Editing Colossus

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|abilities= {{icon|Arc}} [[Absorption Shield]] {{C|high difficulty/D2}} <br> Blinding Effect {{c|D2}} <br> Slowness Debuff {{c|D2}} <br> High Durability <br> {{icon|Kinetic}} Quake
|abilities= {{icon|Arc}} [[Absorption Shield]] {{C|high difficulty/D2}} <br> Blinding Effect {{c|D2}} <br> Slowness Debuff {{c|D2}} <br> High Durability <br> {{icon|Kinetic}} Quake
}}
}}
{{Quote|Where a Colossus stands, many will fall.|[[Grimoire]] description.}}<ref name="Colossus">'''Bungie (2014/9/9)''', ''[[Destiny]] - [[Grimoire]]:[[Grimoire:Enemies|Enemies]]/[[Grimoire:Enemies/Cabal|Cabal]], [[Grimoire:Enemies/Cabal#Colossus|Colossus]]''</ref>
{{Quote|Where a Colossus stands, many will fall.|[[Grimoire]] description.}}


The '''Colossus''' is a robust type of [[Cabal]] elite warrior.
The '''Colossus''' is a robust type of [[Cabal]] elite warrior.


==Overview==
==Overview==
Massive, even for Cabal standards, Colossi lead through their own relentless demeanor, wielding devastating Gatling-style [[Heavy Slug Thrower]]s and Railgun-like [[Cabal Slug Launcher]]s.<ref>'''Game Informer January 2014''', ''page 55''</ref> Colossi also posses radios that allow them to make reports back to their command centers.<ref>'''Bungie (2018/9/4)''', ''[[Destiny 2]]: [[Forsaken]] - Item Description: [[Ancient Apocalypse Suit#Ancient Apocalypse Mask|Ancient Apocalypse Mask]]''</ref> They tower over most Cabal infantry with their rapid fire weaponry and near-impenetrable armor, they are the most devastating unit in the Cabal's roster.<ref name="Colossus"/> They are mighty enough that a stomp of their feet can shake the ground beneath them.<ref>'''Bungie (2016/2/9)''', ''Destiny: [[The Taken King]] - Grimoire:[[Grimoire:Activities|Activities]]/[[Grimoire:Activities/Other Activities|Other Activities]], [[Grimoire:Activities/Other Activities#Crimson Days#Crimson Days|Crimson Days]]''</ref>
Massive, even for Cabal standards, Colossi lead through their own relentless demeanor, wielding devastating Gatling-style [[Heavy Slug Thrower]]s and Railgun-like [[Cabal Slug Launcher]]s.<ref>'''Game Informer January 2014''', ''page 55''</ref> Colossi also posses radios that allow them to make reports back to their command centers.<ref>[https://www.ishtar-collective.net/entries/ancient-apocalypse-mask?highlight=colossus Ancient Apocalypse Mask]</ref> They tower over most Cabal infantry with their rapid fire weaponry and near-impenetrable armor, they are the most devastating unit in the Cabal's roster.<ref>'''Bungie (09/09/2014''', ''[[Destiny]], [[Grimoire]]: [[Grimoire:Enemies/Cabal#Colossus|Colossus]]''</ref> They are mighty enough that a stomp of their feet can shake the ground beneath them.<ref>[https://www.ishtar-collective.net/cards/crimson-days?highlight=colossus Crimson Days]</ref>


==Gameplay==
==Gameplay==
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The Colossus is the single most dangerous Cabal unit in the order of battle, clad in nearly impenetrable armor and armed with a devastating arsenal of heavy weapons. Their primary weapon of choice is none other than the Heavy Slug Thrower, a large rotary machine gun which fires a storm of microrockets at an incredibly fast rate. It is also shockingly accurate at long range, rendering any position on the battlefield potentially unfit for cover. Any [[Guardian]] who steps in its line of suppressive fire will have their shield melted in the blink of an eye and will be unable to fight back, for the microrockets fired can knock the player's aim off by a significant amount, so it's best to stay mobile and run away.
The Colossus is the single most dangerous Cabal unit in the order of battle, clad in nearly impenetrable armor and armed with a devastating arsenal of heavy weapons. Their primary weapon of choice is none other than the Heavy Slug Thrower, a large rotary machine gun which fires a storm of microrockets at an incredibly fast rate. It is also shockingly accurate at long range, rendering any position on the battlefield potentially unfit for cover. Any [[Guardian]] who steps in its line of suppressive fire will have their shield melted in the blink of an eye and will be unable to fight back, for the microrockets fired can knock the player's aim off by a significant amount, so it's best to stay mobile and run away.


Colossi also have the ability to fire homing missile swarms from pods on the back of their armor. These missiles have a high velocity and blast radius, so dodging them can prove to be a difficult prospect because if a full barrage hits their target they could swiftly destroy the player. Although Colossi dominate at long range, facing them up close is still a bad idea, as they will unleash a three-hundred-sixty degree ground smash called the "Quake" that can instantly kill Guardians. For those few that survive, they will suffer massive damage and tremendous knockback, causing them to die of impact with a hard surface at sufficient distance.
Colossi also have the ability to fire homing missile swarms from pods on the back of their armor.<ref>[https://www.youtube.com/watch?v=W6eFgqDnK7M '''Youtube:''' ''Destiny -- Dust Palace Strike Walkthrough (Only on PlayStation)'']</ref> These missiles have a high velocity and blast radius, so dodging them can prove to be a difficult prospect because if a full barrage hits their target they could swiftly destroy the player. Although Colossi dominate at long range, facing them up close is still a bad idea, as they will unleash a three-hundred-sixty degree ground smash called the "Quake" that can instantly kill Guardians. For those few that survive, they will suffer massive damage and tremendous knockback, causing them to die of impact with a hard surface at sufficient distance.


However, as fearsome as the Colossus is, they can prove to be vulnerable due to their low mobility, despite their ferocious size and strength. Precision weapons are good for taking them out at a distance while fully automatic weapons allow them a quick death up close.
However, as fearsome as the Colossus is, they can prove to be vulnerable due to their low mobility, despite their ferocious size and strength. Precision weapons are good for taking them out at a distance while fully automatic weapons allow them a quick death up close.

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