spots around the relay with each wave. If not destroyed in time, these Oracles will kill all six players. At the final wave, a [[Major]] Hydra known as the [[Forum:Cleansing Mind|Cleansing Mind]] will appear, accompanied by a squadron of Finalizers. Once all waves have been cleared, a final Oracle will appear directly over the conflux, and once it is destroyed, a chest will spawn in, signifying the end of the encounter.
Finally, after enough waves, all six players are directed to proceed to the center of the map, which contains another, larger relay.


===Defeat the Consecrated Mind===
===Defeat the Consecrated Mind===

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